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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2010-06-27
r300g: turn rasterizer state into a command buffer
Marek Olšák
2010-06-27
r300g: move emission of the MSPOS regs into the framebuffer state
Marek Olšák
2010-06-27
r300g: turn invariant state into a command buffer
Marek Olšák
2010-06-27
r300g: initialize some crucial state in the first CS
Marek Olšák
2010-06-26
r300g: introduce VAP invariant state
Marek Olšák
2010-06-26
r300g: immediate mode cleanup
Marek Olšák
2010-06-26
r300g: update my notes about fastfill and zbuffer compression
Marek Olšák
2010-06-26
r300g: enum r300_blitter_op is a bitmask
Marek Olšák
2010-06-26
draw: fix build with llvm and make
Marek Olšák
2010-06-26
mesa: Remove unnecessary header.
Vinson Lee
2010-06-26
st/mesa: Remove unnecessary headers.
Vinson Lee
2010-06-26
draw: Remove unnecessary header.
Vinson Lee
2010-06-25
glsl2: Add support for non-float constants in Mesa IR.
Eric Anholt
2010-06-25
glsl2: Take out the spamming of debug flags I'd added.
Eric Anholt
2010-06-25
glsl2: Don't clear swizzles for Mesa IR constants after fetching them.
Eric Anholt
2010-06-25
ir_reader: Free memory for S-Expressions earlier.
Kenneth Graunke
2010-06-25
draw: deleted by mistake
Zack Rusin
2010-06-25
draw: initialize headers in the none post paths as well
Zack Rusin
2010-06-25
glsl2: Start trying to hook up uniforms.
Eric Anholt
2010-06-25
glsl2: Associate the GLenum for the type with builtin GLSL types.
Eric Anholt
2010-06-25
draw: limit the number of vertex shader variants kept around
Zack Rusin
2010-06-25
draw: initialize vertex header
Zack Rusin
2010-06-25
glsl2: Use the parser state as the talloc context for dead code elimination.
Eric Anholt
2010-06-25
glsl2: Emit OPCODE_END at the end of the Mesa program.
Eric Anholt
2010-06-25
glsl2: Hook up constant parameters in ir_to_mesa.
Eric Anholt
2010-06-25
gallium/util: fix pipe_sampler_view_reference() calls
Brian Paul
2010-06-25
glsl2: Set InputsRead and OutputsWritten on the generated programs.
Eric Anholt
2010-06-25
glsl2: Start integrating ir_to_mesa.cpp into shader_api.h
Eric Anholt
2010-06-25
glsl2: Use Mesa types instead of duping them into our program.h.
Eric Anholt
2010-06-25
glsl2: Fix dependencies. (at least partially)
Eric Anholt
2010-06-25
softpipe: rename a var
Brian Paul
2010-06-25
draw: Work around an invalid write.
Chia-I Wu
2010-06-25
mesa: initialize extension string when context is first bound
Brian Paul
2010-06-25
llvmpipe: fix comment typo
Brian Paul
2010-06-25
softpipe: fix comment typo
Brian Paul
2010-06-24
glsl2: Replace the GLSL compiler with the glsl2 project.
Eric Anholt
2010-06-24
glsl2: Wrap includes of C interfaces with extern "C".
Eric Anholt
2010-06-24
glsl2: Remove files that had been imported for standalone.
Eric Anholt
2010-06-24
glsl2: Stop .gitignoring the old standalone build system.
Eric Anholt
2010-06-24
glsl2: Move the Mesa IR codegen into mesa/shader/
Eric Anholt
2010-06-24
Merge branch 'glsl2-head' into glsl2
Eric Anholt
2010-06-24
glsl2: Add a README file for the new compiler.
Eric Anholt
2010-06-24
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
2010-06-24
Make sure that symbols aren't multiply defined in the same scope.
Ian Romanick
2010-06-24
r300g: a couple more chipsets do not have HiZ RAM
Marek Olšák
2010-06-24
gallium/docs: Vertex data formats.
Corbin Simpson
2010-06-24
glhd: Add test for logicop enable.
Corbin Simpson
2010-06-24
gallium/docs: Lops override the rest of the blending state when enabled.
Corbin Simpson
2010-06-24
gallium/docs: updated remaining semantic label docs
Brian Paul
2010-06-24
pipe: Add PIPE_OS_HURD
nobled
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