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AgeCommit message (Expand)Author
2011-02-03r600g: only set depth bit for hw accessible depth buffers.Dave Airlie
2011-02-03r600g: rework dirty / depth texture tracking.Dave Airlie
2011-02-03r600g: set correct pitch/offset for depth textures in flushed state.Dave Airlie
2011-02-02softpipe: rename sampler[] -> fragment_samplers[]Brian Paul
2011-02-02softpipe: rename fragment sampler/view fieldsBrian Paul
2011-02-02cso: refactor texture sampler and sampler view codeBrian Paul
2011-02-02cso: rename fragment sampler-related fieldsBrian Paul
2011-02-02cso: fix loop bound in cso_set_vertex_samplers()Brian Paul
2011-02-02glcpp: Raise error when modulus is zeroChad Versace
2011-02-02glsl: Avoid division-by-zero during constant-foldingChad Versace
2011-02-02glsl: Fix constant-folding for reciprocal expressionsChad Versace
2011-02-02svga: Flush upload buffers or we get assertsJosé Fonseca
2011-02-01glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.Kenneth Graunke
2011-02-01glsl: Fix invalid use of ralloc_asprintf in prototype_string.Kenneth Graunke
2011-02-02r600g: use burst exports in shadersChristian König
2011-02-01r200: remove 0x4243 pci idAlex Deucher
2011-02-01i915: Only mark a register as available if all components are writtenIan Romanick
2011-02-01mesa: glGetUniform only returns a single element of an arrayIan Romanick
2011-02-01glsl: Fix printf_length() on MSVC.José Fonseca
2011-02-01glsl: Fix memory error when creating the supported version string.Kenneth Graunke
2011-02-01r600g: just change tile type when buffer is set to depth.Dave Airlie
2011-02-01r600g: align the tiling modes with what the DDX and kernel expects.Dave Airlie
2011-02-01r600g: fix evergreen for depth decompress testDave Airlie
2011-02-01r600: only decompress depth when its tile type is wrong.Dave Airlie
2011-01-31texture_builtins.py: Fix a warning about mixed tabs/spaces.Kenneth Graunke
2011-02-01r600g: start looking at evergreen tiling.Dave Airlie
2011-02-01r600g: Actually use the info from the flushed depth texture when creating a s...Henri Verbeet
2011-01-31glsl: Refresh autogenerated lexer and parser files.Ian Romanick
2011-01-31glsl: Reject shader versions not supported by the implementationIan Romanick
2011-01-31glsl: Ensure that all GLSL versions are supported in the stand-alone compilerIan Romanick
2011-01-31glsl: Fix dependencies / linkage for glsl_compilerIan Romanick
2011-01-31mesa: Initial size for secondary color array is 3Ian Romanick
2011-01-31r600g: fix invalid ref count handling in r600_set_constant_bufferChristian König
2011-01-31llvmpipe: fix incorrect array index in image dump codeBrian Paul
2011-01-31glsl: regerated filesBrian Paul
2011-01-31glsl: make _token_list_is_empty_ignoring_space() staticBrian Paul
2011-01-31scons/glsl: add top-level 'include' dir to CPPPATHBrian Paul
2011-01-31glsl: add cast to silence signed/unsigned comparison warningBrian Paul
2011-01-31glsl: Define va_copy on MSVC.José Fonseca
2011-01-31i965: Emit texel offsets in sampler messages.Kenneth Graunke
2011-01-31glsl/builtins: Uncomment prototypes for texture*Offset functions.Kenneth Graunke
2011-01-31texture_builtins.py: Generate texture*Offset functions.Kenneth Graunke
2011-01-31texture_builtins.py: Generalize the "use_proj" field to support offsets.Kenneth Graunke
2011-01-31texture_builtins.py: Refactor coordinate dimension calculations.Kenneth Graunke
2011-01-31glsl: Introduce a new "const_in" variable mode.Kenneth Graunke
2011-01-31glsl: Change texel offsets to a single vector rvalue.Kenneth Graunke
2011-01-31glsl: Re-synchronize ir_variable_mode and the printer's string array.Kenneth Graunke
2011-01-31scons: Gracefully handle pkg-config errors with libdrm_radeon.Vinson Lee
2011-01-31Remove the talloc sources from the Mesa repository.Kenneth Graunke
2011-01-31Remove talloc from the SCons build system.Kenneth Graunke