summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
2010-10-13Get rid of GL/internal/glcore.hKristian Høgsberg
2010-10-13gallivm: only use lp_build_conv 4x4f -> 1x16 ub fastpath with sse2Roland Scheidegger
2010-10-13r600g: fix stencil export for evergreen harderDave Airlie
2010-10-13r600g: fix relative addressing when splitting constant accessesStephan Schmid
2010-10-13r600g: add missing eg reg definitionDave Airlie
2010-10-13r600g: evergreen add stencil export bitDave Airlie
2010-10-13r600g: use blitter for hw copy regionDave Airlie
2010-10-13r600g: drop all use of unsigned longDave Airlie
2010-10-13r600g: fix transfer stride.Dave Airlie
2010-10-13r600g: remove bpt and start using pitch_in_bytes/pixels.Dave Airlie
2010-10-13r600g: rename pitch in texture to pitch_in_bytesDave Airlie
2010-10-13r600g: use common texture object create functionDave Airlie
2010-10-13r600g: split out miptree setup like r300gDave Airlie
2010-10-13r600g: add copy into tiled textureDave Airlie
2010-10-13r600g: the vs/ps const arrays weren't actually being used.Dave Airlie
2010-10-13r600g: reduce size of context structure.Dave Airlie
2010-10-12tdfx: Silence unused variable warning on non-debug builds.Vinson Lee
2010-10-13r600g: store samplers/views across blit when we need to modify themDave Airlie
2010-10-13r600g: fix scissor/cliprect confusionDave Airlie
2010-10-13r600g: fix depth0 settingDave Airlie
2010-10-12r300: Silence uninitialized variable warning.Vinson Lee
2010-10-12mesa: reformatting, comments, code movementBrian Paul
2010-10-12draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELSBrian Paul
2010-10-12gallivm: remove newlinesBrian Paul
2010-10-13gallivm: fix different handling of [non]normalized coords in linear soa pathRoland Scheidegger
2010-10-12mesa: remove assertion w/ undeclared variable texelBytesBrian Paul
2010-10-13st/mesa: enable stencil shader export extension if supportedDave Airlie
2010-10-13glsl: add support for shader stencil exportDave Airlie
2010-10-13r600g: add shader stencil export support.Dave Airlie
2010-10-13r600g: add support for S8, X24S8 and S8X24 sampler formats.Dave Airlie
2010-10-13st/mesa: use shader stencil export to accelerate shader drawpixels.Dave Airlie
2010-10-13st/mesa: add option to choose a texture format that we won't render to.Dave Airlie
2010-10-13softpipe: add support for shader stencil export capabilityDave Airlie
2010-10-13mesa: improve texstore for 8/24 formats and add texstore for S8.Dave Airlie
2010-10-13mesa: add support for FRAG_RESULT_STENCIL.Dave Airlie
2010-10-13gallium/util: add S8 tile sampling support.Dave Airlie
2010-10-13gallium/format: add X32_S8X24_USCALED format.Dave Airlie
2010-10-13gallium/format: add support for X24S8 and S8X24 formats.Dave Airlie
2010-10-13gallium/tgsi: add support for stencil writes.Dave Airlie
2010-10-12i965: Don't rebase the index buffer to min 0 if any arrays are in VBOs.Eric Anholt
2010-10-12intel: Allow CopyTexSubImage to InternalFormat 3/4 textures, like RGB/RGBA.Eric Anholt
2010-10-12i965: Fix missing "break;" in i2b/f2b, and missing AND of CMP result.Eric Anholt
2010-10-12glsl: Fix incorrect assertionIan Romanick
2010-10-12mesa: Validate assembly shaders when GLSL shaders are usedIan Romanick
2010-10-12llvmpipe: make sure intrinsics code is guarded with PIPE_ARCH_SSEKeith Whitwell
2010-10-12st/xorg: Fix typoThomas Hellstrom
2010-10-12ir_to_mesa: assorted clean-ups, const qualifiers, new commentsBrian Paul
2010-10-12gallivm: Name anonymous union.José Fonseca
2010-10-12st/xlib: add some commentsBrian Paul
2010-10-12glsl2: fix signed/unsigned comparison warningBrian Paul