| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2009-05-28 | mesa: exec/dlist functions for glProvokingVertexEXT() | Brian Paul | |
| 2009-05-28 | mesa: data structure updates for GL_EXT_provoking_vertex | Brian Paul | |
| 2009-05-28 | mesa: regenerated enums for GL_EXT_provoking_vertex | Brian Paul | |
| 2009-05-28 | mesa: regenerated API files for GL_EXT_provoking_vertex | Brian Paul | |
| 2009-05-28 | mesa: GL API changes for GL_EXT_provoking_vertex | Brian Paul | |
| This creates the new glProvokingVertexEXT() entrypoint. | |||
| 2009-05-28 | r300: when using cs path emit scissor in the cmdbuffer | Jerome Glisse | |
| 2009-05-28 | r300: rework texture offset emission. | Jerome Glisse | |
| 2009-05-27 | st/mesa: init Format field of vertex arrays for feedback mode | Brian Paul | |
| Fixes segfault in glRasterPos() | |||
| 2009-05-27 | radeon: emit scissor before emiting vertices | Jerome Glisse | |
| 2009-05-27 | radeon: emit scissor when using cs submission style. | Jerome Glisse | |
| 2009-05-26 | i915: Fall back on NPOT textured metaops on 830-class. | Eric Anholt | |
| 2009-05-26 | i915: Restore the Viewport and DepthRange functions on 8xx. | Eric Anholt | |
| Fixes failed viewport updates on glxgears (and other apps) resize since e41780fedc2c1f22b43118da30a0103fa68b769f. Bug #20473. | |||
| 2009-05-26 | intel: Override MaxRenderbufferSize with hardware constraints | Chris Wilson | |
| Limit the maximum renderbuffer size to 8192 on i965 and to 2048 on earlier hardware. | |||
| 2009-05-26 | enable surface sync function | Alex Deucher | |
| - needs to be more fine-grained | |||
| 2009-05-26 | r6xx: fix more r6xx specific cases | Alex Deucher | |
| 2009-05-26 | R6xx: select proper shader format | Alex Deucher | |
| 2009-05-26 | fix segfault when running glxinfo | Alex Deucher | |
| 2009-05-26 | add missing RS780 pci id | Alex Deucher | |
| 2009-05-26 | fix build when HAVE_LIBDRM_RADEON is defined | Alex Deucher | |
| 2009-05-25 | radeon: on update drawable don't firevertices as it might be call from GetLock | Jerome Glisse | |
| To avoid locking bug we shouldn't not call firevertices from this path as it's call from radeon get lock. | |||
| 2009-05-25 | r200: emit scissor when dri2 is enabled | Jerome Glisse | |
| In DRI1 kernel emit scissor but in dri2 cs path we have to explicitly program them. | |||
| 2009-05-25 | r200: fix multitexturing in dri2 path | Jerome Glisse | |
| 2009-05-25 | r200: emit cliprect with indexed primitive | Jerome Glisse | |
| 2009-05-24 | radeon: realloc dma if needed after revalidate | Jerome Glisse | |
| Revalidate can trigger flushing and dma buffer deallocation, so retry allocation on such case. | |||
| 2009-05-24 | radeon: Remove drawable & readable from radeon_dri_mirror | Nicolai Hähnle | |
| The duplication of state data caused a crash due to double-free on destruction of context, because a variable wasn't correctly null'ed out. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
| 2009-05-22 | mesa: fix warning message in vbo_exec_DrawRangeElements() | Brian Paul | |
| 2009-05-22 | radeon: reading back to scratch reg through status map doesn't work | Jerome Glisse | |
| For some unknown reasons the scratch reg value doesn't endup in the status map at the scratch reg offset, this is a temporary work around until we figure out why it doesn't work. | |||
| 2009-05-22 | mesa: add missing update_min() call in update_arrays() | Brian Paul | |
| 2009-05-22 | mesa: reduce gl_array_object::VertexAttrib[] array from 32 to 16 elements | Brian Paul | |
| This array was mistakenly dimensioned with VERT_ATTRIB_MAX (32) but it should really be MAX_VERTEX_GENERIC_ATTRIBS (16). The generic vertex attributes are in addition to the conventional arrays (except in NV vertex program mode- they alias/overlay in that case) so the total of all conventional attributes plus generic attributes should total 32 (not 48). | |||
| 2009-05-22 | mesa: use Elements() for loop limit | Brian Paul | |
| 2009-05-22 | mesa: use Elements() for loop limit | Brian Paul | |
| 2009-05-22 | mesa: use Elements() for loop limit | Brian Paul | |
| 2009-05-22 | mesa: use Elements() for loop limit | Brian Paul | |
| 2009-05-22 | mesa: use Elements() for loop limit | Brian Paul | |
| 2009-05-22 | mesa: simplify adjust_buffer_object_ref_counts() | Brian Paul | |
| 2009-05-22 | mesa: minor code clean-up | Brian Paul | |
| 2009-05-22 | mesa: use Elements() for loop limit | Brian Paul | |
| 2009-05-22 | vbo: s/32/VERT_ATTRIB_MAX/ | Brian Paul | |
| 2009-05-22 | mesa: use Elements() for loop bound | Brian Paul | |
| 2009-05-22 | mesa: minor code simplification | Brian Paul | |
| 2009-05-22 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
| 2009-05-22 | mesa: fix loop over generic attribs in update_arrays() | Brian Paul | |
| 2009-05-22 | vbo: asst. reformatting, clean-ups | Brian Paul | |
| 2009-05-22 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
| 2009-05-22 | vbo: fix crash in vbo_exec_bind_arrays() | Brian Paul | |
| When a vertex shader uses generic vertex attribute 0, but not gl_Vertex, we need to set attribute[16] to point to attribute[0]. We were setting the attribute size, but not the pointer. Fixes crash in glsl/multitex.c when using the VertCoord attribute instead of gl_Vertex. | |||
| 2009-05-22 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
| 2009-05-22 | mesa: allow GL_BITMAP type in _mesa_image_image_stride() | Brian Paul | |
| It's possible to hand a GL_COLOR_INDEX/GL_BITMAP image to glTexImage3D() which gets converted to RGBA via the glPixelMap tables. This fixes a failure with piglit/fdo10370 with Gallium. | |||
| 2009-05-22 | mesa: added some assertions | Brian Paul | |
| 2009-05-22 | mesa: use Elements() macro to limit loops instead of constants | Brian Paul | |
| 2009-05-22 | mesa: remove MAX_VERTEX_PROGRAM_ATTRIBS | Brian Paul | |
| Use MAX_VERTEX_GENERIC_ATTRIBS instead. No need for two #defines for the same quantity. | |||
