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AgeCommit message (Expand)Author
2010-10-11gallium: Define C99 restrict keyword where absent.José Fonseca
2010-10-11gallivm: Eliminate unsigned integer arithmetic from texture coordinates.José Fonseca
2010-10-11llvmpipe: Remove outdated comment about stencil testing.José Fonseca
2010-10-11r600g: don't run with scissors.Dave Airlie
2010-10-11r600g: add TXL opcode support.Dave Airlie
2010-10-11r600g: enable vertex samplers.Dave Airlie
2010-10-11r600g: evergreen has no request size bit in texture word4Dave Airlie
2010-10-11r600g: fix input/output Z export mixup for evergreen.Dave Airlie
2010-10-10gallivm: Pass texture coords derivates as scalars.José Fonseca
2010-10-10gallivm: Use variables instead of Phis in loops.José Fonseca
2010-10-10gallivm: Allow to disable bri-linear filtering with GALLIVM_DEBUG=no_brilinea...José Fonseca
2010-10-10gallivm: Fix a long standing bug with nested if-then-else emission.José Fonseca
2010-10-10dri/nv10: Fake fast Z clears for pre-nv17 cards.Francisco Jerez
2010-10-10dri/nouveau: Minor cleanup.Francisco Jerez
2010-10-09gallivm: Cleanup the rest of the flow module.José Fonseca
2010-10-09gallivm: Simplify if/then/else implementation.José Fonseca
2010-10-09gallivm: Factor out the SI->FP texture size conversion for SoA path tooJosé Fonseca
2010-10-09gallivm: Remove support for Phi generation.José Fonseca
2010-10-09gallivm: Use varilables instead of Phis for cubemap selection.José Fonseca
2010-10-09gallivm: Don't generate Phis for execution mask.José Fonseca
2010-10-09gallivm: Special bri-linear computation path for unmodified rho.José Fonseca
2010-10-09gallivm: Less code duplication in log computation.José Fonseca
2010-10-09util: Defined M_SQRT2 when not available.José Fonseca
2010-10-09gallivm: Handle code have ret correctly.José Fonseca
2010-10-09llvmpipe: Fix MSVC build. Enable the new SSE2 code on non SSE3 systems.José Fonseca
2010-10-09llvmpipe: simplified SSE2 swz/unswz routinesKeith Whitwell
2010-10-09llvmpipe: clean up shader pre/postamble, try to catch more early-zKeith Whitwell
2010-10-09llvmpipe: try to be sensible about whether to branch after mask updatesKeith Whitwell
2010-10-09gallivm: simpler uint8->float conversionsKeith Whitwell
2010-10-09gallivm: prefer blendvb for integer argumentsKeith Whitwell
2010-10-09gallivm: specialized x8z24 depthtest pathKeith Whitwell
2010-10-09llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fsKeith Whitwell
2010-10-09llvmpipe: store zero into all alloca'd valuesKeith Whitwell
2010-10-09llvmpipe: use alloca for fs color outputsKeith Whitwell
2010-10-09llvmpipe: defer attribute interpolation until after mask and ztestKeith Whitwell
2010-10-09llvmpipe: Prevent z > 1.0José Fonseca
2010-10-09gallivm: Do size computations simultanously for all dimensions (AoS).José Fonseca
2010-10-09llvmpipe: fix rasterization of vertical lines on pixel boundariesZack Rusin
2010-10-08i965: Initialize member variables.Vinson Lee
2010-10-08i965: Silence unused variable warning on non-debug builds.Vinson Lee
2010-10-08i965: Silence unused variable warning on non-debug builds.Vinson Lee
2010-10-08i915: Silence unused variable warning in non-debug builds.Vinson Lee
2010-10-09gallivm: make use of new iround code in lp_bld_conv.Roland Scheidegger
2010-10-09gallivm: optimize soa linear clamp to edge wrap mode a bitRoland Scheidegger
2010-10-09gallivm: avoid unnecessary URem in linear wrap repeat caseRoland Scheidegger
2010-10-09gallivm: more linear tex wrap mode calculation simplificationRoland Scheidegger
2010-10-09gallivm: optimize some tex wrap mode calculations a bitRoland Scheidegger
2010-10-09gallivm: replace sub/floor/ifloor combo with ifloor_fractRoland Scheidegger
2010-10-09gallivm: faster iround implementation for sse2Roland Scheidegger
2010-10-09gallivm: fix trunc/itrunc commentRoland Scheidegger