Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-02-02 | gallium: adjust gdi for the latest changes | Zack Rusin | |
2009-02-02 | gallium: remove pipe_buffer from surfaces | Zack Rusin | |
this change disassociates, at least from the driver perspective, the surface from buffer. surfaces are technically now views on the textures so make it so by hiding the buffer in the internals of textures. | |||
2009-02-02 | r300: Add stubs for swtcl immediate emit. | Corbin Simpson | |
2009-02-02 | r300: fix compiler/linker errors | Joakim Sindholt | |
2009-02-02 | r300: Clear up XXX in r300_state. | Corbin Simpson | |
2009-02-02 | r300: Take care of some XXXes. | Corbin Simpson | |
2009-02-02 | mesa: fix GLSL issue preventing use of all 16 generic vertex attributes | Brian Paul | |
Only 15 actually worked before since we always reserved generic[0] as an alias for vertex position. The case of vertex attribute 0 is tricky. The spec says that there is no aliasing between generic vertex attributes 0..MAX_VERTEX_ATTRIBS-1 and the conventional attributes. But it also says that calls to glVertexAttrib(0, v) are equivalent to glVertex(v). The distinction seems to be in glVertex-mode versus vertex array mode. So update the VBO code so that if the shader uses generic[0] but not gl_Vertex, route the attribute data set with glVertex() to go to shader input generic[0]. No change needed for the glDrawArrays/Elements() path. This is a potentially risky change so regressions are possible. All the usual tests seem OK though. | |||
2009-02-02 | glsl: update program->InputsRead when referencing input attributes | Brian Paul | |
This info will be used in the linker for allocating generic vertex attribs. | |||
2009-02-02 | mesa: fix stand-alone glslcompiler | Brian Paul | |
2009-02-02 | mesa: make _mesa_fprint_program_opt() non-static | Brian Paul | |
2009-02-02 | r300: Move some registers around. | Corbin Simpson | |
This fixes r500 hangs. | |||
2009-02-02 | i965: Remove brw->attribs now that we can just always look in the GLcontext. | Eric Anholt | |
2009-02-02 | i965: Delete old metaops code now that there are no remaining consumers. | Eric Anholt | |
2009-02-02 | intel: replace custom metaops clear with generic. | Eric Anholt | |
No real-world impact on performance seen. Even glxgears seems to be, if anything, happier. | |||
2009-02-02 | r300, amd: Oops, a couple more API changes. | Corbin Simpson | |
Somehow I forgot to commit these. | |||
2009-02-02 | dri2: Avoid round-tripping on DRI2GetBuffers for the same set of buffers. | Eric Anholt | |
We only wanted to request when asked for the same set of buffers when a resize has happened. We can just watch the protocol stream for a ConfigureNotify and flag to do it then. This is about a 5% win from doing two glViewport()s per frame in openarena. | |||
2009-02-02 | xlib: Get conditional compilation of drivers working again. | José Fonseca | |
2009-02-02 | gdi: Update for wgl st reorg. | José Fonseca | |
2009-02-02 | scons: Fixups for the introduction of the xlib state_tracker. | Michel Dänzer | |
Not quite working yet; glxinfo complains about glXChooseVisual being undefined. | |||
2009-02-02 | mesa: move code after decls. Fixes Window build failure. | Brian Paul | |
2009-02-02 | gallium: Stop relinking drivers and aux libraries | Jakob Bornecrantz | |
2009-02-02 | Merge commit 'origin/gallium-0.2' into gallium-0.2 | Keith Whitwell | |
2009-02-02 | Merge branch 'gallium-wgl-rework' into gallium-0.2 | Keith Whitwell | |
Conflicts: src/gallium/state_trackers/wgl/shared/stw_public.h | |||
2009-02-02 | wgl: Only export the same symbols as Microsoft's opengl32.dll. | José Fonseca | |
Plus the ICD entrypoints. | |||
2009-02-02 | amd: Fix build errors from rebase. | Corbin Simpson | |
2009-02-01 | r300: Clean up after rebase. | Corbin Simpson | |
Fix a couple struct members, clear up a few texture lines. | |||
2009-02-01 | r300: Add u_simple_screen support. | Corbin Simpson | |
2009-02-01 | r300: Add more rs_state, fix indents on dsa_state. | Corbin Simpson | |
2009-02-01 | r300: Split rs_state emit into its own function. | Corbin Simpson | |
2009-02-01 | amd: Add AMD_SOFTPIPE environment option. | Corbin Simpson | |
If set, AMD_SOFTPIPE will make amd switch to softpipe. | |||
2009-02-01 | r300: Add line stipple state to rs_state. | Corbin Simpson | |
2009-02-01 | r300: Add cleaned-up clear fallback, sort more regs. | Corbin Simpson | |
2009-02-01 | r300: Try to fix up RS a bit more. | Corbin Simpson | |
2009-02-01 | r300: set up r5xx fragment shader; clear still broken | Joakim Sindholt | |
2009-02-01 | r300: Unbreak emit, fix up a bunch of little things. | Corbin Simpson | |
2009-02-01 | r300: attempt at trivial/clear on r5xx | Joakim Sindholt | |
2009-02-01 | r300: name registers for human readability | Joakim Sindholt | |
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> | |||
2009-02-01 | r300: Fix a few more registers. | Corbin Simpson | |
2009-02-01 | Ack, forgot to update the index again. | Corbin Simpson | |
2009-02-01 | r300: A handful of thingys. | Corbin Simpson | |
2009-02-01 | r300: Fix small r300_reg typo. | Corbin Simpson | |
2009-02-01 | r300: Moar RS cleanup. | Corbin Simpson | |
How could I possibly miss these? | |||
2009-02-01 | r300: Cleanup first part of RS block. | Corbin Simpson | |
Working towards r500-ability. | |||
2009-02-01 | r300: Clean up PVS upload emits. | Corbin Simpson | |
2009-02-01 | r300: Add dsa state emit. | Corbin Simpson | |
Seeing a pattern yet? | |||
2009-02-01 | r300: Add blend color state emit. | Corbin Simpson | |
Slow and steady wins the race. Or something like that. | |||
2009-02-01 | r300: Count BEGIN_CS, END_CS, warn if count is off. | Corbin Simpson | |
2009-02-01 | r300: Set up blend state emit, clean up blend registers. | Corbin Simpson | |
Also add at least one missing register to r300_reg. | |||
2009-02-01 | r300: Add r300_flush. | Corbin Simpson | |
Haha, I always do this. | |||
2009-02-01 | r300: Deobfuscate a few registers, fix inaccurate variable names. | Corbin Simpson | |
It's not "pipes", it's floating-point vertex processors. Completely different. |