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2008-10-22gallium: added ppc_lvewx()Brian Paul
2008-10-22cell: include pthread.hBrian Paul
2008-10-22cell: implement many more PPC instructions for code genBrian Paul
2008-10-22cell: implement fencing for texture buffersBrian Paul
If we delete a texture, we need to keep the underlying tiled data buffer around until any rendering that references it has completed. Keep a list of buffers referenced by a rendering batch. Unref/free them when the associated batch's fence is executed/signalled.
2008-10-22cell: set cell->num_texturesBrian Paul
2008-10-22cell: note that dst reg writing needs clampingBrian Paul
2008-10-21gallium: implement tests for PPC/PPC64Brian Paul
2008-10-21gallium: remove unused varBrian Paul
2008-10-20cell: minor improvements to batch buffer functionsBrian Paul
2008-10-20cell: temporarily disable freeing of tiled texture memoryBrian Paul
Allows glDrawPixels to work for now...
2008-10-17cell: use an approximation in compute_lambda_2d() to avoid sqrtBrian Paul
Though, the logf() call still needs attention.
2008-10-17cell: add new debug flag (cache) to report texture cache stats on exitBrian Paul
2008-10-17cell: more efficient state emit for textures/samplersBrian Paul
2008-10-17cell: use 7-bit weights in sample_texture_2d_bilinear_int()Brian Paul
This allows us to use 16-bit signed mul/add instructions. Had to used unsigned mul before and there's no unsigned mul/add instruction.
2008-10-17Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul
Conflicts: progs/trivial/tri.c
2008-10-17gallium: fix mis-matched malloc/free vs. aligned malloc/freeBrian Paul
Use aligned malloc/free for teximage data everywhere to be consistant. The mismatch didn't make any difference when HAVE_POSIX_MEMALIGN was defined.
2008-10-16cell: pass spu_texture_level ptr to get_four_texels()Brian Paul
2008-10-16cell: implement KIL instructionBrian Paul
2008-10-16cell: CELL_NUM_SPUS env varBrian Paul
2008-10-16cell: trilinear mipmap interpolationBrian Paul
2008-10-16cell: update commentsBrian Paul
2008-10-16cell: call proper sampler function in sample_texture_cube()Brian Paul
2008-10-16cell: clean up various texture-related thingsBrian Paul
Distinguish among texture targets in codegen. progs/demos/cubemap.c runs correctly now too.
2008-10-15cell: start some performance measurementsBrian Paul
Use the spu_write_decrementer() and spu_read_decrementer() functions to measure time. Convert to milliseconds according to the system timebase value.
2008-10-15cell: updated debug codeBrian Paul
2008-10-15cell: get rid of last usage of float4 union/typedefBrian Paul
Results in slightly tighter code.
2008-10-15cell: simplify triangle front/back face determinationBrian Paul
2008-10-15cell: send rasterizer state to SPUs in proper way, remove front_winding hackBrian Paul
2008-10-15cell: query # cells tooBrian Paul
2008-10-15cell: query number SPUs with spe_cpu_info_get()Brian Paul
2008-10-15cell: use CELL_MAX_SPUS consistently.Brian Paul
2008-10-15cell: remove some old, pre-batchbuffer stuffBrian Paul
2008-10-15cell: move some CELL_MAX constantsBrian Paul
2008-10-15cell: remove obsolete spu_debug.h fileBrian Paul
2008-10-15cell: simplify spu debug codeBrian Paul
2008-10-15cell: propogate blend color to SPUs for the fallback fragment ops codeBrian Paul
2008-10-15gallium: fix the shader-rebind test in softpipe, as was done for the draw ↵Brian Paul
module.
2008-10-15gallium: fix the test in vs_exec_prepare() to avoid redundant bindingsBrian Paul
Fixes regressions seen in progs/samples/prim.c, progs/demos/ray.c
2008-10-15gallium: temporariliy revert softpipe shader optimizationBrian Paul
2008-10-15cell: updated vertex dump/debug codeBrian Paul
2008-10-15cell: additional debugBrian Paul
2008-10-15cell: fix/add some fallback blend casesBrian Paul
2008-10-15cell: need to flush draw module when constants changeBrian Paul
2008-10-15draw: don't assume output buffer pointer is alignedKeith Whitwell
(cherry picked from commit 23cc303994eb630c56b1224dfdac51dcea41ed03)
2008-10-15Merge commit 'origin/gallium-0.1' into gallium-0.2Keith Whitwell
Conflicts: src/mesa/main/context.c
2008-10-15Update DRI2 implementation according to new specification.Kristian Høgsberg
2008-10-15Revert pointless reindents to avoid merge conflicts.Kristian Høgsberg
Why are we reindenting code that's work in progress...
2008-10-15glx: indent -br -i3 -npcs --no-tabs glxclient.hRALOVICH, Kristóf
2008-10-15glx: indent -br -i3 -npcs --no-tabs glcontextmodes.hRALOVICH, Kristóf
2008-10-15glx: indent -br -i3 -npcs --no-tabs glxextensions.cRALOVICH, Kristóf