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2009-12-15r300g: fix emission of which textures are enabledMarek Olšák
It fixes most of the "Bad CS" issues in piglit/texCombine and piglit/fbo. Some other issues of this kind will get fixed in the kernel soon (depth-only rendering, S3TC, and RGTC).
2009-12-15r300g: clean up the invariant stateMarek Olšák
2009-12-15r300g: clamp vertex indices to [min,max] everywhereMarek Olšák
2009-12-15r300g: if no colorbuffers are set, disable blending and set the color mask to 0Marek Olšák
This seems to be the only way to disable the first colorbuffer.
2009-12-15r300g: set the number of colorbuffers in RB3D_CCTLMarek Olšák
2009-12-15r300g: remove unnecessary flush in set_sampler_texturesMarek Olšák
2009-12-15r300g: add Z24X8 to the list of unsupported sampler formats on R3xx-R4xxMarek Olšák
2009-12-15r300g: add acceleration of the clear, surface_copy, and surface_fill functionsMarek Olšák
2009-12-15r300g: flush CS if a buffer being deleted is referenced by itMarek Olšák
2009-12-16r300: Fix typo on < R5xx RS setup for blits.Michel Dänzer
2009-12-15util/blitter: kill the draw_quad callbackMarek Olšák
2009-12-15util/blitter: allocate most of the state objects on-demandMarek Olšák
2009-12-15util/blitter: use PIPE_MAX_* limits, and fix a memory leakMarek Olšák
2009-12-15pipe: add PIPE_MAX_TEXTURE_TYPESMarek Olšák
2009-12-15util: add blitterMarek Olšák
2009-12-15util: add a function which converts 2D coordinates to cubemap coordinatesMarek Olšák
The code was taken over from u_gen_mipmap.
2009-12-15util: add new fragment shaders to simple_shadersMarek Olšák
New shaders: * Fragment shader which writes depth sampled from a texture * Fragment shader which copies COLOR[0] to multiple render targets Additional improvements: * The fragment 'tex' shaders now take a sampler type (TGSI_TEXTURE_*) so that they can sample from any type of texture, not only from a 2D one.
2009-12-15llvmpipe: Fix yet another copynpaste typo in lp_build_log2_approx.José Fonseca
Now fslight looks perfect.
2009-12-15llvmpipe: Fix lp_build_polynomial comment.José Fonseca
2009-12-15llvmpipe: Fix typo in lp_build_log constant.José Fonseca
2009-12-15util: Fix unity value for swizzle 1.José Fonseca
It should be 255 for ubytes, and not 1. Thanks Michal for spotting this.
2009-12-15llvmpipe: Fix bad SI -> FP conversion into lp_build_log2_approx.José Fonseca
It should be a bitcast as the integer value is actually an encoded FP already.
2009-12-15util: Add dl wrappers.José Fonseca
Borrowed from Mesa, slightly changed for more type safety.
2009-12-15tgsi/text: Don't use strncasecmp(), it breaks windows build.Michal Krol
Also, break out of the for-loop when a matching property is found.
2009-12-15r600: use _mesa_insert_instructions to fixup wpos instead of manual ins insertAndre Maasikas
this keeps branch targets correct. glsl/trirast works correctly now afaics
2009-12-15r600: fix typos for vert-texAndre Maasikas
at least i think this is how it was meant to work
2009-12-15r600: fix fragment.positionAndre Maasikas
wpos.y seems inferted to what opengl expexts, so calculate correct value from window dimension and replace references in fragmentprog with calculated value
2009-12-15r600: add support for FRAG_ATTRIB_PNTCAndre Maasikas
2009-12-15r600: add DDX DDY opcodesAndre Maasikas
2009-12-14r600 : add texture support for vertex shader.Richard Li
2009-12-14tgsi: add properties and system value registerZack Rusin
adds support for properties to all parts of the tgsi framework, plus introduces a new register which will be used for system generated values.
2009-12-14nouveau: avoid running out of relocsMaarten Maathuis
- Added flush notify functions for NV30 and NV40. - Flushing mid frame will call flush notify, which will resubmit all relocs. - We don't try to recover from reloc failure yet.
2009-12-14nv50: be more cautious about using reg_instanceChristoph Bumiller
Trying to free part of nv50_pc->reg_instances[] for an nv50_reg representing an indirect constant resulted in a segmentation fault.
2009-12-14tgsi/ureg: Add ureg_DECL_gs_input().Michal Krol
Allows one to declare GS input registers.
2009-12-14nv50: store immediates as uint32Christoph Bumiller
Sometimes we want non-float immediates, hacking them into floats isn't nice. Sorry, this should have already been committed before.
2009-12-13nouveau: nv50: Add missing ctor_immd_4u32 functionPatrice Mandin
2009-12-13r300: enable accelerated support for glCopyTexImage only under KMSMaciej Cencora
2009-12-13r300: fix regression introduced by da73c1edMaciej Cencora
The 0 value is correct for I8 format.
2009-12-13r300: fix glCopyTexSubImageMaciej Cencora
Need to properly setup colorbuffer when dst pitch != dst width.
2009-12-13nv50: add proper zslice offset in miptree_surfaceChristoph Bumiller
2009-12-13nv50: use m2mf z pos instead of calculating offset manuallyChristoph Bumiller
2009-12-13nv50: add craziness for non-constant TXB and TXLChristoph Bumiller
If lod or bias can be non-constant across a quad of fragments, we need to execute TEX separately for each value. Don't ask why.
2009-12-12Revert "nouveau: nv30: Disable swizzled surface usage if any dimension is 1 ↵Patrice Mandin
(Warsow creates a 1x1 front buffer)" This reverts commit ec7844537ecdb0b598447e37bf0b7120acd029f3.
2009-12-12nouveau: nv30: Disable swizzled surface usage if any dimension is 1 (Warsow ↵Patrice Mandin
creates a 1x1 front buffer)
2009-12-12Remove grammar module -- no dependencies left.Michal Krol
2009-12-12slang: Delete a file that is now autogenerated.Michal Krol
This file has been modified in master and removed in feature branch. This gave a merge conflict I couldn't resolve by removing and git adding it to index.
2009-12-12Merge branch 'master' into glsl-pp-rework-2Michal Krol
Conflicts: progs/perf/drawoverhead.c progs/perf/teximage.c progs/perf/vbo.c progs/perf/vertexrate.c src/mesa/shader/slang/library/slang_common_builtin_gc.h
2009-12-12nv50: support TXB and TXLChristoph Bumiller
... and don't set the 'live' flag for TEX anymore, we'd have to know if results affect the inputs for another TEX, and I'm not going to do that kind of analysis now.
2009-12-12nv50: add S8Z24 depth texture format tooChristoph Bumiller
2009-12-12nv50: fix depth comparison func TSC bitsChristoph Bumiller
Unfortunately it seems that if depth comparison is active and we read a 2D texture, i.e. provide only 2 inputs, the second is used for comparison ...