Age | Commit message (Collapse) | Author |
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The glsl/multitex demo runs now.
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If we shift bytes into the texel word (or use the PACK_COLOR_8888 macro),
we don't have to worry about big vs. little endian. See comments about
texel formats in texformat.h.
Remove an unneeded/incorrect else-if clause that produced wrong results
on big-endian systems.
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immediate field
This type of checking should be expanded to cover more instructions...
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The ai instruction is limited to a 10-bit signed immediate value.
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These are the defects found and fixed so far. Several more have
been observed; I'm working on them.
- Fixed an error in spe_load_uint() that caused incorrect values to be
loaded if the given unsigned value had the low 18 bits as 0,
and that caused inefficient code to be emitted if the given value
had the high 14 bits as 0.
- Fixed a problem in stencil code generation where optional registers
weren't tracked correctly.
- Fixed a problem that the stencil function NEVER was acting as ALWAYS.
- Fixed several problems that could occur if stenciling were enabled but
depth was disabled.
- Fixed a problem with two-sided stencil writemask handling that could
cause a stencil writemask to not be applied.
- Fixed several state permutations that were incorrectly flagged as
not requiring stencil values to be calculated.
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Patch provide by Keith.
Used in state tracker by DrawPixels to indicate that the state tracker (driver)
is using its own vertex program. This prevents the texenvprogram code from
replacing conventional shader inputs with state vars.
Fixes glDraw/CopyPixels regressions.
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Ensures that SPUs are initialized/ready before proceeding.
This fixes a spurious assertion failure when the SPU-side shader function info
hasn't been returned to the PPU before shader codegen.
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Also, bump up frame size and fix some assertions.
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With this fix, the glsl/brick demo runs.
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Conflicts:
src/mesa/glapi/descrip.mms
src/mesa/shader/grammar/descrip.mms
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Conflicts:
src/gallium/auxiliary/gallivm/instructionssoa.cpp
src/gallium/auxiliary/gallivm/soabuiltins.c
src/gallium/auxiliary/rtasm/rtasm_x86sse.c
src/gallium/auxiliary/rtasm/rtasm_x86sse.h
src/mesa/main/texenvprogram.c
src/mesa/shader/arbprogparse.c
src/mesa/shader/prog_statevars.c
src/mesa/state_tracker/st_draw.c
src/mesa/vbo/vbo_exec_draw.c
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Lots of restrictions for now (one 2D texture, no mipmaps, etc.) for now
but basic texture demos work.
TEX, TXD, TXP do the same thing for the time being.
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Check for per-vertex point size must be done when vertex program changes.
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The fallback was introduced to fix bug #16697, but made the test it was
fixing run excessively long.
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The fallback was introduced to fix bug #16697, but made the test it was
fixing run excessively long.
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Used for SIN, COS, EXP2, LOG2, POW instructions. TEX next.
Fixed some bugs in MIN, MAX, DP3, DP4, DPH instructions.
In rtasm code:
Special-case spe_lqd(), spe_stqd() functions so they take byte offsets but
low-order 4 bits are shifted out. This makes things consistant with SPU
assembly language conventions.
Added spe_get_registers_used() function.
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Don't use register qualifier. Doxygen-ize comments. Remove 'extern'.
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account
Commit 1680ef869625dc1fe9cf481b180382a34e0738e7 changed the texenv program
to get color from a state register instead of a constant-valued vertex
attribute. This broke program concatenation (so glDraw/CopyPixels broke).
Now check if the second program get's color from a constant register and
handle that case appropriately.
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If the tnl output attributes matches the swsetup input attributes we still
need to check if the desired vertex color type (float vs. chan) has changed
so that we use the right emit functions.
Fixes a conformance failure found with logicop test at pathlevel 3.
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This lets us short-circuit when we're leaving the same cliprects in place,
which becomes quite common with metaops clears, and may be useful for some of
our FBO paths.
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Fixes bug 17800.
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