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AgeCommit message (Expand)Author
2010-10-08llvmpipe: avoid overflow in triangle cullingKeith Whitwell
2010-10-08llvmpipe: fail gracefully on oom in scene creationKeith Whitwell
2010-10-08gallivm: Implement brilinear filtering.José Fonseca
2010-10-08gallivm: Fix copy'n'paste typo in previous commit.José Fonseca
2010-10-08gallivm: Clamp mipmap level and zero mip weight simultaneously.José Fonseca
2010-10-08gallivm: Use lp_build_ifloor_fract for lod computation.José Fonseca
2010-10-08gallivm: Don't compute the second mipmap level when frac(lod) == 0José Fonseca
2010-10-08gallivm: Simplify lp_build_mipmap_level_sizes' interface.José Fonseca
2010-10-08gallivm: Do not do mipfiltering when magnifying.José Fonseca
2010-10-08r600g: Remove unnecessary header.Vinson Lee
2010-10-08r600g: drop width/height per level storage.Dave Airlie
2010-10-07i965: Normalize cubemap coordinates like is done in the Mesa IR path.Eric Anholt
2010-10-07i965: Disable emitting if () statements on gen6 until we really fix them.Eric Anholt
2010-10-08r600g: add some RG texture format support.Dave Airlie
2010-10-07gles2: Add GL_EXT_texture_format_BGRA8888 supportKristian Høgsberg
2010-10-07gallivm: Vectorize the rho computation.José Fonseca
2010-10-07r600g: fix Z export enable bits.Dave Airlie
2010-10-07r600g: use format from the sampler view not from the texture.Dave Airlie
2010-10-07r600g: fix evergreen interpolation setupAndre Maasikas
2010-10-07st/vega: Fix version check in context creation.Chia-I Wu
2010-10-07targets/egl: Fix linking with libdrm.Chia-I Wu
2010-10-06i965: Fix gen6 pointsize handling to match pre-gen6.Eric Anholt
2010-10-06i965: Don't assume that WPOS is always provided on gen6 in the new FS.Eric Anholt
2010-10-06i965: Add support for gl_FrontFacing on gen6.Eric Anholt
2010-10-06i965: Refactor gl_FrontFacing setup out of general variable setup.Eric Anholt
2010-10-06i965: Gen6's sampler messages are the same as Ironlake.Eric Anholt
2010-10-06i965: Don't do 1/w multiplication in new FS for gen6Eric Anholt
2010-10-06i965: Add some clarification of the WECtrl field.Eric Anholt
2010-10-06i965: Fix botch in the header_present case in the new FS.Eric Anholt
2010-10-06llvmpipe: Cleanup depth-stencil clears.José Fonseca
2010-10-06util: Cleanup util_pack_z_stencil and friends.José Fonseca
2010-10-06gallivm: Compute lod as integer whenever possible.José Fonseca
2010-10-06gallivm: Only apply min/max_lod when necessary.José Fonseca
2010-10-06gallivm: don't apply zero lod_biasKeith Whitwell
2010-10-06gallivm: Combined ifloor & fract helper.José Fonseca
2010-10-06gallivm: Fast implementation of iround(log2(x))José Fonseca
2010-10-06gallivm: Use a faster (and less accurate) log2 in lod computation.José Fonseca
2010-10-06gallivm: Take the type signedness in consideration in round/ceil/floor.José Fonseca
2010-10-06i965: Fix up IF/ELSE/ENDIF for gen6.Eric Anholt
2010-10-06i965: Gen6 no longer has the IFF instruction; always use IF.Eric Anholt
2010-10-06i965: Add back gen6 headerless FB writes to the new FS backend.Eric Anholt
2010-10-06r600g: fix dirty state handlingJerome Glisse
2010-10-06i965: Also do constant propagation for the second operand of CMP.Eric Anholt
2010-10-06i965: Enable the constant propagation code.Eric Anholt
2010-10-06r600g: avoid segfault due to unintialized list pointerJerome Glisse
2010-10-06llvmpipe: Fix sprite coord perspective interpolation of Q.José Fonseca
2010-10-06llvmpipe: Fix perspective interpolation for point sprites.José Fonseca
2010-10-06llvmpipe: Dump a few missing shader key flags.José Fonseca
2010-10-06llvmpipe: make debug_fs_variant respect variant->nr_samplersKeith Whitwell
2010-10-06retrace: Handle clear_render_target and clear_depth_stencil.José Fonseca