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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2010-06-30
glsl2: Make function names and variable names be children of the node.
Eric Anholt
2010-06-30
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
Eric Anholt
2010-06-30
llvmpipe: added new lp_memory.[ch] files
Brian Paul
2010-06-30
draw: fix out of memory handling in polygon stipple stage
Brian Paul
2010-06-30
glu: Fix some compiler warnings in libtess
Neil Roberts
2010-06-30
egl: Update MaxSize when a dynamic array is grown.
Chia-I Wu
2010-06-30
egl: Make _eglUnloadDrivers no-op on Windows.
Chia-I Wu
2010-06-30
st/egl: Manually free configs on terminate.
Chia-I Wu
2010-06-30
egl: Store screens in a dynamic array.
Chia-I Wu
2010-06-30
egl: Store configs in a dynamic array.
Chia-I Wu
2010-06-30
egl: Add dynamic array.
Chia-I Wu
2010-06-30
st/vega: Match MALLOC/FREE for vg_shader.
Chia-I Wu
2010-06-30
llvmpipe: Add a new scene state to describe scenes which only have state chan...
José Fonseca
2010-06-30
llvmpipe: Don't reset the bin when there's a zsbuf bound.
José Fonseca
2010-06-30
st/vega: s/free/FREE for matching MALLOC/CALLOC
nobled
2010-06-30
st/xorg: s/free/FREE for matching MALLOC/CALLOC
nobled
2010-06-30
st/egl: Add egl-gdi target.
Chia-I Wu
2010-06-30
mesa: Use fpclassify for GL_OES_query_matrix on OpenBSD and NetBSD.
Chia-I Wu
2010-06-29
mesa: make the arguments in the asm statemants optional
Zack Rusin
2010-06-29
ir_to_mesa: Add support for ir_unop_abs.
Eric Anholt
2010-06-29
ir_to_mesa: Add support for dFdx, dFdy.
Eric Anholt
2010-06-29
ir_to_mesa: Start adding support for texture instructions.
Eric Anholt
2010-06-29
glsl2: Keep the same number of components in implicit conversions.
Kenneth Graunke
2010-06-29
glsl2: Make gl_MaxDrawBuffers available in the vertex shader
Ian Romanick
2010-06-29
glsl2: Make gl_MaxDrawBuffers available in the fragment shader
Ian Romanick
2010-06-29
glsl2: Make gl_FragData be available in GLSL 1.10 too
Ian Romanick
2010-06-29
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
Ian Romanick
2010-06-30
r300g: add workaround for multiple contexts
Marek Olšák
2010-06-30
r300g: move one flush from winsys to the context
Marek Olšák
2010-06-29
llvmpipe: don't crash/assert on out of memory
Brian Paul
2010-06-29
llvmpipe: restore call to lp_setup_update_state()
Brian Paul
2010-06-29
glsl_type: Add _mesa_glsl_release_types to release all type related storage
Ian Romanick
2010-06-29
glsl_type: All glsl_type objects live in their own talloc context
Ian Romanick
2010-06-29
glsl_type: Record type constructors are private
Ian Romanick
2010-06-29
glsl_type: Add get_record_instance method
Ian Romanick
2010-06-29
glsl_type: Vector, matrix, and sampler type constructors are private
Ian Romanick
2010-06-29
glsl_type: Make all static objects be class private
Ian Romanick
2010-06-29
glsl2: Use talloc_strdup when generating constructor temporary names
Ian Romanick
2010-06-29
glsl_type: Remove vector and matrix constructor generators
Ian Romanick
2010-06-29
glsl2: Don't flatten constructor parameters to scalars
Ian Romanick
2010-06-29
glsl2: Always emit matrix constructors inline
Ian Romanick
2010-06-29
glsl2: Always emit vector constructors inline
Ian Romanick
2010-06-29
ir_swizzle: Add new constructor, refactor constructors
Ian Romanick
2010-06-29
glsl2: Update TODO.
Kenneth Graunke
2010-06-29
glsl2: Check for non-void functions that don't have a return statement.
Kenneth Graunke
2010-06-29
glsl2: Reject return types with qualifiers.
Kenneth Graunke
2010-06-29
glsl2: Add a method for querying if an AST type has any qualifiers.
Kenneth Graunke
2010-06-29
glsl2: Check that returned expressions match the function return type.
Kenneth Graunke
2010-06-29
glsl2: Invoke preprocessor before calling the compiler proper
Ian Romanick
2010-06-29
egl: Check for drm winsys not just the driver name
Jakob Bornecrantz
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