summaryrefslogtreecommitdiff
path: root/src/mesa
AgeCommit message (Expand)Author
2009-07-14mesa: fix texture border color code for glPopAttrib()Brian Paul
2009-07-14mesa: regenerated enums.c fileBrian Paul
2009-07-14mesa: Report the true face number when flushing.José Fonseca
2009-07-13r128: fix two-sided lighting segfault seen in GLUT's olight demoPeteri Andras
2009-07-12intel: Bump driver data, add RC3 tagIan Romanick
2009-07-11gallium: compare the actual register, not all the inputsZack Rusin
2009-07-10st/mesa: implement indirect addressing for destination registersBrian Paul
2009-07-10vbo: fix vbo/dlist memory leakBrian Paul
2009-07-09mesa: From float type modifier from values to large for singlesIan Romanick
2009-07-09glsl: do const parameter optimization for array element actual parametersBrian Paul
2009-07-09glsl: fix incorrect indexing for gl_TextureMatrix[i][j]Brian Paul
2009-07-07mesa: only use fallback texture when using shaders, not fixed-function (take ...Brian Paul
2009-07-07gallium: fixup register indexes for fog/frontface/point coordZack Rusin
2009-07-07gallium: Fixes for clobbering stencil values in combined depth/stencil textures.Michel Dänzer
2009-07-07gallium: Only set FRONT_STATUS_COPY_OF_BACK if there is a back buffer.Michel Dänzer
2009-07-06gallium: more fog extraction fixesZack Rusin
2009-07-04i965: fix fetching constants from constant buffer in glsl pathRoland Scheidegger
2009-07-04i965: Remove bad constant buffer constant-reg-already-loaded optimization.Eric Anholt
2009-07-03intel: Also update stencil bits in intel_update_wrapper().Michel Dänzer
2009-07-03mesa/shaders: fix gl_NormalMatrix state parametersKeith Whitwell
2009-07-02mesa: Assume depth textures have a single level unless told otherwise.José Fonseca
2009-07-02mesa: s/TRUE/GL_TRUEKeith Whitwell
2009-07-02glapi: ensure _mesa_lookup_prim_by_nr() is not clobbered on regenerationKeith Whitwell
2009-07-02Merge commit 'origin/dlist-statechange-shortcircuit' into mesa_7_5_branchKeith Whitwell
2009-07-02mesa: ensure UsesFogFragCoord value is set for non-glsl shadersKeith Whitwell
2009-06-30mesa/vbo: fix compile and replay of nodes ending in a FALLBACKKeith Whitwell
2009-06-30mesa/dlist: fixes and improvements for material cachingKeith Whitwell
2009-06-30mesa/dlist: don't cache state which may not be replayed on CallListKeith Whitwell
2009-06-30mesa/dlist: invalidate cached dlist compile state after CallListKeith Whitwell
2009-06-30Merge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuitKeith Whitwell
2009-06-30mesa: remove whitespaceKeith Whitwell
2009-06-30mesa: remove dead constant pointsize code from ffvertex_prog.cKeith Whitwell
2009-06-30mesa: remove dead vertex fog code from ffvertex_prog.cKeith Whitwell
2009-06-30mesa: fix material inputs in ffvertex_prog.cKeith Whitwell
2009-06-30mesa: fix transform_points_3d_no_rot using undefined values in %xmm0Arthur HUILLET
2009-06-30mesa: Set FLUSH_EXPLICIT_BIT flags when calling FlushMappedBufferRange.José Fonseca
2009-06-30st/gl: Add stubs for CompressedTexSubImage[1D|3D]Jakob Bornecrantz
2009-06-30st/gl: Add support for glCompressedTexSubImageJakob Bornecrantz
2009-07-01mesa: Unbind depth/stencil surface from pipe_framebuffer when none is attached.José Fonseca
2009-07-01gallium: fix the front face semanticsZack Rusin
2009-06-30i915: Fix assertion failure on remapping a non-BO-backed VBO.Eric Anholt
2009-06-30mesa/vbo: fix compile and replay of nodes ending in a FALLBACKKeith Whitwell
2009-06-30mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModelKeith Whitwell
2009-06-30mesa/vbo: use _lookup_prim_by_nr for debuggingKeith Whitwell
2009-06-30mesa: add debug printer for primitive nameKeith Whitwell
2009-06-30mesa/dlist: shortcircuit some redundant statechanges at compile timeKeith Whitwell
2009-06-29intel: added null ptr checkBrian Paul
2009-06-26glsl: check number of varying variables against the limitBrian Paul
2009-06-26mesa: raise MAX_VARYING (number of shader varying vars) to 16Brian Paul
2009-06-26intel / DRI2: Additional flush of fake front-buffer to real front-bufferIan Romanick