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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2008-02-05
Cell: SIMD-ize tri_linear_coeff(), use vector float for vertex attributes in ...
Brian
2008-02-05
Cell: re-enable inlined vertex buffers
Brian
2008-02-05
Cell: remove dummy fields, update/add some comments
Brian
2008-02-05
Cell: added cell_batch_alloc_aligned()
Brian
2008-02-05
Use _transpose_matrix4x4 from Cell SDK instead of my own version
Ian Romanick
2008-02-05
Add some debug messages
Ian Romanick
2008-02-05
More semi-trivial vectorization in the shader VM
Ian Romanick
2008-02-05
Vectorize vertex puller
Ian Romanick
2008-02-05
Vectorize all micro ops
Ian Romanick
2008-02-05
gallium: Use align_free to free aligned memory.
Michal Krol
2008-02-04
Cell: fix some alignment issues by aligning commands to 8-byte boundaries
Brian
2008-02-04
Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0
Brian
2008-02-04
Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0
Brian
2008-02-04
Cell: move float4 typedef (temporary datatype)
Brian
2008-02-04
Cell: fix small sampling error in sample_texture_bilinear()
Brian
2008-02-04
Cell: texture sampler functions always return vector float now
Brian
2008-02-04
Cell: added spu_unpack_A8R8G8B8()
Brian
2008-02-04
Cell: fix typo
Brian
2008-02-04
Cell: some basic blending code
Brian
2008-02-04
Cell: replace float 4 with vector float in eval_coeff()
Brian
2008-02-04
Cell: emit blend state to SPUs
Brian
2008-02-04
Cell: choose bilinear vs. nearest filtering according to sampler state
Brian
2008-02-04
Cell: improved bilinear filtering
Brian
2008-02-04
Cell: implement basic bilinear texture sampler
Brian
2008-02-04
Cell: added spu_unpack_color(), spu_pack_R8G8B8A8()
Brian
2008-02-04
Cell: SIMD-ize more of texture sampling
Brian
2008-02-04
Cell: checkpoint: start to SIMD-ize texture sampling
Brian
2008-02-04
Cell: move tile clear code to flush_spans()
Brian
2008-02-04
Cell: clamp txmax, tymax in tile_bounding_box()
Brian
2008-02-04
Cell: insert some draw_flush() calls
Brian
2008-02-01
Cell: comment about emit_quad() mask
Brian
2008-02-01
Cell: move some tile get/clear code
Brian
2008-02-01
Cell: use global color_shuffle to remove a switch stmnt
Brian
2008-02-01
Cell: New color packing functions (A8R8G8B8 and B8G8R8A8)
Brian
2008-02-01
Cell: rename/move global vars
Brian
2008-02-01
Cell: deprecate some use of struct cell_command - it should go away completely
Brian
2008-02-01
Cell: remove commands from top-level while loop which should only appear in b...
Brian
2008-02-01
Cell: move ztest before color interp/packing
Brian
2008-02-01
Cell: rename fields of the tile_t union
Brian
2008-02-01
Cell: implement Z16 and Z32 testing with SIMD instructions.
Brian
2008-02-01
Cell: store current tile status in cur_tile_status_c/z, add TILE_STATUS_GETTING
Brian
2008-01-31
Fix using "ccache ppu-gcc" for CC and fix parallel builds
Ian Romanick
2008-01-31
fix typo
Brian
2008-01-31
gallium: fix problem in which texcoords and varying vars got mapped to the sa...
Brian
2008-01-31
Fix problem in mapping vertex program outputs (found with "spring" game engine)
Brian
2008-01-31
gallium: comments about fragment Z computation
Brian
2008-01-31
gallium: Fix z clear bug when TILE_CLEAR_OPTIMIZATION==0
Brian
2008-01-31
gallium: fix get/put typo regression
Brian
2008-01-31
Cell: SIMD-ize const_coeff()
Brian
2008-01-31
Cell: set GALLIUM_CELL_VS env var to enable SPU-based vertex transformation
Brian
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