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2009-03-03Merge commit 'origin/gallium-0.1'José Fonseca
Conflicts: src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
2009-03-03pipebuffer: Cleanup merge.José Fonseca
2009-03-03winsys: return null for DONTBLOCK flag on existing winsysKeith Whitwell
Add code so that existing driver behaviour doesn't change.
2009-03-03pb: fix up merge mistakesKeith Whitwell
2009-03-03pipebuffer: Fix copy'n'paste typo.José Fonseca
2009-03-03Merge commit 'origin/gallium-0.1'Keith Whitwell
Conflicts: scons/gallium.py src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/gallium/include/pipe/p_defines.h src/mesa/vbo/vbo_exec_api.c src/mesa/vbo/vbo_exec_draw.c
2009-03-03vbo: missing line from previous commitKeith Whitwell
2009-03-03mesa/st: implement MapBufferRange callbackKeith Whitwell
Using PIPE_BUFFER_USAGE_DONTBLOCK.
2009-03-03vbo: use MapBufferRange where availableKeith Whitwell
Previously would have to allocate a new VBO after firing a draw command as subsequent call to Map() on old VBO might block if the driver had submitted the commands to hardware.
2009-03-03mesa: add MapBufferRange driver callbacksKeith Whitwell
Will be needed in coming GL extensions (GL_map_buffer_range, GL 3.0). Will be used by the vbo module to avoid reallocating vbo's at each draw primitive call.
2009-03-03mesa: Add BeginVertices driver callKeith Whitwell
Provides notification to the VBO modules prior to the first immediate call. Pairs with FlushVertices()
2009-03-03intel: Add Xorg driverJakob Bornecrantz
2009-03-03intel: Add dri2 driver for galliumJakob Bornecrantz
2009-03-03st/xorg: Add Xorg state trackerJakob Bornecrantz
2009-03-03st/dri2: Add DRI2 a state trackerJakob Bornecrantz
This was based of the unfinnished code that Keith Whitwell started on but never finnished. I moved the code from the glx directory because dri drivers can be used for more things then just glx.
2009-03-03intel: Increase max relocs per batchbufferJakob Bornecrantz
2009-03-02mesa: save some useful VBO debug/dump code (disabled)Brian Paul
2009-03-02mesa: more tex image debug/dumping codeBrian Paul
2009-03-02mesa: comments and code documenting a bug with depth 32 TrueColor ↵Brian Paul
drawing/reading It seems that XGetImage() from a depth 32 TrueColor window is flakey. Drawing with XPutImage() instead of XPutPixel() seems to work better, but still not perfectly. Keep using the original code for now until more is learned.
2009-03-02mesa: move call to update_texture_compare_function()Brian Paul
Another conditional can be avoided.
2009-03-02mesa: fix texture enable regressionBrian Paul
Need to clear the _ReallyEnabled field before possibly continuing the loop. Also, set _Current pointer to NULL if the unit is no longer enabled. Fixes piglit lodbias regression
2009-03-02mesa: use _mesa_reference_texobj() when setting texUnit->Current pointerBrian Paul
Fixes piglit copytexsubimage regression.
2009-03-02mesa: don't draw arrays if vertex position array is not enabledBrian Paul
For regular GL, we must have vertex positions in order to draw. But ES2 doesn't have that requirement (positions can be computed from any array of data). See bug 19911.
2009-03-02gallium: only enable depth test if a depth bufffer is availableBrian Paul
2009-03-02mesa: remove warning/short-circuit of stencil enable w/ no stencil bufferBrian Paul
With FBOs one could enable stencil before a stencil buffer is later bound.
2009-03-02mesa: use Stencil._Enabled field instead of Stencil.EnabledBrian Paul
2009-03-02mesa: add ctx->Stencil._Enabled fieldBrian Paul
Only true if stenciling is enabled, and there's a stencil buffer.
2009-03-02nouveau: Grab correct surface from temp texture for transfers.Younes Manton
2009-03-02g3dvl: Grab surface pointer when flushing front buffer in SP winsys.Younes Manton
2009-03-02swrast: use _EnabledCoordUnits for fixed-function texturingBrian Paul
Using _EnabledUnits was wrong because it included vertex texture units. This change plus the prev commit fixes occasional failures of glean/glsl1 vertex texture test failure.
2009-03-02mesa: fixed computation of _EnabledCoordUnitsBrian Paul
This field should not include vertex textures. It indicates the coord inputs for fragment / fixed-function processing.
2009-03-02pipebuffer: Cleanup code & comments.José Fonseca
2009-03-02pipebuffer: Handle PIPE_BUFFER_USAGE_DONTBLOCK flag.José Fonseca
Conflicts: src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
2009-03-02gallium: New PIPE_BUFFER_USAGE_DONTBLOCK flag.José Fonseca
To prevent blocking when mapping a buffer.
2009-03-02pipebuffer: Wait for the GPU to finish reading too.José Fonseca
No real change, as we're not tracking relocations read/write access yet.
2009-03-02pipebuffer: Remove unused var.José Fonseca
2009-03-02mesa: clarify comments for per-unit texture bitfieldsBrian Paul
2009-03-02mesa: move texture_override() code into calling loopBrian Paul
We can avoid a few iterations this way.
2009-03-02mesa: move update_texture_compare_function() call out of loopBrian Paul
2009-03-02mesa: remove unused AUX buffersBrian Paul
Remove all references to aux buffers 1..3. Keep AUX0 around for now just in case, but it'll probably go too someday. I don't know of any OpenGL drivers since the IRIX days that support aux color buffers.
2009-03-02mesa: remove VF_SOURCES, simplify MATH_XFORM_SOURCESBrian Paul
2009-03-01r300-gallium: Clean up casts and indents.Corbin Simpson
2009-03-01r300-gallium: Split off invariant state.Corbin Simpson
It's kind of like a CSO todo list. :3
2009-02-28r300-gallium: Add RADEON_NO_TCL debugging option.Corbin Simpson
Just like R300_NO_TCL, when set, forces HW TCL off.
2009-02-28r300-gallium: Fix register count.Corbin Simpson
2009-02-28r300-gallium: Fix hardlocks on trivial/clear.Corbin Simpson
I'm so happy I could cry.
2009-02-28r300-gallium: Use rs_state emit for r300_surface, move a few things around.Corbin Simpson
Also a possible fix for non-TCL chipsets and trivial/clear.
2009-02-28r300-gallium: Move maths from r300_state to r300_state_inlines.Corbin Simpson
2009-02-28mesa: just re-order some parts and update comments in sources.makBrian Paul
2009-02-28mesa: rename, reorder FRAG_RESULT_x tokensBrian Paul
s/FRAG_RESULT_DEPR/FRAG_RESULT_DEPTH/ s/FRAG_RESULT_COLR/FRAG_RESULT/COLOR/ Remove FRAG_RESULT_COLH (NV half-precision) output since we never used it. Next, we might merge the COLOR and DATA outputs (COLOR0, COLOR1, etc).