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AgeCommit message (Expand)Author
2010-11-23i915: Disallow alpha, red, RG, and sRGB as render targetsIan Romanick
2010-11-23glsl: start restoring some geometry shader codeBrian Paul
2010-11-23glsl: better handling of linker failuresBrian Paul
2010-11-23mesa: use gl_shader_type enumBrian Paul
2010-11-23mesa: replace #defines with new gl_shader_type enumBrian Paul
2010-11-23mesa: _mesa_valid_register_index() to validate register indexesBrian Paul
2010-11-23mesa: rename, make _mesa_register_file_name() non-staticBrian Paul
2010-11-23glsl: use gl_register_file in a few placesBrian Paul
2010-11-23glsl: fix off by one in register index assertionBrian Paul
2010-11-23i965: Use the new embedded compare in SEL on gen6 for VS MIN and MAX opcodes.Eric Anholt
2010-11-23i965: Don't upload line smooth params unless we're line smoothing.Eric Anholt
2010-11-23i965: Don't upload line stipple pattern unless we're stippling.Eric Anholt
2010-11-23i965: Don't upload polygon stipple unless required.Eric Anholt
2010-11-23i965: Move gen4 blend constant color to the gen4 blending file.Eric Anholt
2010-11-23r300/compiler: Don't allow presubtract sources to be remapped twiceTom Stellard
2010-11-22mesa: Clean up header file inclusion in syncobj.h.Vinson Lee
2010-11-23mesa: fix regression from b4bb6680200b5a898583392f4c831c02f41e63f7Xiang, Haihao
2010-11-22r600c: fix VC flush on cedar and palmAlex Deucher
2010-11-22r600c: add Ontario Fusion APU supportAlex Deucher
2010-11-22st/mesa: set MaxUniformComponentsMarek Olšák
2010-11-22swrast: init alpha value to 1.0 in opt_sample_rgb_2d()Brian Paul
2010-11-22gallium: add PIPE_SHADER_CAP_SUBROUTINESMarek Olšák
2010-11-21r300/compiler: Add a more efficient version of rc_find_free_temporary()Tom Stellard
2010-11-21r300/compiler: Enable rename_reg pass for r500 cardsTom Stellard
2010-11-21r300/compiler: Use presubtract operations as much as possibleTom Stellard
2010-11-21r300/compiler: Convert RGB to alpha in the schedulerTom Stellard
2010-11-21r300/compiler: Track readers through branches in rc_get_readers()Tom Stellard
2010-11-21r300/compiler: Handle BREAK and CONTINUE in rc_get_readers()Tom Stellard
2010-11-21r300/compiler: Add rc_get_readers()Tom Stellard
2010-11-21r300/compiler: Ignore alpha dest register when replicating the resultTom Stellard
2010-11-21r300/compiler: Use zero as the register index for unused sourcesTom Stellard
2010-11-21r300/compiler: Fix instruction scheduling within IF blocksTom Stellard
2010-11-21r300/compiler: Fix register allocator's handling of loopsTom Stellard
2010-11-21r300/compiler: Make sure presubtract sources use supported swizzlesTom Stellard
2010-11-21r600: Remove unnecessary header.Vinson Lee
2010-11-21st/mesa: enable ARB_explicit_attrib_location and EXT_separate_shader_objectsMarek Olšák
2010-11-21mesa: fix get_texture_dimensions() for texture array targetsBrian Paul
2010-11-21mesa: hook up GL 3.x entrypointsBrian Paul
2010-11-21mesa: fix error msg typoBrian Paul
2010-11-20mesa: Clean up header file inclusion in stencil.h.Vinson Lee
2010-11-20mesa: Clean up header file inclusion in shared.h.Vinson Lee
2010-11-20mesa: Clean up header file inclusion in shaderapi.h.Vinson Lee
2010-11-20mesa: Clean up header file inclusion in scissor.h.Vinson Lee
2010-11-20mesa: Clean up header file inclusion in renderbuffer.h.Vinson Lee
2010-11-20mesa: Clean up header file inclusion in readpix.h.Vinson Lee
2010-11-20mesa: Clean up header file inclusion in rastpos.h.Vinson Lee
2010-11-20mesa: Clean up header file inclusion in polygon.h.Vinson Lee
2010-11-20intel: Remove unnecessary header.Vinson Lee
2010-11-20r600: Remove unnecesary header.Vinson Lee
2010-11-20swrast: Remove unnecessary header.Vinson Lee