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AgeCommit message (Expand)Author
2010-02-13glsl: added type layout field and new type compare funcBrian Paul
2010-02-13mesa: copy frag coord layout fields tooBrian Paul
2010-02-13glsl/cl: implement parsing for layout qualifiersBrian Paul
2010-02-13glsl/pp: fix incorrect extension enable flag for warn modeBrian Paul
2010-02-13mesa: Export GL_EXT_texture_cube_map.José Fonseca
2010-02-13wgl: Implement wglSwapMultipleBuffers.José Fonseca
2010-02-13svga: Fix texture border color.José Fonseca
2010-02-13r300g: do not invalidate texture caches when only sampler state is changedMarek Olšák
2010-02-13r300g: cleanup the emission of RS block stateMarek Olšák
2010-02-13r300g: cleanup the emission of framebuffer stateMarek Olšák
2010-02-13r300g: disable independent blend enablesMarek Olšák
2010-02-13r300g: emit INDEPENDENT_COLORFORMAT_ENABLE only on r5xxMarek Olšák
2010-02-13mesa: s/abort/sys.exit/Vinson Lee
2010-02-12mesa: Remove unnecessary header.Vinson Lee
2010-02-12i965: Remove unnecessary headers.Vinson Lee
2010-02-12st/xlib: Remove unnecessary header.Vinson Lee
2010-02-12dri: Remove unnecessary headers.Vinson Lee
2010-02-12mesa: Remove unnecessary headers.Vinson Lee
2010-02-12svga: Silence uninitialized variable warning.Vinson Lee
2010-02-12util: Properly init memory for blitter CSOs.Corbin Simpson
2010-02-12st/mesa: restore draw rasterization stage after rasterposBrian Paul
2010-02-12svga: A few more tweaks to blend color state emission.José Fonseca
2010-02-12svga: Clamp max cube texture levels to supported max 2d levels.José Fonseca
2010-02-12svga: Report the 2d/3d texture sizes supported by the host.José Fonseca
2010-02-12wgl: Go into dormant state when DLL is unloaded unclealy.José Fonseca
2010-02-12st/mesa: improved draw_range_elements codeBrian Paul
2010-02-12st/mesa: rename state -> tgsi, updated commentsBrian Paul
2010-02-12st/mesa: remove unused varBrian Paul
2010-02-12intel: Remove unused variable.Vinson Lee
2010-02-12cell: implement PIPE_CAP_MAX_COMBINED_SAMPLERS queryBrian Paul
2010-02-12intel: Avoid dri_bo_flink() in intel_update_renderbuffers()Kristian Høgsberg
2010-02-12intel: Track named regions and make sure we only have one region per named boKristian Høgsberg
2010-02-12dri: Store the loader private passed in at dri context creationKristian Høgsberg
2010-02-12st/dri: don't expose visuals we'll have trouble supportingZack Rusin
2010-02-12st/dri, st/xorg: fix buffers that have attachements of different depthZack Rusin
2010-02-12svga: enable code to emit blend colorRoland Scheidegger
2010-02-12Merge branch 'gallium-dynamicstencilref'Roland Scheidegger
2010-02-12Revert "r600c: substract vbo offset to vbo size"Jerome Glisse
2010-02-12nouveau: nv30: it may have 8 texture samplers (not 4), but shader engine has ...Patrice Mandin
2010-02-12cell: adjust structure paddingBrian Paul
2010-02-12cell: remove unused varBrian Paul
2010-02-12cell: include cell_context.hBrian Paul
2010-02-12cell: re-fix undeclared varBrian Paul
2010-02-12cell: declare stencil_value variableBrian Paul
2010-02-12r600c: substract vbo offset to vbo sizeJerome Glisse
2010-02-12r600: be more exact in vb size calculationAndre Maasikas
2010-02-12r600: support GL_SHORT attributesAndre Maasikas
2010-02-12Revert "util: Fix descriptors for R32_FLOAT and R32G32_FLOAT formats."Michal Krol
2010-02-12util: Fix descriptors for R32_FLOAT and R32G32_FLOAT formats.Michal Krol
2010-02-12nouveau: nv30: Define number of texture samplersPatrice Mandin