| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2008-07-05 | r500: Fix a mixup in fragment program LRP instruction emit | Nicolai Haehnle | |
| 2008-07-05 | r500: Fix blend color. | Nicolai Haehnle | |
| 2008-07-05 | _mesa_clone_program: Copy ShadowSamplers | Nicolai Haehnle | |
| 2008-07-04 | mesa: Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX. | Brian Paul | |
| Simplification in colortab.c too. cherry-picked from master (fe469007037d9d5cdbe1677d8ff7368b276e9e7c) | |||
| 2008-07-04 | gallium: fix st_choose_format(internalFormat=GL_RGBA16) | Brian Paul | |
| Need to check if we're choosing a surface or texture format. | |||
| 2008-07-04 | mesa: Implement mutex/locking around texture object reference counting. | Brian Paul | |
| Use new _mesa_reference_texobj() function for referencing/unreferencing textures. Add new assertions/tests to try to detect invalid usage of deleted textures. cherry-picked from master (9e01b915f1243a3f551cb795b7124bd1e52ca15f) | |||
| 2008-07-04 | r300: Fix depth texture in compare mode | Nicolai Haehnle | |
| Missed the homogenous divide of R by Q before... | |||
| 2008-07-04 | Enable TexGen based on InputsRead when a fragment program is active | Nicolai Haehnle | |
| The old behaviour depended on which texture images the fragment program reads from, which seems to contradict the shader specifications. Note: Piglit's general/texgen test checks for this problem. | |||
| 2008-07-04 | mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if ↵ | Brian Paul | |
| program isn't linked | |||
| 2008-07-04 | mesa: remove incorrect assertion | Brian Paul | |
| 2008-07-04 | gallium: replace assertion with conditional | Brian Paul | |
| 2008-07-04 | mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if ↵ | Brian Paul | |
| program isn't linked | |||
| 2008-07-04 | mesa: move assertion | Brian Paul | |
| 2008-07-05 | Merge remote branch 'upstream/gallium-0.1' into gallium-0.1 | Ben Skeggs | |
| 2008-07-04 | mesa: fix polygon offset issue (bug #12061) | Xiang, Haihao | |
| 2008-07-03 | mesa: added _vbo_VertexAttrib4f() | Brian Paul | |
| 2008-07-03 | mesa: fix incorrect array size, added assertion | Brian Paul | |
| 2008-07-03 | mesa: fix array storage allocation bug | Brian Paul | |
| 2008-07-03 | mesa: regenerated file | Brian Paul | |
| 2008-07-03 | mesa: additional vec4 constructor | Brian Paul | |
| 2008-07-03 | mesa: fix various error codes | Brian Paul | |
| 2008-07-03 | mesa: fix some error codes in _mesa_ShaderSourceARB() | Brian Paul | |
| 2008-07-03 | mesa: fix problem freeing framebuffer/renderbuffer objects | Brian Paul | |
| Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer obj | |||
| 2008-07-03 | mesa: added case for fixed pt | Brian Paul | |
| 2008-07-03 | gallium: move, increase ST_MAX_SHADER_TOKENS | Brian Paul | |
| 2008-07-03 | mesa: fix various error codes | Brian Paul | |
| 2008-07-03 | mesa: fix some error codes in _mesa_ShaderSourceARB() | Brian Paul | |
| 2008-07-03 | mesa: fix problem freeing framebuffer/renderbuffer objects | Brian Paul | |
| Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer objects. | |||
| 2008-07-03 | mesa: additional error checking, fix error codes | Brian Paul | |
| 2008-07-03 | mesa: regenerated file | Brian Paul | |
| 2008-07-03 | mesa: additional vec4 constructor | Brian Paul | |
| 2008-07-03 | mesa: fix array storage allocation bug | Brian Paul | |
| 2008-07-03 | mesa: fix incorrect array size, added assertion | Brian Paul | |
| 2008-07-03 | gallium: fix surface memleak in bitmap code | Brian Paul | |
| Found w/ tunnel2.c demo. | |||
| 2008-07-02 | mesa: fix vertex array validation test for attribute 0 (vert pos) | Brian Paul | |
| We don't actually need vertex array[0] enabled when using a vertex program/shader. cherry-picked from master | |||
| 2008-07-02 | mesa: fix vertex array validation test for attribute 0 (vert pos) | Brian Paul | |
| We don't actually need vertex array[0] enabled when using a vertex program/shader. | |||
| 2008-07-02 | gallium: replace an assertion with "if (!texobj) continue" | Brian Paul | |
| It's possible to call update_samplers() between the time a fragment shader is bound and when a texture image is defined (such as glClear). This fixes the case where we don't have a complete texture object yet. | |||
| 2008-07-02 | gallium: fix a bug in vertex program output mapping | Brian Paul | |
| Need to translate VERT_RESULT_PSIZ, BFC0, BFC1 to TGSI shader output slots after all other attributes have been handled. This fixes a bug where generic vertex program outputs (varying vars) could get mapped to the same slot at point size or back-face colors. | |||
| 2008-07-02 | mesa: additional GLSL built-in constants | Brian Paul | |
| 2008-07-02 | mesa: when linking a shader program, make sure all the shaders compiled OK | Brian Paul | |
| cherry-picked from master | |||
| 2008-07-02 | mesa: added some debug code (disabled) | Brian Paul | |
| cherry-picked from master | |||
| 2008-07-02 | mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source() | Brian Paul | |
| If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE or GL_INVALID_OPERATION. It depends on whether 'shader' actually names a 'program' or is a totally unknown ID. There might be other cases to fix... cherry-picked from master | |||
| 2008-07-02 | mesa: regenerated file | Brian Paul | |
| 2008-07-02 | mesa: added some missing equal() notEqual() intrinsics | Brian Paul | |
| cherry-picked from master | |||
| 2008-07-02 | mesa: when linking a shader program, make sure all the shaders compiled OK | Brian Paul | |
| 2008-07-02 | mesa: added some debug code (disabled) | Brian Paul | |
| 2008-07-02 | mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source() | Brian Paul | |
| If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE or GL_INVALID_OPERATION. It depends on whether 'shader' actually names a 'program' or is a totally unknown ID. There might be other cases to fix... | |||
| 2008-07-02 | mesa: regenerated | Brian Paul | |
| 2008-07-02 | mesa: added some missing equal() notEqual() intrinsics | Brian Paul | |
| 2008-07-02 | intel: span rendering requires just a flush before starting, not finish. | Eric Anholt | |
| The dri_bo_map()s that follow will take care of idling the hardware as needed. | |||
