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2008-10-13cell: use fewer memory references in sample_texture4_bilinear_2()Brian Paul
2008-10-13cell: remove more old texture codeBrian Paul
2008-10-13cell: bilinear texture filtering using integer arithmeticBrian Paul
Fewer float/int conversions involved.
2008-10-13cell: remove old texture codeBrian Paul
2008-10-13cell: do texture sampling/filtering for four pixels at a time.Brian Paul
2008-10-13cell: added spu_unpack_A8R8G8B8_transpose4()Brian Paul
Plus, clearer shuffle masks in other funcs.
2008-10-13mesa: when emitting an address load instruction, forAlan Hourihane
indexed elements ensure we write to a single register.
2008-10-10cell: more instruction scheduling optimizations (MIN/MAX/LERP/etc)Brian Paul
Also, optimize register->memory stores.
2008-10-10Merge commit 'origin/master' into gallium-0.2Brian Paul
2008-10-10cell: pass texture unit (sampler number) to txp() functionBrian Paul
The glsl/multitex demo runs now.
2008-10-10intel: GLSL 1.20 is broken in Mesa, so disable it in the i965 driverIan Romanick
2008-10-10i965: Add missing intel_pixel_draw.c symlink to fix build.Eric Anholt
2008-10-10mesa: fix asst. issues in _mesa_texstore_argb8888()Brian Paul
If we shift bytes into the texel word (or use the PACK_COLOR_8888 macro), we don't have to worry about big vs. little endian. See comments about texel formats in texformat.h. Remove an unneeded/incorrect else-if clause that produced wrong results on big-endian systems.
2008-10-10mesa: include needed headerBrian Paul
2008-10-10mesa: remove unneeded includesBrian Paul
2008-10-10mesa: fix error codes in _mesa_GetObjectParameterivARB(), bug 17861Brian Paul
2008-10-10mesa: rename macro params to emphasize that there's no particular color orderingBrian Paul
2008-10-10mesa: remove unneeded includesBrian Paul
2008-10-10cell: add emit_RI10s() which does range checking on the 10-bit signed ↵Brian Paul
immediate field This type of checking should be expanded to cover more instructions...
2008-10-10cell: additional 'offset' checking in spe_lqd(), spe_stqd()Brian Paul
2008-10-10cell: fix assertions in spe_lqd(), spe_stqd()Brian Paul
2008-10-10cell: fix function prologue/epilogue code for large stack framesBrian Paul
The ai instruction is limited to a 10-bit signed immediate value.
2008-10-10CELL: fixing stencil bugsRobert Ellison
These are the defects found and fixed so far. Several more have been observed; I'm working on them. - Fixed an error in spe_load_uint() that caused incorrect values to be loaded if the given unsigned value had the low 18 bits as 0, and that caused inefficient code to be emitted if the given value had the high 14 bits as 0. - Fixed a problem in stencil code generation where optional registers weren't tracked correctly. - Fixed a problem that the stencil function NEVER was acting as ALWAYS. - Fixed several problems that could occur if stenciling were enabled but depth was disabled. - Fixed a problem with two-sided stencil writemask handling that could cause a stencil writemask to not be applied. - Fixed several state permutations that were incorrectly flagged as not requiring stencil values to be calculated.
2008-10-10mesa: new _mesa_set_vp_override() function for driver-override of vertex programBrian Paul
Patch provide by Keith. Used in state tracker by DrawPixels to indicate that the state tracker (driver) is using its own vertex program. This prevents the texenvprogram code from replacing conventional shader inputs with state vars. Fixes glDraw/CopyPixels regressions.
2008-10-10intel: GLSL 1.20 is broken in Mesa, so disable it in the i965 driverIan Romanick
2008-10-10cell: call cell_flush_int() at end of cell_create_context()Brian Paul
Ensures that SPUs are initialized/ready before proceeding. This fixes a spurious assertion failure when the SPU-side shader function info hasn't been returned to the PPU before shader codegen.
2008-10-10cell: fix LERP when dst reg is a src regBrian Paul
Also, bump up frame size and fix some assertions.
2008-10-10cell: fix fm/fs copy & paste bug from a few commits agoBrian Paul
2008-10-10cell: fix bug in emit_FLR() when src reg == dst regBrian Paul
2008-10-10cell: fix bug in emit_FRC() when src register == dst register.Brian Paul
With this fix, the glsl/brick demo runs.
2008-10-10i965: Add missing intel_pixel_draw.c symlink to fix build.Eric Anholt
2008-10-10cell: updates in response to draw's struct vertex_info changesBrian Paul
2008-10-10Merge commit 'origin/master' into gallium-0.2Keith Whitwell
Conflicts: src/mesa/glapi/descrip.mms src/mesa/shader/grammar/descrip.mms
2008-10-10Merge commit 'origin/gallium-0.1' into gallium-0.2Keith Whitwell
Conflicts: src/gallium/auxiliary/gallivm/instructionssoa.cpp src/gallium/auxiliary/gallivm/soabuiltins.c src/gallium/auxiliary/rtasm/rtasm_x86sse.c src/gallium/auxiliary/rtasm/rtasm_x86sse.h src/mesa/main/texenvprogram.c src/mesa/shader/arbprogparse.c src/mesa/shader/prog_statevars.c src/mesa/state_tracker/st_draw.c src/mesa/vbo/vbo_exec_draw.c
2008-10-09cell: fix incorrect bitmask in spe_load_uint()Brian Paul
2008-10-09cell: implement basic TXP instruction in fragment shadersBrian Paul
Lots of restrictions for now (one 2D texture, no mipmaps, etc.) for now but basic texture demos work. TEX, TXD, TXP do the same thing for the time being.
2008-10-09cell: better immediate value allocation, better commentsBrian Paul
2008-10-09cell: massage the emit functions to get better instruction schedulingBrian Paul
2008-10-09cell: more accurate commentsBrian Paul
2008-10-10gallium: silence warningAlan Hourihane
2008-10-09mesa: rasterizer state depends on ST_NEW_VERTEX_PROGRAMBrian Paul
Check for per-vertex point size must be done when vertex program changes.
2008-10-09Gallivm: cleanup soa storage.Stephane Marchesin
2008-10-09i965: Accelerate depth textures with border color.Eric Anholt
The fallback was introduced to fix bug #16697, but made the test it was fixing run excessively long.
2008-10-09i965: Actually hook up the accelerated DrawPixels support.Eric Anholt
2008-10-08i915: Accelerate depth textures with border color.Eric Anholt
The fallback was introduced to fix bug #16697, but made the test it was fixing run excessively long.
2008-10-08cell: implement function calls from shader code. fslight demo runs now.Brian Paul
Used for SIN, COS, EXP2, LOG2, POW instructions. TEX next. Fixed some bugs in MIN, MAX, DP3, DP4, DPH instructions. In rtasm code: Special-case spe_lqd(), spe_stqd() functions so they take byte offsets but low-order 4 bits are shifted out. This makes things consistant with SPU assembly language conventions. Added spe_get_registers_used() function.
2008-10-08cell: implement more built-in shader functions, link spu code with -lmBrian Paul
2008-10-08cell: increase SPU_MAX_FRAGMENT_PROGRAM_INSTSBrian Paul
2008-10-08gallium: asst. clean-upsBrian Paul
Don't use register qualifier. Doxygen-ize comments. Remove 'extern'.
2008-10-08gallium: better instruction printing for SPE codeBrian Paul