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AgeCommit message (Expand)Author
2009-06-18wgl: Move all thread related code together.José Fonseca
2009-06-18glew: correct misspelling of glFramebufferTextureLayerKeith Whitwell
2009-06-18mesa: protect Elements against multiple definitionsKeith Whitwell
2009-06-17intel: remove extra \n from warning stringBrian Paul
2009-06-17i965: fix 1D texture borders with GL_CLAMP_TO_BORDERRobert Ellison
2009-06-17i965: send all warnings through _mesa_warning()Robert Ellison
2009-06-17i965: fix segfault on low memory conditionsRobert Ellison
2009-06-17Fast path when rebinding the same texture in single context environmentIan Romanick
2009-06-17i915: Don't put VBOs in graphics memory unless required for an operation.Eric Anholt
2009-06-17i915: Fall back on NPOT textured metaops on 830-class.Eric Anholt
2009-06-17i915: Restore the Viewport and DepthRange functions on 8xx.Eric Anholt
2009-06-17i956: Make state dependency of SF on drawbuffer bounds match Mesa's.Eric Anholt
2009-06-17intel: Don't complain on falling back from PBO fastpaths.Eric Anholt
2009-06-17mesa: Mark FBOs with compressed color attachments as FBO-incomplete.Eric Anholt
2009-06-17i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.Eric Anholt
2009-06-17i915: Only use the new 945 cube layout for compressed textures.Eric Anholt
2009-06-17i965: Fix varying payload reg assignment for the non-GLSL-instructions path.Eric Anholt
2009-06-17i965: Fix register allocation of GLSL fp inputs.Eric Anholt
2009-06-17intel: Use FRONT_AND_BACK for StencilOp as well.Eric Anholt
2009-06-17intel: Use GL_FRONT_AND_BACK for stencil clearing.Eric Anholt
2009-06-17intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.Eric Anholt
2009-06-17intel: Map write-only buffer objects through the GTT when possible.Eric Anholt
2009-06-17mesa: rework viewport/scissor initialization codeBrian Paul
2009-06-17mesa: added null ptr check in Fake_glXCreatePixmap()Brian Paul
2009-06-17st/glx: added null ptr check in Fake_glXCreatePixmap()Brian Paul
2009-06-17GLX: attempt to fix glean makeCurrent test cases.Brian Paul
2009-06-17wgl: Factor out some repetitive code into inline functions.José Fonseca
2009-06-16i965: fix bugs in projective texture coordinatesBrian Paul
2009-06-16softpipe: fix out of bounds quad rasterization bugBrian Paul
2009-06-16mesa: fix incorrect viewport clamping in _mesa_set_viewport()Brian Paul
2009-06-16mesa: fix REMAINDER() macroBrian Paul
2009-06-16gallium: Avoid atomic ops / locking when src is dst.José Fonseca
2009-06-15intel: Release fb backing regions in intelDestroyBuffer()Shuang He
2009-06-15python/tests: Add is_depth_stencil_format utility function.José Fonseca
2009-06-15python/tests: Cleanup texture_sample.José Fonseca
2009-06-15mesa: Always return a value.José Fonseca
2009-06-15mesa: Use appropriate float/integer types.José Fonseca
2009-06-15mesa: Use type modifier for float constants.José Fonseca
2009-06-15mesa: Use integer type with appropriate sign.José Fonseca
2009-06-15rtasm: Use 32bit constant.José Fonseca
2009-06-15gallium: Ensure assert macro is defined before being used in p_thread.hJosé Fonseca
2009-06-15softpipe: Fix softpipe_is_texture_referenced.José Fonseca
2009-06-15dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for depth...Thomas Hellstrom
2009-06-15gallium: Fix segfault and valgrind error introduced with commit 3f2e006b75970...Thomas Hellstrom
2009-06-12mesa: Enable uploads of only depth to z24s8 texturesJakob Bornecrantz
2009-06-11mesa: rework vertex shader output / fragment shader input attribute matchingBrian Paul
2009-06-11mesa: add default function for ctx->Driver.CheckQuery() hookBrian Paul
2009-06-11python/retrace: Show the contents of the depth/stencil and surfaces before/af...José Fonseca
2009-06-11python/retrace: Interpret is_texture_referenced/is_buffer_referenced.José Fonseca
2009-06-11wgl: Fix prototype.José Fonseca