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# Configuration for Darwin / MacOS X, making dynamic libs
include $(TOP)/configs/default
CONFIG_NAME = darwin
DEFINES = -D_DARWIN_C_SOURCE -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L \
-D_SVID_SOURCE -D_BSD_SOURCE -D_GNU_SOURCE \
-DPTHREADS -DGLX_ALIAS_UNSUPPORTED -DGLX_INDIRECT_RENDERING
# Compiler and flags
CC = gcc
CXX = gcc
CFLAGS = -I/usr/X11/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin $(DEFINES)
CXXFLAGS = -I/usr/X11/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin $(DEFINES)
CFLAGS += $(RC_CFLAGS)
CXXFLAGS += $(RC_CFLAGS)
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
# Library names (actual file names)
GL_LIB_NAME = libGL.dylib
GLU_LIB_NAME = libGLU.dylib
GLUT_LIB_NAME = libglut.dylib
GLW_LIB_NAME = libGLw.dylib
OSMESA_LIB_NAME = libOSMesa.dylib
GL_LIB_DEPS = -L/usr/X11/lib -lX11 -lXext -lm -lpthread
OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL -lGLU -L/usr/X11R6/lib -lX11 -lXmu -lXi -lXext
GLW_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXt $(TOP)/lib/GL.dylib
APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11/lib -lX11 -lXmu -lXt -lXi -lm
# omit glw lib for now:
SRC_DIRS = glx/x11 glu glut/glx mesa
DRIVER_DIRS = osmesa
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