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AgeCommit message (Expand)Author
2009-06-17GLX: attempt to fix glean makeCurrent test cases.Brian Paul
2009-06-17wgl: Factor out some repetitive code into inline functions.José Fonseca
2009-06-16i965: fix bugs in projective texture coordinatesBrian Paul
2009-06-16softpipe: fix out of bounds quad rasterization bugBrian Paul
2009-06-16mesa: fix incorrect viewport clamping in _mesa_set_viewport()Brian Paul
2009-06-16mesa: fix REMAINDER() macroBrian Paul
2009-06-16gallium: Avoid atomic ops / locking when src is dst.José Fonseca
2009-06-15intel: Release fb backing regions in intelDestroyBuffer()Shuang He
2009-06-15python/tests: Add is_depth_stencil_format utility function.José Fonseca
2009-06-15python/tests: Cleanup texture_sample.José Fonseca
2009-06-15mesa: Always return a value.José Fonseca
2009-06-15mesa: Use appropriate float/integer types.José Fonseca
2009-06-15mesa: Use type modifier for float constants.José Fonseca
2009-06-15mesa: Use integer type with appropriate sign.José Fonseca
2009-06-15rtasm: Use 32bit constant.José Fonseca
2009-06-15gallium: Ensure assert macro is defined before being used in p_thread.hJosé Fonseca
2009-06-15softpipe: Fix softpipe_is_texture_referenced.José Fonseca
2009-06-15dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for depth...Thomas Hellstrom
2009-06-15gallium: Fix segfault and valgrind error introduced with commit 3f2e006b75970...Thomas Hellstrom
2009-06-12mesa: Enable uploads of only depth to z24s8 texturesJakob Bornecrantz
2009-06-11mesa: rework vertex shader output / fragment shader input attribute matchingBrian Paul
2009-06-11mesa: add default function for ctx->Driver.CheckQuery() hookBrian Paul
2009-06-11python/retrace: Show the contents of the depth/stencil and surfaces before/af...José Fonseca
2009-06-11python/retrace: Interpret is_texture_referenced/is_buffer_referenced.José Fonseca
2009-06-11wgl: Fix prototype.José Fonseca
2009-06-11mesa: Use new pf_is_depth_and_stencil inline.José Fonseca
2009-06-11gallium: New pf_is_depth_and_stencil / pf_is_depth_or_stencil inlines.José Fonseca
2009-06-11mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.José Fonseca
2009-06-11mesa: Remove dead code.José Fonseca
2009-06-11st/mesa: fix typo s/BFC0/BFC1/Brian Paul
2009-06-11vbo: fix assertion, #define IMM_BUFFER_NAMEBrian Paul
2009-06-11python/tests: Test sampling from a depth texture.José Fonseca
2009-06-11mesa: Only do read write when we don't have a depth value to writeJakob Bornecrantz
2009-06-11mesa: Take the format from the right structure.José Fonseca
2009-06-11meas: Use a read/write transfer when writing stencil component, but not touch...José Fonseca
2009-06-10mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.José Fonseca
2009-06-10mesa: Fix typo in bitmask.José Fonseca
2009-06-10mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.José Fonseca
2009-06-10glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul
2009-06-10glsl: Handle continuation characters in preprocessor.Brian Paul
2009-06-10swrast: fix state validation bug for changing program constantsBrian Paul
2009-06-10glsl: Fix symbol replacement handling in preprocessor.Brian Paul
2009-06-10mesa: disable texture unit error check in _mesa_MatrixMode()Brian Paul
2009-06-10util: Single precision constants.José Fonseca
2009-06-10mesa: Single precision constants.José Fonseca
2009-06-10mesa: Pure software accum buffer.José Fonseca
2009-06-10gallium: Shorthand functions for computing stride and sizes for a rect.José Fonseca
2009-06-09mesa/st: fix tracking of mapped buffer rangesKeith Whitwell
2009-06-09stw: ignore swapbuffer requests on singlebufferKeith Whitwell
2009-06-09glsl: Expand nested preprocessor macros.Brian Paul