Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-12-22 | Remove dead code. | Keith Whitwell | |
Fix 24/8 depth/stencil visuals. | |||
2004-12-22 | Enabled hardware rendering of 1D textures. No need for a software fallback. | Felix Kuehling | |
2004-12-22 | - Fake projective textures on a single texture unit. A fallback is only | Felix Kuehling | |
needed if a second texture unit is enabled. - Also worked around an application bug in Chromium B.S.U.: it sends 3D texture coordinates while only a 2D texture is enabled. This used to trigger a PTEX fallback. Now the 3rd coordinate is just ignored. - Fixed the _savage_texnorm_stage to never normalize homogenous texture coordinates. | |||
2004-12-21 | Remove debug code which referenced an old global variable. | Keith Whitwell | |
2004-12-21 | Used GCC's __builtin_expect when available. Change the way code is | Ian Romanick | |
generated for commands that can use RenderLarge packets. Tweak the code for __glXFlushRenderBuffer slightly. | |||
2004-12-21 | Push a number of global variables into the viaContext struct. | Keith Whitwell | |
Remove the bogus 'current_vmesa' pointer. | |||
2004-12-21 | Added some comments and fixed typeos. Slightly refactored the way | Ian Romanick | |
function parameters are iterated. There are no changes in the generated code. | |||
2004-12-21 | `t' was not initialized (use `texture' instead?) | Daniel Borca | |
2004-12-21 | fix bug in _mesa_IsTexture() | Brian Paul | |
2004-12-21 | Note that state is dirty on contended lock. Allows two applications | Keith Whitwell | |
to run together correctly, though scheduling between them still isn't great. | |||
2004-12-21 | Add missing swap-control calculations. | Keith Whitwell | |
Remove debug printf. | |||
2004-12-21 | Add vsync swapbuffers. This waits on the irq so gears run in this mode | Keith Whitwell | |
will have a very low cpu utilization (and also a very low framerate). Fix up the pageflipping code. This works now but is totally oblivious to the X server (ie. it works but it's broken). Turned off by a #define. | |||
2004-12-21 | added GL_EXT_stencil_two_side (yes, it works) | Daniel Borca | |
2004-12-21 | missing `or' in preprocessor conditional | Daniel Borca | |
2004-12-20 | Remove #ifdef DEBUG's in code, but still allow compiler to remove debug | Keith Whitwell | |
code if DEBUG not defined. | |||
2004-12-20 | put back clipmask code; it proved to be a MinGW/gcc 3.3.x error in ↵ | Daniel Borca | |
t_vb_cliptmp.h(47), where it would still send clipped vertices to the hw... oh, dear... | |||
2004-12-20 | use float constants. | Daniel Borca | |
fixed a small debug error. | |||
2004-12-20 | removed ifdef'ed out code (to whom it may concern: it can be found in ↵ | Daniel Borca | |
dri/tdfx driver) | |||
2004-12-20 | removed detritus (ncc). | Daniel Borca | |
2004-12-20 | comment reorg. | Daniel Borca | |
removed detritus (ncc). | |||
2004-12-20 | made some functions static. | Daniel Borca | |
2004-12-20 | comment reorg. | Daniel Borca | |
made some functions static. hide vp behind an envvar. removed unnecessary multitex constraint for napalm hw. | |||
2004-12-20 | allow greater swappendingcount for older hw (v1/v2) | Daniel Borca | |
2004-12-20 | allow ARB vp/fp query program errors | Daniel Borca | |
2004-12-20 | really protect against npot compressed textures (logbase2 never returns -1). | Daniel Borca | |
2004-12-20 | Use GLX protocol code generated by glX_proto_send.py. | Ian Romanick | |
2004-12-20 | No GLX protocol for GL_ATI_fragment_shader. | Ian Romanick | |
2004-12-19 | Fix cut and paste error (reported by Jerome Glisse) | Vladimir Dergachev | |
2004-12-19 | Implement software ATI_fragment_shader | Dave Airlie | |
no error detection, slow, may not be 100% correct but a good start | |||
2004-12-18 | Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span(). | Brian Paul | |
2004-12-18 | added GL_ARB_pixel_buffer_object extension string | Brian Paul | |
2004-12-18 | Added PRINT instruction for GL_NV_fragment_program. | Brian Paul | |
2004-12-18 | Unichrome DRI driver: | Thomas Hellström | |
Fix for proplem where polygons partly outside the drawing window would get one vertex clamped to the opposite window side. This bug could also cause a hardlock. (Bugzilla #2066, Yann Vernier) | |||
2004-12-17 | Made debugging output controllable via environment variable | Felix Kuehling | |
SAVAGE_DEBUG. Added fallback debugs. Added no_rast option to disable hardware rasterization (everything as software fallback). | |||
2004-12-17 | fxRasterPrimitive wasn't always receiving the reduced primitive | Daniel Borca | |
2004-12-17 | fxRasterPrimitive wasn't always receiving the reduced primitive | Daniel Borca | |
2004-12-17 | Added a TNL pipeline stage that normalizes texture coordinates as a | Felix Kuehling | |
workaround for bad Savage hardware interpolation of big texture coordinates. | |||
2004-12-16 | Import s3virge and trident drivers. Not functional yet; no Makefile, no ↵ | Adam Jackson | |
DRI-aware DDX. | |||
2004-12-16 | fix typos in texcoord setup - fixes perspective correction bug | Brian Paul | |
2004-12-16 | The types uint32_t and uint8_t are not used in Mesa tree. | Vladimir Dergachev | |
Put a couple of defines to use GL counterparts. | |||
2004-12-16 | Experimental PRINT instruction for NV_vertex_program. | Brian Paul | |
Basically, this lets you put a "PRINT 'mesage', register;" statement in a vertex program to aid in debugging. | |||
2004-12-16 | don't divide texcoords by q if using a fragment program | Brian Paul | |
2004-12-16 | Also PUBLICize the config option table | Adam Jackson | |
2004-12-15 | Mark __driCreateNewScreen PUBLIC | Adam Jackson | |
2004-12-15 | _glapi_* is effectively PUBLIC API for the DRI drivers. | Adam Jackson | |
2004-12-15 | fxt1_decode_1() needs to be non-static for the tdfx and glide drivers. | Adam Jackson | |
2004-12-15 | Unichrome DRI: | Thomas Hellström | |
Updated the driver to the new VIA security mechanisms in DRM. All command submissions now passes through DRM ioctls. If the DRM AGP ring-buffer is not enabled, it will use a DRM mechanism for submitting commands to the hardware via a PCI bus mechanism. Removed all direct write accesses to the hardware. Among other things the VQ was previously turned off for the PCI path, apparently for Tuxracer. That seemed unneeded and was removed. No visible impact on Tuxracer. Abstracted all buffer blit operations in via_ioctl.c. The blitter context is now reprogrammed before each blitting operation. Updated driver date and drm version requirement. (Bugzilla Bug #1950, Thomas Hellström) | |||
2004-12-15 | Unichrome DRI: | Thomas Hellström | |
Stop the driver from giving empty texture levels with erroneous HW addresses to the hardware. These will get caught and rejected in the DRM command verifier. | |||
2004-12-15 | Unichrome DRI: | Thomas Hellström | |
Fixed an apparent race condition during locking and drawable info updating, the result of which was the DRI client leaving traces on the screen rendering where the drawable previously had been. If the driver hangs X for a second or so and then restarts, this is probably the place to look. (Thomas Hellström) | |||
2004-12-15 | Unichrome DRI driver: | Thomas Hellström | |
Check for texture allocation failure (Bugzilla #1633, Bartlomiej Krol) Reenabled AGP textures (Thomas Hellström) |