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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2011-02-03
r600g: only set depth bit for hw accessible depth buffers.
Dave Airlie
2011-02-03
r600g: rework dirty / depth texture tracking.
Dave Airlie
2011-02-03
r600g: set correct pitch/offset for depth textures in flushed state.
Dave Airlie
2011-02-02
softpipe: rename sampler[] -> fragment_samplers[]
Brian Paul
2011-02-02
softpipe: rename fragment sampler/view fields
Brian Paul
2011-02-02
cso: refactor texture sampler and sampler view code
Brian Paul
2011-02-02
cso: rename fragment sampler-related fields
Brian Paul
2011-02-02
cso: fix loop bound in cso_set_vertex_samplers()
Brian Paul
2011-02-02
glcpp: Raise error when modulus is zero
Chad Versace
2011-02-02
glsl: Avoid division-by-zero during constant-folding
Chad Versace
2011-02-02
glsl: Fix constant-folding for reciprocal expressions
Chad Versace
2011-02-02
svga: Flush upload buffers or we get asserts
José Fonseca
2011-02-01
glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.
Kenneth Graunke
2011-02-01
glsl: Fix invalid use of ralloc_asprintf in prototype_string.
Kenneth Graunke
2011-02-02
r600g: use burst exports in shaders
Christian König
2011-02-01
r200: remove 0x4243 pci id
Alex Deucher
2011-02-01
i915: Only mark a register as available if all components are written
Ian Romanick
2011-02-01
mesa: glGetUniform only returns a single element of an array
Ian Romanick
2011-02-01
glsl: Fix printf_length() on MSVC.
José Fonseca
2011-02-01
glsl: Fix memory error when creating the supported version string.
Kenneth Graunke
2011-02-01
r600g: just change tile type when buffer is set to depth.
Dave Airlie
2011-02-01
r600g: align the tiling modes with what the DDX and kernel expects.
Dave Airlie
2011-02-01
r600g: fix evergreen for depth decompress test
Dave Airlie
2011-02-01
r600: only decompress depth when its tile type is wrong.
Dave Airlie
2011-01-31
texture_builtins.py: Fix a warning about mixed tabs/spaces.
Kenneth Graunke
2011-02-01
r600g: start looking at evergreen tiling.
Dave Airlie
2011-02-01
r600g: Actually use the info from the flushed depth texture when creating a s...
Henri Verbeet
2011-01-31
glsl: Refresh autogenerated lexer and parser files.
Ian Romanick
2011-01-31
glsl: Reject shader versions not supported by the implementation
Ian Romanick
2011-01-31
glsl: Ensure that all GLSL versions are supported in the stand-alone compiler
Ian Romanick
2011-01-31
glsl: Fix dependencies / linkage for glsl_compiler
Ian Romanick
2011-01-31
mesa: Initial size for secondary color array is 3
Ian Romanick
2011-01-31
r600g: fix invalid ref count handling in r600_set_constant_buffer
Christian König
2011-01-31
llvmpipe: fix incorrect array index in image dump code
Brian Paul
2011-01-31
glsl: regerated files
Brian Paul
2011-01-31
glsl: make _token_list_is_empty_ignoring_space() static
Brian Paul
2011-01-31
scons/glsl: add top-level 'include' dir to CPPPATH
Brian Paul
2011-01-31
glsl: add cast to silence signed/unsigned comparison warning
Brian Paul
2011-01-31
glsl: Define va_copy on MSVC.
José Fonseca
2011-01-31
i965: Emit texel offsets in sampler messages.
Kenneth Graunke
2011-01-31
glsl/builtins: Uncomment prototypes for texture*Offset functions.
Kenneth Graunke
2011-01-31
texture_builtins.py: Generate texture*Offset functions.
Kenneth Graunke
2011-01-31
texture_builtins.py: Generalize the "use_proj" field to support offsets.
Kenneth Graunke
2011-01-31
texture_builtins.py: Refactor coordinate dimension calculations.
Kenneth Graunke
2011-01-31
glsl: Introduce a new "const_in" variable mode.
Kenneth Graunke
2011-01-31
glsl: Change texel offsets to a single vector rvalue.
Kenneth Graunke
2011-01-31
glsl: Re-synchronize ir_variable_mode and the printer's string array.
Kenneth Graunke
2011-01-31
scons: Gracefully handle pkg-config errors with libdrm_radeon.
Vinson Lee
2011-01-31
Remove the talloc sources from the Mesa repository.
Kenneth Graunke
2011-01-31
Remove talloc from the SCons build system.
Kenneth Graunke
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