summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2009-02-02gallium: adjust gdi for the latest changesZack Rusin
2009-02-02gallium: remove pipe_buffer from surfacesZack Rusin
this change disassociates, at least from the driver perspective, the surface from buffer. surfaces are technically now views on the textures so make it so by hiding the buffer in the internals of textures.
2009-02-02r300: Add stubs for swtcl immediate emit.Corbin Simpson
2009-02-02r300: fix compiler/linker errorsJoakim Sindholt
2009-02-02r300: Clear up XXX in r300_state.Corbin Simpson
2009-02-02r300: Take care of some XXXes.Corbin Simpson
2009-02-02mesa: fix GLSL issue preventing use of all 16 generic vertex attributesBrian Paul
Only 15 actually worked before since we always reserved generic[0] as an alias for vertex position. The case of vertex attribute 0 is tricky. The spec says that there is no aliasing between generic vertex attributes 0..MAX_VERTEX_ATTRIBS-1 and the conventional attributes. But it also says that calls to glVertexAttrib(0, v) are equivalent to glVertex(v). The distinction seems to be in glVertex-mode versus vertex array mode. So update the VBO code so that if the shader uses generic[0] but not gl_Vertex, route the attribute data set with glVertex() to go to shader input generic[0]. No change needed for the glDrawArrays/Elements() path. This is a potentially risky change so regressions are possible. All the usual tests seem OK though.
2009-02-02glsl: update program->InputsRead when referencing input attributesBrian Paul
This info will be used in the linker for allocating generic vertex attribs.
2009-02-02mesa: fix stand-alone glslcompilerBrian Paul
2009-02-02mesa: make _mesa_fprint_program_opt() non-staticBrian Paul
2009-02-02r300: Move some registers around.Corbin Simpson
This fixes r500 hangs.
2009-02-02i965: Remove brw->attribs now that we can just always look in the GLcontext.Eric Anholt
2009-02-02i965: Delete old metaops code now that there are no remaining consumers.Eric Anholt
2009-02-02intel: replace custom metaops clear with generic.Eric Anholt
No real-world impact on performance seen. Even glxgears seems to be, if anything, happier.
2009-02-02r300, amd: Oops, a couple more API changes.Corbin Simpson
Somehow I forgot to commit these.
2009-02-02dri2: Avoid round-tripping on DRI2GetBuffers for the same set of buffers.Eric Anholt
We only wanted to request when asked for the same set of buffers when a resize has happened. We can just watch the protocol stream for a ConfigureNotify and flag to do it then. This is about a 5% win from doing two glViewport()s per frame in openarena.
2009-02-02xlib: Get conditional compilation of drivers working again.José Fonseca
2009-02-02gdi: Update for wgl st reorg.José Fonseca
2009-02-02scons: Fixups for the introduction of the xlib state_tracker.Michel Dänzer
Not quite working yet; glxinfo complains about glXChooseVisual being undefined.
2009-02-02mesa: move code after decls. Fixes Window build failure.Brian Paul
2009-02-02gallium: Stop relinking drivers and aux librariesJakob Bornecrantz
2009-02-02Merge commit 'origin/gallium-0.2' into gallium-0.2Keith Whitwell
2009-02-02Merge branch 'gallium-wgl-rework' into gallium-0.2Keith Whitwell
Conflicts: src/gallium/state_trackers/wgl/shared/stw_public.h
2009-02-02wgl: Only export the same symbols as Microsoft's opengl32.dll.José Fonseca
Plus the ICD entrypoints.
2009-02-02amd: Fix build errors from rebase.Corbin Simpson
2009-02-01r300: Clean up after rebase.Corbin Simpson
Fix a couple struct members, clear up a few texture lines.
2009-02-01r300: Add u_simple_screen support.Corbin Simpson
2009-02-01r300: Add more rs_state, fix indents on dsa_state.Corbin Simpson
2009-02-01r300: Split rs_state emit into its own function.Corbin Simpson
2009-02-01amd: Add AMD_SOFTPIPE environment option.Corbin Simpson
If set, AMD_SOFTPIPE will make amd switch to softpipe.
2009-02-01r300: Add line stipple state to rs_state.Corbin Simpson
2009-02-01r300: Add cleaned-up clear fallback, sort more regs.Corbin Simpson
2009-02-01r300: Try to fix up RS a bit more.Corbin Simpson
2009-02-01r300: set up r5xx fragment shader; clear still brokenJoakim Sindholt
2009-02-01r300: Unbreak emit, fix up a bunch of little things.Corbin Simpson
2009-02-01r300: attempt at trivial/clear on r5xxJoakim Sindholt
2009-02-01r300: name registers for human readabilityJoakim Sindholt
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2009-02-01r300: Fix a few more registers.Corbin Simpson
2009-02-01Ack, forgot to update the index again.Corbin Simpson
2009-02-01r300: A handful of thingys.Corbin Simpson
2009-02-01r300: Fix small r300_reg typo.Corbin Simpson
2009-02-01r300: Moar RS cleanup.Corbin Simpson
How could I possibly miss these?
2009-02-01r300: Cleanup first part of RS block.Corbin Simpson
Working towards r500-ability.
2009-02-01r300: Clean up PVS upload emits.Corbin Simpson
2009-02-01r300: Add dsa state emit.Corbin Simpson
Seeing a pattern yet?
2009-02-01r300: Add blend color state emit.Corbin Simpson
Slow and steady wins the race. Or something like that.
2009-02-01r300: Count BEGIN_CS, END_CS, warn if count is off.Corbin Simpson
2009-02-01r300: Set up blend state emit, clean up blend registers.Corbin Simpson
Also add at least one missing register to r300_reg.
2009-02-01r300: Add r300_flush.Corbin Simpson
Haha, I always do this.
2009-02-01r300: Deobfuscate a few registers, fix inaccurate variable names.Corbin Simpson
It's not "pipes", it's floating-point vertex processors. Completely different.