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AgeCommit message (Expand)Author
2010-06-05st/mesa: fix bug in depthstencil optimizing clear logicRoland Scheidegger
2010-06-05llvmpipe: handle PIPE_CAP_TEXTURE_SWIZZLE queryRoland Scheidegger
2010-06-05llvmpipe: Expose PIPE_CAP_TEXTURE_SWIZZLE.José Fonseca
2010-06-05i915: Only emit a MI_FLUSH when the drawing rectangle offset changes.Chris Wilson
2010-06-05i915: Fix off-by-one for drawing rectangle.Chris Wilson
2010-06-05i915: Inhibit render cache flush when changing drawing rectangle offset.Chris Wilson
2010-06-05mesa/st: add support for EXT_texture_swizzle.Dave Airlie
2010-06-05r300/compiler: implement SIN+COS+SCS for vertex shadersMarek Olšák
2010-06-05r300/compiler: implement SNE unwound for r3xx VS, natively for r5xx VSMarek Olšák
2010-06-05r300/compiler: implement SEQ unwound for r3xx VS, natively for r5xx VSMarek Olšák
2010-06-05r300/compiler: implement SFL for vertex shadersMarek Olšák
2010-06-04vbo: misc clean-upsBrian Paul
2010-06-04i915g: Rename winsys c file.Vinson Lee
2010-06-04llvmpipe: new -s option to run single testBrian Paul
2010-06-04i915: Don't use XRGB8888 on 830 and 845.Eric Anholt
2010-06-04i915: Clamp minimum lod to maximum texture level too.Eric Anholt
2010-06-04intel: Fix intel_compressed_num_bytes for FXT1 after I broke it.Eric Anholt
2010-06-04glsl: Recject rect samplers when GL_ARB_texture_rectangle is disabledKristian Høgsberg
2010-06-04llvmpipe: Do unswizzling in parallel when flushing for transfers.José Fonseca
2010-06-04st/egl: Fix compiler warnings.Chia-I Wu
2010-06-04st/egl: Move sw screen creation to native helper.Chia-I Wu
2010-06-04r600g: implement clear_{render_target, depth_stencil}, resource_copy_regionMarek Olšák
2010-06-04r600g: make blit functions static (private)Marek Olšák
2010-06-04r600g: use cast wrappersMarek Olšák
2010-06-03r600g: Move declaration before code.Vinson Lee
2010-06-03util: Remove unnecessary header.Vinson Lee
2010-06-03nv50: Remove unnecessary header.Vinson Lee
2010-06-03svga: Remove unnecessary header.Vinson Lee
2010-06-03llvmpipe: Fix uninitialized variable on non-debug builds.Vinson Lee
2010-06-03r600g: added code for depthtestingBas Nieuwenhuizen
2010-06-03r600g: adapt to interface changesRoland Scheidegger
2010-06-03Merge branch 'gallium-newclear'Roland Scheidegger
2010-06-03gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencilRoland Scheidegger
2010-06-01gallium: Don't depend directly on staging dir in Xorg template makefileJakob Bornecrantz
2010-06-03tgsi: we don't support indirect input/output registers in SSE codegen yetBrian Paul
2010-06-03tgsi: whitespace cleanupBrian Paul
2010-06-03gallium: add interpolation parameter to simple shader functionsBrian Paul
2010-06-01gallium: Don't always copy the dri driver to the staging dirJakob Bornecrantz
2010-06-01gallium: Create a Xorg driver template MakefileJakob Bornecrantz
2010-06-03util/u_debug: use MAX2 macroBrian Paul
2010-06-03llvmpipe: Number shaders/variants for more reproducible function names in the...José Fonseca
2010-06-03gallivm: Register the JIT engine with oprofile on debug/profile builds.José Fonseca
2010-06-03gallivm: Factor out the quad derivative code into a single place. Fix ddy.José Fonseca
2010-06-03r300g: use util/u_debugJoakim Sindholt
2010-06-03gallium: silence all debug_named_value related warningsJoakim Sindholt
2010-06-03util/u_debug: add description field to debug_named_valueJoakim Sindholt
2010-06-03scons: Handle Python OSError exception when missing libdrm_radeon.Vinson Lee
2010-06-03r300/compiler: print opcode names instead of numbersMarek Olšák
2010-06-03r300g: set the minimum texture stride to 64 bytes on RS600, RS690, and RS740Marek Olšák
2010-06-02dri/swrast: Remove unnecessary header.Vinson Lee