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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2005-02-05
added fbobject.c to sources
Brian Paul
2005-02-05
Some initial work on GL_EXT_framebuffer_object.
Brian Paul
2005-02-05
Added PCI id (0x4152).
Jerome Glisse
2005-02-05
Remove the Shared->TexObjectList pointer and Next field from gl_texture_object.
Brian Paul
2005-02-05
add a few comments
Brian Paul
2005-02-05
Modified hw state for big endian computers.
Jerome Glisse
2005-02-05
remove dependency on Shared->TexObjectList
Brian Paul
2005-02-05
remove unneeded code
Brian Paul
2005-02-05
removed need for Shared->TexObjectList, walk over texture hash table entries ...
Brian Paul
2005-02-05
Fixed a typo in an assertion. (Don't understand how this ever compiled.)
Felix Kuehling
2005-02-05
Warn of unknown texture formats.
Vladimir Dergachev
2005-02-05
Fix some mixed spaces / tabs issues in generated code. Commit generated
Ian Romanick
2005-02-04
Enable client-side GLX support for texture compression extensions.
Ian Romanick
2005-02-04
Added an option texture_heaps that allows selecting which texture heaps
Felix Kuehling
2005-02-04
Made subtile upload a template. This speeds up tiled texture uploads by
Felix Kuehling
2005-02-03
Use all texture heaps in a fair way when textures need to be kicked in
Felix Kuehling
2005-02-03
Removing some trash and disabling fog fallback as it seem its causing more ha...
Aapo Tahkola
2005-02-03
Changing vb code to handle inputs correctly.
Aapo Tahkola
2005-02-03
Start beginning of pixel shader generator..
Vladimir Dergachev
2005-02-03
Forgot to increase the length.
Vladimir Dergachev
2005-02-03
Looks like we need at least one instruction for pixel shader.
Vladimir Dergachev
2005-02-03
Get vertex programs supplied by the user work properly with immediate mode - ...
Vladimir Dergachev
2005-02-03
Since high bits can be used for flags, mask them out.
Vladimir Dergachev
2005-02-03
Remove redundant instructions from fixed pipelines, looks like they do not do...
Vladimir Dergachev
2005-02-03
Mark ZBIAS definitions.
Vladimir Dergachev
2005-02-03
This was too optimistic sorry - all that register does is something weird wit...
Vladimir Dergachev
2005-02-03
Get Polygon offset fill to work.
Vladimir Dergachev
2005-02-03
Added a bunch of extensions that were previously supported but weren't
Ian Romanick
2005-02-02
Check for heap == NULL before driSetTextureSwapCounterLocation.
Felix Kuehling
2005-02-02
Don't try to kick textures from a NULL tex heap.
Felix Kuehling
2005-02-02
Fixed flushing of client-side vertex buffers.
Felix Kuehling
2005-02-02
Fixed some debug output that was unconditionally enabled.
Felix Kuehling
2005-02-02
clamp viewport against ctx->Const.MaxViewportWidth/Height instead of MAX_WIDT...
Brian Paul
2005-02-02
Changed parts of r300_setup_routing to use WARN_ONCE.
Aapo Tahkola
2005-02-02
Small refactor. Add glXFunctionIterator, which derrives from
Ian Romanick
2005-02-01
Add a missing break and a reminder.
Aapo Tahkola
2005-02-01
Implement appropriate src checks for attribs/params.
Aapo Tahkola
2005-02-01
Implemented bunch of ops.
Aapo Tahkola
2005-02-01
Vertex programs work now with some restrictions. I expect arbvptorus to work
Aapo Tahkola
2005-02-01
Make WARN_ONCE messages more informative.
Vladimir Dergachev
2005-02-01
Reduce noiseness of the driver.
Vladimir Dergachev
2005-02-01
Get alpha in textures to work properly.
Vladimir Dergachev
2005-02-01
Properly set ABLEND and CBLEND registers. The older code worked, but by accid...
Vladimir Dergachev
2005-02-01
Looks like we can define FIRE_VERTICES correctly.
Vladimir Dergachev
2005-02-01
It helps to print actual values instead of random ones.
Vladimir Dergachev
2005-02-01
Small refactor. Move several utility functions from glX_XML.py to
Ian Romanick
2005-02-01
Add GlxProto::createEnumFunction and add a 'context' parameter to the
Ian Romanick
2005-01-31
Bug #2428: #ifdef GLX_DIRECT_RENDERING in DRI drivers is pointless.
Adam Jackson
2005-01-31
Add magic sequence to prevent ClearBuffer from locking up.
Vladimir Dergachev
2005-01-31
Use SecondaryColorPtr, not ColorPtr[1] (the latter is NULL).
Vladimir Dergachev
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