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2008-03-31gallium: move the test for bypass_vs into the vs_XXX_run() functionsBrian
Also: 1. Added an identity_viewport flag to skip viewport transformation when it has no effect. Might also add an explicit bypass_viewport flag someday. 2. Separate the code for computing clip codes and doing the viewport transform. Predicate them separately. Note: even if bypass_vs is set, we still look at the shader to determine the number of inputs and outputs.
2008-03-31gallium: draw_passthrough.c is not used anymoreBrian
2008-03-31gallium: draw_passthrough.c is not used anymoreBrian
2008-03-31gallium: turn on clipping for bitmapsBrian
Bitmaps can extend beyond window edges so we need to clip. Also, move some state atom vars to st_context to be a bit more efficient.
2008-03-31gallium: Eliminate p_winsys::printfJosé Fonseca
Not convenient and almost not used at all. Better replacements in p_debug.h
2008-03-30draw: Do not run full pipeline when flatshade_first for point primitives.Michal Krol
2008-03-30draw: Fix bypass_vs semantic misuse.Michal Krol
2008-03-29gallium: Set vertex state/buffers en-mass.Brian Paul
2008-03-29gallium: Fix some MSVC warnings.José Fonseca
2008-03-28gallium: begin some bounding box code for bitmap cacheBrian
2008-03-28gallium: added an (int) cast in setup_bitmap_vertex_data() to fix a ↵Brian
signed/unsigned arithmetic problem Negative values became very large uints.
2008-03-28gallium: Fix computation of Z values when not using early Z.Brian
This fixes the missing bitmaps in the engine and fogcoord demos.
2008-03-28gallium: don't call st_flush_bitmap_cache() if the only change is ↵Brian
_NEW_PACKUNPACK state
2008-03-28gallium: disable a debug hackBrian
2008-03-28gallium: implement a glBitmap cacheBrian
The bitmap cache attempts to accumulate a series of glBitmap calls in a buffer to effectively render a whole bunch of bitmaps at once. The cache can be disabled, if needed, by setting UseBitmapCache=GL_FALSE.
2008-03-28mesa: fix texture/renderbuffer mix-up in test_attachment_completeness()Brian Paul
2008-03-28gallium: re-work texture format selection codeBrian Paul
Use same code for choosing texture format and renderbuffer format.
2008-03-28gallium: remove redundant compare bit in sampler stateRoland Scheidegger
2008-03-28gallium: Bump PIPE_MAX_SAMPLERS to 16.Michal Krol
We need it to fulfil D3D minimum requirements.
2008-03-27If visual is 32bpp, set visual->alphaBits = 8.Brian
This works since we always use XImages for color buffers. It wouldn't always work for Windows/Pixmaps.
2008-03-27gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian
The later follows the naming scheme of other limits. Keep the old definition until all possible usage is updated.
2008-03-27gallium: updated/improved comments, minor re-formattingBrian Paul
2008-03-27consolidate some parsing functions that were pretty much identical for ↵Brian
vertex/fragment programs cherry-picked from master
2008-03-27mesa: misc sync-up with masterBrian
2008-03-27raise GL_INVALID_OPERATION if glProgramString compilation failsBrian
cherry-picked from master
2008-03-27Fix the compile of disabled DEBUG_PARSING code.Brian
cherry-picked from master
2008-03-27make sure state token values are fully initializedBrian
cherry-picked from master
2008-03-27added program_error2() function for better error reportingBrian
cherry-picked from master
2008-03-27Fix state.texgen parsing error (bug 12313).Brian
Replace *(*inst++) with *(*inst)++ in a few places. Cherry-picked from master.
2008-03-27gallium: Update calls to the simple shader functionsBrian
2008-03-27gallium: return pipe_shader_state from the simple shader functionsBrian
Allows us to fix a mem leak (tokens array).
2008-03-27gallium: fix Element() macro redefinition warningBrian
2008-03-27gallium: fix incorrect types for shadersBrian
2008-03-27gallium: remove temporary static varBrian
2008-03-27gallium: silence unused var warningBrian
2008-03-27cell: include cell_state_per_fragment.h to silence warningBrian
2008-03-27cell: added (uint64_t) cast to silence warningBrian
2008-03-27cell: fix unclosed commentBrian
2008-03-26xlib: Fix build error from recent fence changesIan Romanick
2008-03-26cell: Implement code-gen for logic opIan Romanick
This also implements code-gen for the float-to-packed color conversion. It's currently hardcoded for A8R8G8B8, but that can easily be fixed as soon as other color depths are supported by the Cell driver.
2008-03-26gallium: need to call st_validate_state() in Bitmap()Brian Paul
2008-03-26gallium: as for aapoints, make the extra texcoord per-shader stateBrian Paul
2008-03-26gallium: Change pipe->flush() interface to optionally return a fence.Michel Dänzer
The cell driver still uses an internal CELL_FLUSH_WAIT flag, in the long run proper fencing should be implemented for it.
2008-03-25gallium: the generic attrib we use for computing coverage is per-shaderBrian
Fixes a very tricky conformance failure.
2008-03-25gallium: added fragment emit/write debug countersBrian
2008-03-25xlib: Add support for MIT-SHM in xlib winsys driverIan Romanick
Gives about a 3% performance increase in gears on x86-64 (non-tiled) and about 10% performance increase in gears on Cell (tiled). I actually expected more of a boost. :(
2008-03-25cell: Float convert-to and convert-from instructions use different shift biasIan Romanick
2008-03-25draw: Take flatshade_first rasterizer bit into account.Michal Krol
2008-03-25gallium: Introduce flatshade_first field to rasterizer_state.Michal Krol
This bit tells us which vertex of the primitive is used to propagate color for the remaining vertices if flatshade mode.
2008-03-25gallium: disable the selection/feedback draw module's options for wide ↵Brian Paul
lines, points, etc. Disable paths that would convert points/lines to tris as that upsets selection, feedback, rastpos.