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2010-12-09i965: Clean up VS constant buffer location setup.Eric Anholt
2010-12-09i965: Fix VS constants regression pre-gen6.Eric Anholt
Last minute change for gen6 with 0 used params dropped the multiply.
2010-12-09llvmpipe: Plug fence leaks.José Fonseca
2010-12-09nvc0: call grobj_alloc for all used classesChristoph Bumiller
Only doing this to notify the DRM that we need a PGRAPH context, nvc0 hardware doesn't use actual grobjs anymore.
2010-12-09mesa: allow GLfixed arrays for OpenGL ES 2.0Shuang He
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-12-09nvc0: write texture address to TIC with a RELOCChristoph Bumiller
Direct access to the bo address requires an API change.
2010-12-09nvc0: use tile flags in a way compatible with nouveauChristoph Bumiller
2010-12-09nvc0: buffer suballocation with a primitive slab allocatorChristoph Bumiller
2010-12-09nvc0: generate shader header for geometry programsChristoph Bumiller
2010-12-09nvc0: fix immediate arg for SHL/SHRChristoph Bumiller
2010-12-09nvc0: index buffers are backChristoph Bumiller
Probably because long methods are gone index buffers must be explicit again.
2010-12-09nvc0: upload constants with m2mf for the time beingChristoph Bumiller
I get mysterious lockups with the dedicated CB upload ...
2010-12-09mesa: Fix glTexCoordPointer with type GL_FIXED.Chia-I Wu
GL_FIXED is also a legal type for glTexCoordPointer.
2010-12-09mesa: Fix GL_FIXED arrays.Chia-I Wu
It is broken since 433e5e6defc85d8b1d6262aff990e3f5a8b37027.
2010-12-09nvc0: support primitive restartChristoph Bumiller
2010-12-09nvc0: rcp f32 also supports neg and abs modifiersChristoph Bumiller
2010-12-08i965: Drop push-mode reladdr constant loading and always use constant_map.Eric Anholt
This eases the gen6 implementation, which can only handle up to 32 registers of constants, while likely not penalizing real apps using reladdr since all of those I've seen also end up hitting the pull constant buffer. On gen6, the constant map means that simple NV VPs fit under the 32-reg limit and now succeed. Fixes around 10 testcases.
2010-12-09radeon: bump mip tree levels to 15Alex Deucher
I forgot to bump this when I bumped the tex levels.
2010-12-08mesa: simplify target checking for TexImage functionsBrian Paul
2010-12-08mesa: revamp error checking for compressed texture imagesBrian Paul
Simplify some code, remove unneeded checks, etc.
2010-12-08glsl: In ast_to_hir, check sampler array indexingChad Versace
Raise error if a sampler array is indexed with a non-constant expression. From section 4.1.7 of the GLSL 1.30 spec: "Samplers aggregated into arrays within a shader (using square brackets [ ]) can only be indexed with integral constant expressions [...]."
2010-12-08llvmpipe: enable instanced drawing capBrian Paul
2010-12-08softpipe: enable instanced drawing capBrian Paul
2010-12-08gallivm/llvmpipe: implement system values and instanceIDBrian Paul
2010-12-08st/mesa: translate shader system inputsBrian Paul
2010-12-08draw: setup instance ID for SSE generatorBrian Paul
2010-12-08draw: setup instance ID for VS interpreterBrian Paul
2010-12-08mesa: ir_to_mesa support for system valuesBrian Paul
2010-12-08glsl: add support for system values and GL_ARB_draw_instancedBrian Paul
2010-12-08mesa: program printing for PROGRAM_SYSTEM_VALUEBrian Paul
2010-12-08mesa: add PROGRAM_SYSTEM_VALUE and related tokensBrian Paul
System values are shader inputs which don't necessarily change from vertex to vertex or fragment to fragment. gl_InstanceID and gl_FrontFacing are examples.
2010-12-08tgsi/ppc: add case for system values and assertBrian Paul
2010-12-08tgsi/sse: add support for system valuesBrian Paul
2010-12-08tgsi: new tgsi_shader_info fields for system valuesBrian Paul
2010-12-08tgsi: add support for system values to TGSI interpreterBrian Paul
2010-12-08i965: Drop KIL_NV from the ff/ARB_fp path since it was only used for GLSL.Eric Anholt
2010-12-08i965: Use the new pixel mask location for gen6 ARB_fp KIL instructions.Eric Anholt
Fixes: fp-kil fp-generic/kil-swizzle.
2010-12-08i965: Set the render target index in gen6 fixed-function/ARB_fp path.Eric Anholt
Fixes: fbo-drawbuffers2-blend fbo-drawbuffers2-colormask
2010-12-08i965: Set up the per-render-target blend state on gen6.Eric Anholt
This will let us get EXT_draw_buffers2 blending and colormasking working.
2010-12-08i965: Set up the color masking for the first drawbuffer on gen6.Eric Anholt
Fixes glean/maskedClear
2010-12-08mesa: Do not advertise GL_OES_texture_3D.Chia-I Wu
GL_OES_texture_3D has a GLSL counterpart. Since it is not implemented, GL_OES_texture_3D should not be advertised.
2010-12-08vbo: Fix GLES2 glVertexAttrib.Chia-I Wu
Attribute 0 has no special meaning in GLES2. Add VertexAttrib4f_nopos for that purpose and make _es_VertexAttrib* call the new function. Rename _vbo_* to _es_* to avoid confusion. These functions are only used by GLES, and now some of them (_es_VertexAttrib*) even behave differently than vbo_VertexAttrib*.
2010-12-08vbo: Drop second ATTR macro.Chia-I Wu
There is no need to have a special version of ATTR for !FEATURE_beginend, since 81ccb3e2ce708619f4c23537a237d61bdffdd35f.
2010-12-07mesa: make _mesa_test_proxy_teximage() easier to readBrian Paul
2010-12-07mesa: consolidate glCompressedTexImage1/2/3D() functionsBrian Paul
2010-12-07mesa: consolidate glCopyTexSubImage1/2/3D() functionsBrian Paul
2010-12-07mesa: consolidate glCopyTexImage1/2D() codeBrian Paul
2010-12-07mesa: consolidate the glTexSubImage1/2/3D() functionsBrian Paul
2010-12-07mesa: simplify proxy texture code in texture_error_check()Brian Paul
2010-12-08r300/compiler: remove at least unused immediates if externals cannot be removedMarek Olšák