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AgeCommit message (Collapse)Author
2004-12-22Remove dead code.Keith Whitwell
Fix 24/8 depth/stencil visuals.
2004-12-22Enabled hardware rendering of 1D textures. No need for a software fallback.Felix Kuehling
2004-12-22- Fake projective textures on a single texture unit. A fallback is onlyFelix Kuehling
needed if a second texture unit is enabled. - Also worked around an application bug in Chromium B.S.U.: it sends 3D texture coordinates while only a 2D texture is enabled. This used to trigger a PTEX fallback. Now the 3rd coordinate is just ignored. - Fixed the _savage_texnorm_stage to never normalize homogenous texture coordinates.
2004-12-21Remove debug code which referenced an old global variable.Keith Whitwell
2004-12-21Used GCC's __builtin_expect when available. Change the way code isIan Romanick
generated for commands that can use RenderLarge packets. Tweak the code for __glXFlushRenderBuffer slightly.
2004-12-21Push a number of global variables into the viaContext struct.Keith Whitwell
Remove the bogus 'current_vmesa' pointer.
2004-12-21Added some comments and fixed typeos. Slightly refactored the wayIan Romanick
function parameters are iterated. There are no changes in the generated code.
2004-12-21`t' was not initialized (use `texture' instead?)Daniel Borca
2004-12-21fix bug in _mesa_IsTexture()Brian Paul
2004-12-21Note that state is dirty on contended lock. Allows two applicationsKeith Whitwell
to run together correctly, though scheduling between them still isn't great.
2004-12-21Add missing swap-control calculations.Keith Whitwell
Remove debug printf.
2004-12-21Add vsync swapbuffers. This waits on the irq so gears run in this modeKeith Whitwell
will have a very low cpu utilization (and also a very low framerate). Fix up the pageflipping code. This works now but is totally oblivious to the X server (ie. it works but it's broken). Turned off by a #define.
2004-12-21added GL_EXT_stencil_two_side (yes, it works)Daniel Borca
2004-12-21missing `or' in preprocessor conditionalDaniel Borca
2004-12-20Remove #ifdef DEBUG's in code, but still allow compiler to remove debugKeith Whitwell
code if DEBUG not defined.
2004-12-20put back clipmask code; it proved to be a MinGW/gcc 3.3.x error in ↵Daniel Borca
t_vb_cliptmp.h(47), where it would still send clipped vertices to the hw... oh, dear...
2004-12-20use float constants.Daniel Borca
fixed a small debug error.
2004-12-20removed ifdef'ed out code (to whom it may concern: it can be found in ↵Daniel Borca
dri/tdfx driver)
2004-12-20removed detritus (ncc).Daniel Borca
2004-12-20comment reorg.Daniel Borca
removed detritus (ncc).
2004-12-20made some functions static.Daniel Borca
2004-12-20comment reorg.Daniel Borca
made some functions static. hide vp behind an envvar. removed unnecessary multitex constraint for napalm hw.
2004-12-20allow greater swappendingcount for older hw (v1/v2)Daniel Borca
2004-12-20allow ARB vp/fp query program errorsDaniel Borca
2004-12-20really protect against npot compressed textures (logbase2 never returns -1).Daniel Borca
2004-12-20Use GLX protocol code generated by glX_proto_send.py.Ian Romanick
2004-12-20No GLX protocol for GL_ATI_fragment_shader.Ian Romanick
2004-12-19Fix cut and paste error (reported by Jerome Glisse)Vladimir Dergachev
2004-12-19Implement software ATI_fragment_shaderDave Airlie
no error detection, slow, may not be 100% correct but a good start
2004-12-18Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().Brian Paul
2004-12-18added GL_ARB_pixel_buffer_object extension stringBrian Paul
2004-12-18Added PRINT instruction for GL_NV_fragment_program.Brian Paul
2004-12-18Unichrome DRI driver:Thomas Hellström
Fix for proplem where polygons partly outside the drawing window would get one vertex clamped to the opposite window side. This bug could also cause a hardlock. (Bugzilla #2066, Yann Vernier)
2004-12-17Made debugging output controllable via environment variableFelix Kuehling
SAVAGE_DEBUG. Added fallback debugs. Added no_rast option to disable hardware rasterization (everything as software fallback).
2004-12-17fxRasterPrimitive wasn't always receiving the reduced primitiveDaniel Borca
2004-12-17fxRasterPrimitive wasn't always receiving the reduced primitiveDaniel Borca
2004-12-17Added a TNL pipeline stage that normalizes texture coordinates as aFelix Kuehling
workaround for bad Savage hardware interpolation of big texture coordinates.
2004-12-16Import s3virge and trident drivers. Not functional yet; no Makefile, no ↵Adam Jackson
DRI-aware DDX.
2004-12-16fix typos in texcoord setup - fixes perspective correction bugBrian Paul
2004-12-16The types uint32_t and uint8_t are not used in Mesa tree.Vladimir Dergachev
Put a couple of defines to use GL counterparts.
2004-12-16Experimental PRINT instruction for NV_vertex_program.Brian Paul
Basically, this lets you put a "PRINT 'mesage', register;" statement in a vertex program to aid in debugging.
2004-12-16don't divide texcoords by q if using a fragment programBrian Paul
2004-12-16Also PUBLICize the config option tableAdam Jackson
2004-12-15Mark __driCreateNewScreen PUBLICAdam Jackson
2004-12-15_glapi_* is effectively PUBLIC API for the DRI drivers.Adam Jackson
2004-12-15fxt1_decode_1() needs to be non-static for the tdfx and glide drivers.Adam Jackson
2004-12-15Unichrome DRI:Thomas Hellström
Updated the driver to the new VIA security mechanisms in DRM. All command submissions now passes through DRM ioctls. If the DRM AGP ring-buffer is not enabled, it will use a DRM mechanism for submitting commands to the hardware via a PCI bus mechanism. Removed all direct write accesses to the hardware. Among other things the VQ was previously turned off for the PCI path, apparently for Tuxracer. That seemed unneeded and was removed. No visible impact on Tuxracer. Abstracted all buffer blit operations in via_ioctl.c. The blitter context is now reprogrammed before each blitting operation. Updated driver date and drm version requirement. (Bugzilla Bug #1950, Thomas Hellström)
2004-12-15Unichrome DRI:Thomas Hellström
Stop the driver from giving empty texture levels with erroneous HW addresses to the hardware. These will get caught and rejected in the DRM command verifier.
2004-12-15Unichrome DRI:Thomas Hellström
Fixed an apparent race condition during locking and drawable info updating, the result of which was the DRI client leaving traces on the screen rendering where the drawable previously had been. If the driver hangs X for a second or so and then restarts, this is probably the place to look. (Thomas Hellström)
2004-12-15Unichrome DRI driver:Thomas Hellström
Check for texture allocation failure (Bugzilla #1633, Bartlomiej Krol) Reenabled AGP textures (Thomas Hellström)