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AgeCommit message (Expand)Author
2010-08-27gallium: Remove unnecessary header from p_shader_tokens.h.Vinson Lee
2010-08-27tgsi: Include missing header in tgsi_parse.h.Vinson Lee
2010-08-27tgsi: Include missing header in tgsi_info.h.Vinson Lee
2010-08-27tgsi: Include missing header in tgsi_dump.h.Vinson Lee
2010-08-27gallium: Remove unnecessary header from p_format.h.Vinson Lee
2010-08-27graw: Include missing header in graw.h.Vinson Lee
2010-08-27r300g: Include missing header in r300_texture.h.Vinson Lee
2010-08-26Fix typo in function name "shading_laguage_version".Kenneth Graunke
2010-08-27Revert "r600g: simplify states"Dave Airlie
2010-08-27r600g: add initial if/else/endif supportDave Airlie
2010-08-27r600g: optimise op2 and swapped op2 emission.Dave Airlie
2010-08-27r600g: add exp support in theory.Dave Airlie
2010-08-27r600g: add DPH support.Dave Airlie
2010-08-26i965: Add preliminary support for uniforms to the new FS backend.Eric Anholt
2010-08-26i965: Abort on gl_FragDepth in the new FS backend for now.Eric Anholt
2010-08-26i965: Fix up and actually enable the NewShader and NewShaderProgram hooks.Eric Anholt
2010-08-26i965: Hack in avoidance of c++ reserved keyword in libdrm.Eric Anholt
2010-08-26i965: Add GLSL IR-level source annotation and comments to new FS debug.Eric Anholt
2010-08-26i965: Use the implied move in brw_math() in the new FS.Eric Anholt
2010-08-26i965: Add support for in varyings to the new FS codegen.Eric Anholt
2010-08-26i965: Start building the codegen visitor.Eric Anholt
2010-08-26i965: Start building direct GLSL2 IR to 965 assembly codegen.Eric Anholt
2010-08-26i965: Add new pass to split vectors into scalar variablesEric Anholt
2010-08-26i965: Add a pass for the FS to reduce vector expressions down to scalar.Eric Anholt
2010-08-26i965: Start building 965 FS backend.Eric Anholt
2010-08-26llvmpipe: fix PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS queryBrian Paul
2010-08-26graw: Add copyright headers to the interfaces.José Fonseca
2010-08-26ir_to_mesa: Don't assume that an ir_dereference_array is of a variable.Eric Anholt
2010-08-26glsl: Add a quick hack to constant folding to reduce duplicated work.Eric Anholt
2010-08-26st/mesa: Remove unnecessary header.Vinson Lee
2010-08-26scons: Fix inverted logic.José Fonseca
2010-08-26scons: Add glsl_symbol_table.cppJosé Fonseca
2010-08-26i965: Add support for destination RelAddr writes in the VS.Eric Anholt
2010-08-26i965: Fix the test for variable indexing of shader inputs.Eric Anholt
2010-08-26glsl2: Remove a couple FINISHME comments that have already been resolvedIan Romanick
2010-08-26glsl: Move built-ins to live beyond the global scope.Kenneth Graunke
2010-08-26glsl: Move is_built_in flag from ir_function_signature to ir_function.Kenneth Graunke
2010-08-26glsl: Refactor variable declaration handling.Kenneth Graunke
2010-08-26glsl: Don't add overloads to existing structure constructors.Kenneth Graunke
2010-08-26glsl: Remove name_declared_this_scope check when adding functions.Kenneth Graunke
2010-08-26glsl: Use a single shared namespace in the symbol table.Kenneth Graunke
2010-08-26st/mesa: add missing packed depth/stencil formats in st_format_datatype()Brian Paul
2010-08-26mesa: fix mixed-up function call nameBrian Paul
2010-08-26mesa: Identify packed depth/stencil buffers using the Format field.Nick Bowler
2010-08-26intel: Merge identical cases in switch statement.Nick Bowler
2010-08-26r600: fix vertex buffer size calculationAndre Maasikas
2010-08-26graw: Undo late loading of graw drivers.José Fonseca
2010-08-26st/mesa: Fix glEGLImageTargetTexture2DOES.Chia-I Wu
2010-08-26st/egl: Add support for EGL_MESA_image_drm.Chia-I Wu
2010-08-26st/egl: Add support for EGL_KHR_surfaceless_*.Chia-I Wu