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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-08-23
glsl: Cleanly fail when a function has an unknown return type.
Eric Anholt
2010-08-23
r600g: Add support for PIPE_CAP_DEPTH_CLAMP.
Henri Verbeet
2010-08-23
glsl: Rebuild builtins for any() change.
Eric Anholt
2010-08-23
mesa: Add new ir_unop_any() expression operation.
Eric Anholt
2010-08-23
glsl: Regenerate builtins with the new sorting.
Eric Anholt
2010-08-23
ir_to_mesa: Implement f2b by comparing the arg to 0, not the result.
Eric Anholt
2010-08-23
glsl: Count function call outvals as writing to variables for linker checks.
Eric Anholt
2010-08-23
glsl2: Include imports.h to get snprintf wrapper for MSVC
Ian Romanick
2010-08-23
mesa: Fix msvc build of glsl.
Aras Pranckevicius
2010-08-23
auxiliary: fix nvfx/nv50 primitive splitting for line loops
Luca Barbieri
2010-08-23
r600g: export one component per pixel + r7xx uncompression shader
Jerome Glisse
2010-08-23
generate_builtins.py: Generate output in sorted order.
Kenneth Graunke
2010-08-23
nvfx: improve fp temp accounting
Luca Barbieri
2010-08-23
tgsi: fix false CondStackTop==0 assertion
Brian Paul
2010-08-23
ir_to_mesa: Fix constant array handling to return the temp we created.
Eric Anholt
2010-08-23
glcpp: Make standalone preprocessor work with a tty as stdin
Carl Worth
2010-08-23
glcpp: Fix test suite to avoid flagging failed tests as valgrind errors.
Carl Worth
2010-08-23
glcpp: Fix segfault in standalone preprocessor for "file not found", etc.
Carl Worth
2010-08-23
glcpp: Update generated glcpp-lex.c for the last two changes.
Carl Worth
2010-08-23
glcpp: Fix handling of "#line 0"
Carl Worth
2010-08-23
glcpp: Fix source numbers set with "#line LINE_NUMBER SOURCE_NUMBER"
Carl Worth
2010-08-23
glcpp: Add new test for #line directive.
Carl Worth
2010-08-23
glcpp: Update README file (new specifications and fewer limitations).
Carl Worth
2010-08-23
glcpp: Add test for the #error directive.
Carl Worth
2010-08-23
glsl: Trim the size of uniform arrays to the maximum element used.
Eric Anholt
2010-08-23
mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH.
Eric Anholt
2010-08-23
util: fix util_fill_rect to take util_color instead of u32 param
Roland Scheidegger
2010-08-23
nvfx: emit bo relocations only when needed
Luca Barbieri
2010-08-23
glsl2: Add missing sig_iter.next() to the no-constant-folding-to-outvals fix.
Eric Anholt
2010-08-23
nvfx: match Gallium's gl_PointCoord brokenness
Luca Barbieri
2010-08-23
nvfx: support clip planes sensibly and fix them on nv30
Luca Barbieri
2010-08-23
r300g: avoid stall in no-tcl drawing when mapping vbo
Dave Airlie
2010-08-23
glapi: Clean up header inclusions.
Chia-I Wu
2010-08-23
mesa: Assorted fixes for es_generator.py on win32.
Chia-I Wu
2010-08-23
i965: Add sandybridge D0 pci ids
Zhenyu Wang
2010-08-22
st/mesa: implement depth-only blit for BlitFramebuffer
Marek Olšák
2010-08-22
util: implement depth blitting in u_blit
Marek Olšák
2010-08-22
st/mesa: fix BlitFramebuffer for D24S8 textures
Marek Olšák
2010-08-22
st/mesa: added st_is_depth_stencil_combined() function
Brian Paul
2010-08-22
glsl: Don't constant-fold in a constant in place of a function outval.
Eric Anholt
2010-08-22
glsl: Convert constant folding to the rvalue visitor.
Eric Anholt
2010-08-22
glsl: Don't tree-graft in an expression in place of a function outval.
Eric Anholt
2010-08-22
st/mesa: fix ReadPixels crashes when reading depth/stencil from a FBO
Brian Paul
2010-08-22
mesa: use driver hook for creating new renderbuffers
Brian Paul
2010-08-22
st/mesa: clean-up pipe_get_transfer() calls
Brian Paul
2010-08-22
mesa: AC_SUBST the talloc libs/cflags so the ./configure results are saved.
Eric Anholt
2010-08-23
nvfx: fix minor memory leak
Luca Barbieri
2010-08-23
nvfx: support both sprite coord origins
Luca Barbieri
2010-08-23
nvfx: use 64-bit bitmasks for temps
Luca Barbieri
2010-08-22
r600g: fix DB decompression
Jerome Glisse
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