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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Age
Commit message (
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Author
2008-02-06
gallium: change pipe->texture_create() to operate like the CSO functions
Brian
2008-02-06
clean-ups in guess_and_alloc_texture()
Brian
2008-02-06
plug in ctx->Driver.GenerateMipmap function
Brian
2008-02-06
Added ctx->Driver.GenerateMipmap() driver hook
Brian
2008-02-06
clean-ups
Brian
2008-02-06
added comment
Brian
2008-02-06
comments, clean-ups, consts
Brian
2008-02-06
clean-up
Brian
2008-02-06
gallium: add bitmap/drawpixels texcoord bias support
Brian
2008-02-07
gallium: Bring latest fixes.
José Fonseca
2008-02-06
gallium: Use p_debug.h instead of non-portable stdio.h/assert.h functions.
José Fonseca
2008-02-06
gallium: Add forgotten return type.
José Fonseca
2008-02-06
gallium: Cross-platform debugging helpers.
José Fonseca
2008-02-06
gallium: Portability guidelines.
José Fonseca
2008-02-05
Cell: remove accidentally added OPT_FLAGS lines
Brian
2008-02-05
Cell: SIMD-ize tri_linear_coeff(), use vector float for vertex attributes in ...
Brian
2008-02-05
Cell: re-enable inlined vertex buffers
Brian
2008-02-05
Cell: remove dummy fields, update/add some comments
Brian
2008-02-05
Cell: added cell_batch_alloc_aligned()
Brian
2008-02-05
Use _transpose_matrix4x4 from Cell SDK instead of my own version
Ian Romanick
2008-02-05
Add some debug messages
Ian Romanick
2008-02-05
More semi-trivial vectorization in the shader VM
Ian Romanick
2008-02-05
Vectorize vertex puller
Ian Romanick
2008-02-05
Vectorize all micro ops
Ian Romanick
2008-02-05
gallium: Use align_free to free aligned memory.
Michal Krol
2008-02-04
Cell: fix some alignment issues by aligning commands to 8-byte boundaries
Brian
2008-02-04
Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0
Brian
2008-02-04
Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0
Brian
2008-02-04
Cell: move float4 typedef (temporary datatype)
Brian
2008-02-04
Cell: fix small sampling error in sample_texture_bilinear()
Brian
2008-02-04
Cell: texture sampler functions always return vector float now
Brian
2008-02-04
Cell: added spu_unpack_A8R8G8B8()
Brian
2008-02-04
Cell: fix typo
Brian
2008-02-04
Cell: some basic blending code
Brian
2008-02-04
Cell: replace float 4 with vector float in eval_coeff()
Brian
2008-02-04
Cell: emit blend state to SPUs
Brian
2008-02-04
Cell: choose bilinear vs. nearest filtering according to sampler state
Brian
2008-02-04
Cell: improved bilinear filtering
Brian
2008-02-04
Cell: implement basic bilinear texture sampler
Brian
2008-02-04
Cell: added spu_unpack_color(), spu_pack_R8G8B8A8()
Brian
2008-02-04
Cell: SIMD-ize more of texture sampling
Brian
2008-02-04
Cell: checkpoint: start to SIMD-ize texture sampling
Brian
2008-02-04
Cell: move tile clear code to flush_spans()
Brian
2008-02-04
Cell: clamp txmax, tymax in tile_bounding_box()
Brian
2008-02-04
Cell: insert some draw_flush() calls
Brian
2008-02-01
Cell: comment about emit_quad() mask
Brian
2008-02-01
Cell: move some tile get/clear code
Brian
2008-02-01
Cell: use global color_shuffle to remove a switch stmnt
Brian
2008-02-01
Cell: New color packing functions (A8R8G8B8 and B8G8R8A8)
Brian
2008-02-01
Cell: rename/move global vars
Brian
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