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2009-05-21mesa: comment for _mesa_GetVertexAttribfvARB()Brian Paul
2009-05-21mesa: minor code simplification in _mesa_GetVertexAttribfvARB()Brian Paul
2009-05-21mesa: remove const qualifierBrian Paul
2009-05-21mesa: VertexAttribPointer commentsBrian Paul
2009-05-21mesa: call _mesa_update_array_object_max_element() before printing array infoBrian Paul
2009-05-21mesa: added gl_array_object::Weight array fieldBrian Paul
2009-05-21mesa: check FEATURE_point_size_array for PointSize arrayBrian Paul
2009-05-21mesa: fix some potential state-restore issues in pop_texture_group()Brian Paul
2009-05-21mesa: new _mesa_update_array_object_max_element() functionBrian Paul
2009-05-21vbo: return VP_NONE from get_program_mode() if running fixed-func vertex programBrian Paul
2009-05-21vbo: move vp_mode enum to vbo_exec.h, use enum instead of GLuintBrian Paul
2009-05-21i965: fix whitespace in brw_tex_layout.cEric Anholt
2009-05-21i956: Make state dependency of SF on drawbuffer bounds match Mesa's.Eric Anholt
2009-05-21intel: Fall back on any rendering to texture with no miptree.Eric Anholt
2009-05-21intel: Mark the FBO as incomplete if there's no intel_renderbuffer for it.Eric Anholt
2009-05-21intel: Don't segfault on glGenerateMipmaps of a cube map with one face defined.Eric Anholt
2009-05-21intel: Use _mesa_CheckFramebufferStatusEXT insteaad of glCheck...Eric Anholt
2009-05-21mesa: added debug functions for dumping color/depth/stencil buffersBrian Paul
2009-05-21i965: rename var: s/tmp/vs_inputs/Brian Paul
2009-05-21mesa: remove pointless null ptr check, improved some error messagesBrian Paul
2009-05-21mesa: added _mesa_print_arrays() for debuggingBrian Paul
2009-05-21mesa: updated comment for _MaxElement fieldBrian Paul
2009-05-21mesa: move gl_array_attrib::_MaxElement to gl_array_object::_MaxElementBrian Paul
2009-05-21vbo: s/8/MAX_TEXTURE_COORD_UNITS/Brian Paul
2009-05-21cell: perform triangle cull a little earlierJonathan Adamczewski
2009-05-21cell: unroll inner loop of spu_render.c:cmd_render()Jonathan Adamczewski
2009-05-21st: add support for GL_EXT_vertex_array_bgraBrian Paul
2009-05-20r300-gallium: r500-fs: POW.Corbin Simpson
2009-05-20r300-gallium: r500-fs: LRP.Corbin Simpson
2009-05-20r300-gallium: r500-fs: Combine function.Corbin Simpson
2009-05-20r300-gallium: Prevent assert when fogcoords are present.Corbin Simpson
2009-05-20r300-gallium: Another constantbuf shader recompile test.Corbin Simpson
2009-05-20r300-gallium: Raise constantbuf limits.Corbin Simpson
2009-05-20r300-gallium: fs: Remove cruft from way back when.Corbin Simpson
2009-05-20radeon-gallium: Add surface_buffer_create callback.Corbin Simpson
2009-05-20r300-gallium: Make surface_copy actually load the texture in shader.Corbin Simpson
2009-05-20r300-gallium: Add missing R481 PCI ID.Corbin Simpson
2009-05-20r300-gallium: Make surface_copy work, and refactor buffer validation.Corbin Simpson
2009-05-20radeon-gallium: Don't permit reading and writing a BO in one CS.Corbin Simpson
2009-05-19st: reformatting, comments, var renamingBrian Paul
2009-05-19Merge branch 'mesa_7_5_branch'Brian Paul
2009-05-19mesa: allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENTMathias Fröhlich
2009-05-19mesa: assign trb->Base.StencilBits in update_wrapper().Brian Paul
2009-05-19mesa: print more info when valid_texture_object() failsBrian Paul
2009-05-18trace: Improve shader wrappingJakob Bornecrantz
2009-05-18st/dri: Only create new textures if drawable has changedJakob Bornecrantz
2009-05-18r300-gallium: Fix (another) wrong value in MSPOS.Corbin Simpson
2009-05-18radeon-gallium: Remove BO validation debug.Corbin Simpson
2009-05-18r300-gallium: Cleanup viewport state setup.Corbin Simpson
2009-05-18r300-gallium: Always do VTE, never software viewport.Corbin Simpson