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2010-12-22st/egl: Assorted fixes for dri2_display_get_configs.Chia-I Wu
Set window_bit only when the visual id is greater than zero. Correct visual types. Skip slow configs as they are not relevant. Finally, do not return duplicated configs.
2010-12-22r600g: remove useless switch statementsAlex Deucher
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2010-12-22st/egl: Fix eglCopyBuffers.Chia-I Wu
Flush before presenting.
2010-12-22st/egl: Plug pbuffer leaks.Chia-I Wu
Unreference validated resources or remove unnecessary validations.
2010-12-22st/egl: Allow single-buffered pixmaps.Chia-I Wu
All single-buffered configs were ignored before to make sure EGL_RENDER_BUFFER is settable for window surfaces. It is better to allow single-buffered configs and set EGL_WINDOW_BIT only for double-buffered ones. This way there can be single-buffered pixmaps.
2010-12-22r600g: drop unused code in evergreen.Dave Airlie
this code was pretty much duplicated, thanks to Henri Verbeet on irc for pointing it out. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-12-22st/egl: Remove native_config::samples.Chia-I Wu
Multisample buffers are never requested.
2010-12-22st/egl: Remove native_config::slow_config.Chia-I Wu
In direct rendering scenario, it is not needed until an EGLDisplay can support both HW and SW pipe screens.
2010-12-22st/egl: Remove unnecessary egl_g3d_find_pixmap_config.Chia-I Wu
It was used to find a compatible config for a given pixmap. Now that a config is optional for pixmap surface creation, the function is not needed.
2010-12-22st/egl: Make config optional for create_pixmap_surface.Chia-I Wu
eglCopyBuffers or EGL_KHR_image_pixmap require creating a pixmap surface without a config. Make it just work without relying on is_pixmap_supported.
2010-12-22r600g: fix evergreen segfaults.Dave Airlie
evergreen was crashing running even gears here. This is a 7.10 candidate if its broken the same. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-12-22r300g: fix precision issues with B10G10R10A2Marek Olšák
2010-12-22r300g: support B10G10R10A2 render targets only with DRM 2.8.0 or later versionsMarek Olšák
2010-12-21i965: Avoid using float type for raw moves, to work around SNB issue.Eric Anholt
The SNB alt-mode math does the denorm and inf reduction even for a "raw MOV" like we do for g0 message header setup, where we are moving values that aren't actually floats. Just use UD type, where raw MOVs really are raw MOVs. Fixes glxgears since c52adfc2e1d130effea940e75690897eb5d3ceaa, but no piglit tests had regressed(!)
2010-12-21r600g: avoid segfaultJerome Glisse
Candidates 7.10 Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-12-21intel: Check for unsupported texture when finishing using as a render targetChris Wilson
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32541 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2010-12-21st/mesa: Clean up header file inclusion in st_format.h.Vinson Lee
2010-12-21st/mesa: Clean up header file inclusion in st_draw.h.Vinson Lee
2010-12-16nvfx: fix fragprog word swapping on big-endian machinesBen Skeggs
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2010-12-15gallium: properly check for src->dst blit compatibilitiesJerome Glisse
Spotted by Christoph Bumiller & Jose Fonseca Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-12-15r600g: fix pow(0, 0) evaluating to NaNFredrik Höglund
We have to use the non-IEEE compliant version of MUL here, since log2(0) is -inf, and 0 * -inf is NaN in IEEE arithmetic. candidates for 7.10 branch
2010-12-15r600g: need to reference upload buffer as the might still live accross flushJerome Glisse
Can't get away from referencing upload buffer as after flush a vertex buffer using the upload buffer might still be active. Likely need to simplify the pipe_refence a bit so we don't waste so much cpu time in it. candidates for 7.10 branch Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-12-14st/mesa: fix incorrect prev pointer in destroy_program_variants()Brian Paul
2010-12-14softpipe: do texture swizzle during texture samplingBrian Paul
Instead of when we read texture tiles. Now swizzling happens after the shadow depth compare step. This fixes the piglit glsl-fs-shadow2d* tests (except for proj+bias because of a GLSL bug).
2010-12-14mesa: more program debug codeBrian Paul
2010-12-14tgsi: document texture opcodesBrian Paul
2010-12-14glsl: new glsl_strtod() wrapper to fix decimal point interpretationBrian Paul
We always want to use '.' as the decimal point. See http://bugs.freedesktop.org/show_bug.cgi?id=24531 NOTE: this is a candidate for the 7.10 branch.
2010-12-14gallivm: do texture swizzle after shadow compareBrian Paul
We need to swizzle after the shadow comparison so that the GL_DEPTH_MODE functionality is handled properly. This fixes all the piglit glsl-fs-shadow2d*.shader_test cases, except for glsl-fs-shadow2dproj-bias.shader_test which fails because of a bug in the GLSL compiler (fd.o 32395).
2010-12-14st/mesa: rename the varient release functionsBrian Paul
2010-12-14r600g: fix segfault when translating vertex bufferJerome Glisse
Note the support for non float vertex draw likely regressed need to find what we want to do there. candidates for 7.10 branches Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-12-14mesa: Clean up header file inclusion in prog_optimize.h.Vinson Lee
2010-12-14mesa: Clean up header file inclusion in prog_cache.h.Vinson Lee
2010-12-14mesa: Clean up header file inclusion in nvvertparse.h.Vinson Lee
2010-12-13i965: Add support for using the BLT ring on gen6.Eric Anholt
2010-12-13i965: Improve the hacks for ARB_fp scalar^scalar POW on gen6.Eric Anholt
This is still awful, but my ability to care about reworking the old backend so we can just get a temporary value into a POW is awfully low since the new backend does this all sensibly. Fixes: fp1-LIT test 1 fp1-LIT test 3 (case x < 0) fp1-POW test (exponentiation) fp-lit-mask
2010-12-13st/mesa: 80-columns wrapping, whitespace fixes in st_cb_bitmap.cBrian Paul
2010-12-13st/mesa: add geom program code in destroy_program_variants()Brian Paul
2010-12-13st/mesa: program struct commentsBrian Paul
2010-12-13st/mesa: use st_fragment_program() instead of castBrian Paul
2010-12-13st/mesa: rename variableBrian Paul
2010-12-13st/mesa: minor re-indentingBrian Paul
2010-12-13st/mesa: make st_delete_program() staticBrian Paul
2010-12-13st/mesa: add comments, fix formatting in st_cb_program.cBrian Paul
2010-12-13Squashed commit of the following (st-mesa-per-context-shaders branch):Brian Paul
commit 4f106f44a32eaddb6cf3fea6ba5ee9787bff609a Author: Brian Paul <brianp@vmware.com> Date: Mon Dec 13 14:06:08 2010 -0700 st/mesa: reorganize vertex program translation code Now it looks like the fragment and geometry program code. Also remove the serial number fields from programs. It was used to determine when new translations were needed. Now the variant key is used for that. And the st_program_string_notify() callback removes all variants when the program's code is changed. commit e12d6791c5e4bff60bb2e6c04414b1b4d1325f3e Author: Brian Paul <brianp@vmware.com> Date: Mon Dec 13 13:38:12 2010 -0700 st/mesa: implement geometry shader varients Only needed in order to support per-context gallium shaders. commit c5751c673644808ab069259a852f24c4c0e92b9d Author: Brian Paul <brianp@vmware.com> Date: Sun Dec 12 15:28:57 2010 -0700 st/mesa: restore glDraw/CopyPixels using new fragment program variants Clean up the logic for fragment programs for glDraw/CopyPixels. We now generate fragment program variants for glDraw/CopyPixels as needed which do texture sampling, pixel scale/bias, pixelmap lookups, etc. commit 7b0bb99bab6547f503a0176b5c0aef1482b02c97 Author: Brian Paul <brianp@vmware.com> Date: Fri Dec 10 17:03:23 2010 -0700 st/mesa: checkpoint: implement fragment program variants The fragment programs variants are per-context, as the vertex programs. NOTE: glDrawPixels is totally broken at this point. commit 2cc926183f957f8abac18d71276dd5bbd1f27be2 Author: Brian Paul <brianp@vmware.com> Date: Fri Dec 10 14:59:32 2010 -0700 st/mesa: make vertex shader variants per-context Gallium shaders are per-context but OpenGL shaders aren't. So we need to make a different variant for each context. During context tear-down we need to walk over all shaders/programs and free all variants for the context being destroyed.
2010-12-13mesa, st/mesa: disable GL_ARB_geometry_shader4Brian Paul
The new GLSL compiler doesn't support geom shaders yet so disable the GL_ARB_geometry_shader4 extension. Undo this when geom shaders work again. NOTE: This is a candidate for the 7.10 branch.
2010-12-13ir_to_mesa: Don't generate swizzles for record derefs of non-scalar/vectorsIan Romanick
This is the same as what the array dereference handler does. Fixes piglit test glsl-link-struct-array (bugzilla #31648). NOTE: This is a candidate for the 7.9 and 7.10 branches.
2010-12-13linker: Allow built-in arrays to have different sizes between shader stagesIan Romanick
Fixes pitlit test glsl-link-varying-TexCoord (bugzilla #31650).
2010-12-13i965: Fix gl_FragCoord.z setup on gen6.Eric Anholt
Fixes glsl-bug-22603.
2010-12-13i956: Fix the old FP path fragment position setup on gen6.Eric Anholt
Fixes fp-arb-fragment-coord-conventions-none
2010-12-13i965: Fix ARL to work on gen6.Eric Anholt
RNDD isn't one of the instructions that can do conversion from execution type to destination type. Fixes glsl-vs-arrays-3.