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AgeCommit message (Expand)Author
2002-02-17Simplified fog code.Brian Paul
2002-02-17don't include s_fog.hBrian Paul
2002-02-17Lots of improvements in the 2D texture sampling code. Fewer function callsBrian Paul
2002-02-17Optimized the interpolate_texcoords() function:Brian Paul
2002-02-16removed dead codeBrian Paul
2002-02-15use separate GC for SwapBuffers to avoid colormask problemBrian Paul
2002-02-15Finished up GL_ARB_depth_texture and GL_ARB_shadowBrian Paul
2002-02-15updated VERT_BIT_* definitionsBrian Paul
2002-02-15Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul
2002-02-15GL_ARB_window_pos fog fixBrian Paul
2002-02-15finished up GL_ARB_window_posBrian Paul
2002-02-15added a glClear() error checkBrian Paul
2002-02-15fixed a multitexture MatrixMode() bugBrian Paul
2002-02-15obsoleteBrian Paul
2002-02-15uniformly pass texcoords as GLfloat [4]Brian Paul
2002-02-15added alternate glBitmap code (disabled)Brian Paul
2002-02-15added SPAN_SPEC flag in smooth_multitextured_line()Brian Paul
2002-02-15fixed float->int conversion. Fix conditional for 16-bit Z buffer pathBrian Paul
2002-02-14updated GL_VENDOR stringBrian Paul
2002-02-14minor clean-upBrian Paul
2002-02-13Remove debugKeith Whitwell
2002-02-13More suport for t&l driversKeith Whitwell
2002-02-12fix compiler warning (windows)Karl Schultz
2002-02-12Daniel Borca's new DOS/DJGPP driver.Brian Paul
2002-02-06added an assertion, fix typoBrian Paul
2002-02-06fixed typo in depth_test_pixels(), should fix reported VTK failuresBrian Paul
2002-02-05fix evaluator data and matrix stack mem leaks (Robert Bergkvist)Brian Paul
2002-02-04Clean-up and remove dead code related to depth/stecil testing.Brian Paul
2002-02-02removed references to removed source filesBrian Paul
2002-02-02Converted line drawing over to new span code, pb no longer used.Brian Paul
2002-02-02sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul
2002-01-31Clean-up and optimize alpha test code.Brian Paul
2002-01-30don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8Brian Paul
2002-01-30return GL_RENDERER = Mesa Offscreen16/32 when CHAN_BITS = 16 or 32Brian Paul
2002-01-30replace GLushort w/ GLubyte in DEST_4US template (fixes 16-bit GLchan problemBrian Paul
2002-01-28Still more texture/span simplification and clean-up.Brian Paul
2002-01-28More span improvements. Removed _mesa_write_monocolor_span().Brian Paul
2002-01-28More span clean-up, mostly texture-related.Brian Paul
2002-01-27LOTS of changes, building upon Klaus's work.Brian Paul
2002-01-22added missing IsEnabled() cases for fog coord and secondary color arraysBrian Paul
2002-01-22Clean-up/renaming of the per-vertex attribute bits, specifically, theBrian Paul
2002-01-21Klaus's latest patches and some clean-upBrian Paul
2002-01-16changed PB (pixel buffer) to use texcoord[4] arrayBrian Paul
2002-01-16set PB->haveSpec in line functions that emit specular colorBrian Paul
2002-01-16added another test in regions_overlap() (Klaus)Brian Paul
2002-01-16latest changes from KlausBrian Paul
2002-01-16Fixes for 24-bit Windows devices. The old code was trying to do 3-byteKarl Schultz
2002-01-15added some missing error checksBrian Paul
2002-01-15Fixed Windows compile problem with gl__unused413() function.Brian Paul
2002-01-15Correct typo (vpstate.c) so that makefile works.Karl Schultz