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2008-11-26tgsi: Reenable OPCODE_ARR.Michal Krol
2008-11-26tgsi: Fix build.Michal Krol
2008-11-26tgsi: Implement OPCODE_ROUND for SSE2 backend.Michal Krol
2008-11-26tgsi: Implement OPCODE_SSG/SGN.Michal Krol
2008-11-26gallium: disable TGSI_OPCODE_ARR case until emit_rnd() is redone.Brian Paul
2008-11-26Revert "tgsi: Implement OPCODE_ROUND for SSE2 backend."Brian Paul
This reverts commit 685fd2c035e284db2447ede0f6da278adaa70a0d. Does not compile since emit_rnd() is trying to pass 4 params to emit_func_call_dst() which takes 3 params.
2008-11-26gallium: fix glBitmap color bugBrian Paul
By time we get around to rendering the cached bitmap, the current color may have changed. Need to make sure we load the constant slot with the cached color.
2008-11-26gallium: replace 2 with PIPE_SHADER_TYPESBrian Paul
2008-11-26tgsi: Implement OPCODE_ARR.Michal Krol
2008-11-26tgsi: Implement OPCODE_ROUND for SSE2 backend.Michal Krol
2008-11-25pipebuffer: Fix buffer overflow.José Fonseca
2008-11-24gallium: fix inverted raster pos when drawing into FBOBrian Paul
2008-11-24pipebuffer: Ondemand buffer manager.José Fonseca
A variation of malloc buffers which get transferred to real graphics memory when there is an attempt to validate them.
2008-11-24pipebuffer: Implement proper buffer validation.José Fonseca
2008-11-24gallium: Define convenience shortcuts for CPU/GPU READ/WRITE flag combinations.José Fonseca
2008-11-24mesa: Don't call fence_finish with a null fence.José Fonseca
2008-11-20scons: Support MinGW32 cross compiler.José Fonseca
To build an alternative opengl32.dll with Gallium's software-rasterizer from a debian-based distribution run: sudo apt-get install mingw32 scons platform=windows toolchain=crossmingw machine=x86 winsys=gdi dri=no
2008-11-20python/retrace: Dump constants.José Fonseca
2008-11-20python: Allow to read from buffers.José Fonseca
2008-11-19python/retrace: Fix formatting of shaders.José Fonseca
2008-11-19python/retrace: Ignore irrelevant calls.José Fonseca
2008-11-19python/retrace: Highlight the trace dump to help to visualize.José Fonseca
2008-11-19python/retrace: Use the usual BSD-style license.José Fonseca
2008-11-17gallium: Use costum log2 for all windows builds.José Fonseca
2008-11-17gallium: State when there are no memory leaks detected.José Fonseca
2008-11-17gallium: Make handle_table reentrant.José Fonseca
Ensure that the object has consistent state also when calling the destroy callback. Namely, ensure the object passed to the callback is removed from the table prior to calling the destroy callback to avoid a infinite loop or double free.
2008-11-14gallium: increase table size for fast log/pow functionsBrian Paul
The various conformance tests pass now.
2008-11-14util: Use OpenGL rasterization rules in blits and mipmap generation.Brian Paul
2008-11-14translate: pull in prefetch and other optimizations from draw_vs_aos.cKeith Whitwell
2008-11-12util: Optimise log2().Michal Krol
2008-11-12util: Add log2() definition for MSC.Michal Krol
2008-11-12draw: Add missing include.Michal Krol
2008-11-11mesa: restore the negate flag of dots in build_lighting.Xiang, Haihao
Dots is re-used if more than one light is enabled. Previously the negate flag of dots may affect next light.
2008-11-10gallium: fix comment again. A half-closed interval was intended.Brian
Never saw the [a,b[ notation before.
2008-11-10dri: alloc __DRIscreen object with calloc()Brian Paul
Conflicts: src/mesa/drivers/dri/common/dri_util.c
2008-11-10mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul
2008-11-10Mesa: fix number of buffers in st_draw_vbo().Pekka Paalanen
The clean-up call to pipe->set_vertex_buffers() should use the same number of buffers as the first call. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-11-10gallium: fix typos in commentsBrian Paul
2008-11-10gallium: actually flip the coordinatesZack Rusin
2008-11-09util: Fix util_fast_pow/exp2/log2.Brian
- Use a lookup table for log2. - Compute (float) (1 << ipart) by tweaking with the exponent directly to avoid integer overflow and float conversion. - Also table negative exponents to avoid float division and branching. - Implement util_fast_exp as function of util_fast_exp2. -------- Cherry-picked from gallium-0.2: 8415d06d90a197e16554dab98d160334fd9f9f93 This fixes some pow() glitches seen in fslight.c, spectex.c, etc. Conflicts: src/gallium/auxiliary/util/u_math.h
2008-11-09gallium: _debug_vprintf() should be silent if DEBUG is not definedBrian
2008-11-07mesa: use _bfc0 instead of _col0 when building back face lighting.Brian Paul
cherry-picked from master: 4550b0562d5b59890fccb0e7eb0dbef967d1ccf9
2008-11-06gallium: implement TGSI_OPCODE_NRM/NRM4 in tgsi_exec.cBrian
2008-11-06mesa: update the shader programs->TexturesUsed array at link timeBrian Paul
If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation.
2008-11-06gallium: added st_print_shaders() function to help w/ debuggingBrian Paul
2008-11-06gallium: debug code to print vertex array data (disabled)Brian Paul
2008-11-06softpipe: debug code (disabled)Brian Paul
2008-11-05gallium: check execution mask in indirect register loadsBrian
Zero-out the index for disabled execution channels to avoid using potential garbage values (thus avoiding bad array indexing).
2008-11-05gallium: don't range check tgsi register index for indirect accessesBrian
Fixes progs/vp/arl.txt test.
2008-11-05gallium: added check for degenerate drawing callsBrian Paul