Age | Commit message (Collapse) | Author |
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If we delete a texture, we need to keep the underlying tiled data buffer
around until any rendering that references it has completed.
Keep a list of buffers referenced by a rendering batch. Unref/free them when
the associated batch's fence is executed/signalled.
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Allows glDrawPixels to work for now...
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Though, the logf() call still needs attention.
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This allows us to use 16-bit signed mul/add instructions. Had to
used unsigned mul before and there's no unsigned mul/add instruction.
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Conflicts:
progs/trivial/tri.c
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Use aligned malloc/free for teximage data everywhere to be consistant.
The mismatch didn't make any difference when HAVE_POSIX_MEMALIGN was defined.
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Distinguish among texture targets in codegen.
progs/demos/cubemap.c runs correctly now too.
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Use the spu_write_decrementer() and spu_read_decrementer() functions to
measure time. Convert to milliseconds according to the system timebase value.
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Results in slightly tighter code.
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module.
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Fixes regressions seen in progs/samples/prim.c, progs/demos/ray.c
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(cherry picked from commit 23cc303994eb630c56b1224dfdac51dcea41ed03)
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Conflicts:
src/mesa/main/context.c
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Why are we reindenting code that's work in progress...
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