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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2005-10-01
added _mesa_pack_depth_stencil_span()
Brian Paul
2005-10-01
move around some error checking
Brian Paul
2005-09-30
implemented fallbacks for GL_EXT_packed_depth_stencil
Brian Paul
2005-09-30
minor improvements
Brian Paul
2005-09-30
added _swrast_get_row()
Brian Paul
2005-09-29
implement CopyPixels for GL_DEPTH_STENCIL_EXT
Brian Paul
2005-09-29
added _swrast_put_row()
Brian Paul
2005-09-29
Rewrite much of the pixel zoom code.
Brian Paul
2005-09-28
add error checks for framebuffer completeness
Brian Paul
2005-09-28
check for framebuffer completeness, code clean-up
Brian Paul
2005-09-28
updated assertions (see bug 4590)
Brian Paul
2005-09-28
Initial work for GL_EXT_packed_depth_stencil extension.
Brian Paul
2005-09-28
change initialization of rb->DepthBits
Brian Paul
2005-09-28
added _mesa_scale_and_bias_depth()
Brian Paul
2005-09-27
tweak glAccum error checking
Brian Paul
2005-09-27
generate GL_INVALID_OPERATION in glAccum if read/draw buffers aren't the same
Brian Paul
2005-09-27
Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixels
Brian Paul
2005-09-26
glDraw/CopyPixels of stencil data didn't obey the stencil write mask. Fixed.
Brian Paul
2005-09-26
remove identity check for texgen planes (which was just plain wrong).
Roland Scheidegger
2005-09-26
fix projective texturing for (swtcl) texture rectangles. Fix wrong argument o...
Roland Scheidegger
2005-09-26
Added XMesaDrawable to xmesa_renderbuffer. Use it in a few places instead
Brian Paul
2005-09-25
Add support for texture compression to R300 driver
Dave Airlie
2005-09-25
add link for radeon_egl.c
Dave Airlie
2005-09-23
Committing in .
Jouk Jansen
2005-09-23
remove printf
Brian Paul
2005-09-23
Replace gl_framebuffer's _ColorReadBufferMask with _ColorReadBufferIndex,
Brian Paul
2005-09-23
fix clipped glReadPixels bug
Brian Paul
2005-09-23
Added a fast xor_line() function. Uses XDrawLine with GXxor mode.
Brian Paul
2005-09-23
Add Wrapper field to gl_renderbuffer. Used for wrapping one renderbuffer
Brian Paul
2005-09-23
improve the test for using software alpha buffer
Brian Paul
2005-09-22
Enable GL_ARB_texture_mirrored_repeat on Savage4. Refactor the code that
Ian Romanick
2005-09-22
Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,
Brian Paul
2005-09-22
When testing visual attributes, use the Draw/Read buffer, not the context.
Brian Paul
2005-09-22
fix a debug message
Brian Paul
2005-09-22
changed a renderbuffer check
Brian Paul
2005-09-21
s/GL_DEPTH_BITS/GL_TEXTURE_DEPTH_SIZE_ARB/ in _mesa_GetTexLevelParameteriv()
Brian Paul
2005-09-21
add missing scale factor in _swrast_read_depth_span_float()
Brian Paul
2005-09-21
Remove ACCUM_BITS.
Brian Paul
2005-09-21
replace GLdepth with GLuint and remove GLdepth
Brian Paul
2005-09-21
replace GLdepth with GLuint
Brian Paul
2005-09-20
s/programss/programs/
Brian Paul
2005-09-20
initial check-in
Brian Paul
2005-09-20
remove 31-bit Z buffer work-around
Brian Paul
2005-09-20
change mask[] test in put_mono_row_uint()
Brian Paul
2005-09-20
compute z[i] as GLuint
Brian Paul
2005-09-20
some improvements to _swrast_clear_depth_buffer()
Brian Paul
2005-09-20
remove unneeded sizeof(GLdepth) test
Brian Paul
2005-09-20
Change zLeft and zval to GLuint. Seems to fix 32-bit Z computation
Brian Paul
2005-09-20
replace STENCIL_BITS with stencilMax value
Brian Paul
2005-09-20
remove STENCIL_MAX
Brian Paul
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