Age | Commit message (Expand) | Author |
2007-10-24 | Implement dot4 opcode | Zack Rusin |
2007-10-24 | Implement pow/rcp and sub opcodes | Zack Rusin |
2007-10-24 | Add the "add" opcode and assert one vp if an opcode isn't supported | Zack Rusin |
2007-10-24 | Refactor the tgsi->llvm storage translator | Zack Rusin |
2007-10-24 | Implement basic opcode translation and storage translation. | Zack Rusin |
2007-10-24 | Draw first triangle. Start on the llvm builder. | Zack Rusin |
2007-10-24 | Cleanup some of the testing code. Implement first pass at actually | Zack Rusin |
2007-10-24 | Execution engine is a singleton, for now keep it in the pipe. | Zack Rusin |
2007-10-24 | Generate the base shader. | Zack Rusin |
2007-10-24 | Implement the conversion and do the initial execution pass. | Zack Rusin |
2007-10-24 | Stub out some conversion. | Zack Rusin |
2007-10-24 | Initial stab at LLVM integration. | Zack Rusin |
2007-10-23 | Fix vertex cache bug that allows multiple vertices to fall into the same slot. | Brian |
2007-10-23 | added comment | Brian |
2007-10-23 | In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE. | Brian |
2007-10-23 | adjust coords in wide_line() to be conformant | Brian |
2007-10-23 | properly init dst reg's CondMask/Swizzle fields | Brian |
2007-10-23 | bump up MAX_INSTRUCTIONS and add an assertion to catch emitting too many inst... | Brian |
2007-10-23 | Don't pad renderbuffers to multiple of two pixels anymore. | Brian |
2007-10-22 | don't apply ColorMask to main gc | Brian |
2007-10-22 | fix masking bug, memory leak | Brian |
2007-10-22 | don't use GL types for get/put_tile() params | Brian |
2007-10-22 | new flag to control psize (from vertex shader or fixed size) | Brian |
2007-10-22 | add support for sprite texcoord modes | Brian |
2007-10-22 | implement point sprite mode | Brian |
2007-10-22 | add point_sprite flag to rasterizer state | Brian |
2007-10-22 | remove unused var | Brian |
2007-10-22 | tweak point corners to pass conform test | Brian |
2007-10-22 | plug the wide prims code into the pipeline | Brian |
2007-10-22 | update to working condition | Brian |
2007-10-22 | Finish unifying the surface and texture tile caches. | Brian |
2007-10-22 | pull clip/ module wide and stippled lines/points code | keithw |
2007-10-21 | Start implementing cache routines for textures. | Brian |
2007-10-21 | rename some vars | Brian |
2007-10-21 | silence warning | Brian |
2007-10-20 | Remove obsolete read/write_quad() functions | Brian |
2007-10-20 | init sp->sbuf_cache to avoid possible segfault | Brian |
2007-10-20 | Call softpipe_unmap_surfaces() in softpipe_flush(). | Brian |
2007-10-20 | In region_unmap(), check if region is mapped before decrementing refcount. | Brian |
2007-10-20 | flush the pipe before accum ops | Brian |
2007-10-20 | unmap regions when reallocating renderbuffer storage | Brian |
2007-10-20 | renderbuffer tweaks in update_framebuffer_state() | Brian |
2007-10-20 | use combined depth/stencil buffer when possible | Brian |
2007-10-20 | Convert Z/stencil ops to use cached tiles like colors. | Brian |
2007-10-20 | added case for TGSI_OPCODE_END | Brian |
2007-10-19 | get/put_tile_raw() funcs for 16/32bpp surfaces | Brian |
2007-10-19 | added get/put_tile_raw() methods | Brian |
2007-10-19 | don't alloc region in xmesa_surface_alloc(), fixes a mem leak | Brian |
2007-10-19 | disable debug printf | Brian |
2007-10-19 | call Driver.Flush() in _mesa_notifySwapBuffers() | Brian |