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AgeCommit message (Expand)Author
2010-10-08r600g: drop width/height per level storage.Dave Airlie
2010-10-07i965: Normalize cubemap coordinates like is done in the Mesa IR path.Eric Anholt
2010-10-07i965: Disable emitting if () statements on gen6 until we really fix them.Eric Anholt
2010-10-08r600g: add some RG texture format support.Dave Airlie
2010-10-07gles2: Add GL_EXT_texture_format_BGRA8888 supportKristian Høgsberg
2010-10-07gallivm: Vectorize the rho computation.José Fonseca
2010-10-07r600g: fix Z export enable bits.Dave Airlie
2010-10-07r600g: use format from the sampler view not from the texture.Dave Airlie
2010-10-07r600g: fix evergreen interpolation setupAndre Maasikas
2010-10-07st/vega: Fix version check in context creation.Chia-I Wu
2010-10-07targets/egl: Fix linking with libdrm.Chia-I Wu
2010-10-06i965: Fix gen6 pointsize handling to match pre-gen6.Eric Anholt
2010-10-06i965: Don't assume that WPOS is always provided on gen6 in the new FS.Eric Anholt
2010-10-06i965: Add support for gl_FrontFacing on gen6.Eric Anholt
2010-10-06i965: Refactor gl_FrontFacing setup out of general variable setup.Eric Anholt
2010-10-06i965: Gen6's sampler messages are the same as Ironlake.Eric Anholt
2010-10-06i965: Don't do 1/w multiplication in new FS for gen6Eric Anholt
2010-10-06i965: Add some clarification of the WECtrl field.Eric Anholt
2010-10-06i965: Fix botch in the header_present case in the new FS.Eric Anholt
2010-10-06llvmpipe: Cleanup depth-stencil clears.José Fonseca
2010-10-06util: Cleanup util_pack_z_stencil and friends.José Fonseca
2010-10-06gallivm: Compute lod as integer whenever possible.José Fonseca
2010-10-06gallivm: Only apply min/max_lod when necessary.José Fonseca
2010-10-06gallivm: don't apply zero lod_biasKeith Whitwell
2010-10-06gallivm: Combined ifloor & fract helper.José Fonseca
2010-10-06gallivm: Fast implementation of iround(log2(x))José Fonseca
2010-10-06gallivm: Use a faster (and less accurate) log2 in lod computation.José Fonseca
2010-10-06gallivm: Take the type signedness in consideration in round/ceil/floor.José Fonseca
2010-10-06i965: Fix up IF/ELSE/ENDIF for gen6.Eric Anholt
2010-10-06i965: Gen6 no longer has the IFF instruction; always use IF.Eric Anholt
2010-10-06i965: Add back gen6 headerless FB writes to the new FS backend.Eric Anholt
2010-10-06r600g: fix dirty state handlingJerome Glisse
2010-10-06i965: Also do constant propagation for the second operand of CMP.Eric Anholt
2010-10-06i965: Enable the constant propagation code.Eric Anholt
2010-10-06r600g: avoid segfault due to unintialized list pointerJerome Glisse
2010-10-06llvmpipe: Fix sprite coord perspective interpolation of Q.José Fonseca
2010-10-06llvmpipe: Fix perspective interpolation for point sprites.José Fonseca
2010-10-06llvmpipe: Dump a few missing shader key flags.José Fonseca
2010-10-06llvmpipe: make debug_fs_variant respect variant->nr_samplersKeith Whitwell
2010-10-06retrace: Handle clear_render_target and clear_depth_stencil.José Fonseca
2010-10-06r600g: add evergreen stencil support.Dave Airlie
2010-10-05r600g: userspace fence to avoid kernel call for testing bo busy statusJerome Glisse
2010-10-05st/mesa: replace assertion w/ conditional in framebuffer invalidationBrian Paul
2010-10-05r600g: simplify block relocationJerome Glisse
2010-10-05r600g: use dirty list to track dirty blocksBas Nieuwenhuizen
2010-10-05nv50: fix always true conditional in shader optimizationNicolas Kaiser
2010-10-05r600g: improve bo flushingJerome Glisse
2010-10-05r600g: store reloc information in bo structureJerome Glisse
2010-10-05pb: fix numDelayed accountingDave Airlie
2010-10-05r600g: avoid unneeded bo waitDave Airlie