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 | Name
    MESA_release_buffers
Name Strings
    GLX_MESA_release_buffers
Contact
    Brian Paul (brian 'at' mesa3d.org)
Status
    Shipping since Mesa 2.0 in October, 1996.
Version
    Last Modified Date:  8 June 2000
Number
    217
Dependencies
    OpenGL 1.0 or later is required.
    GLX 1.0 or later is required.
Overview
    Mesa's implementation of GLX is entirely implemented on the client side.
    Therefore, Mesa cannot immediately detect when an X window or pixmap is
    destroyed in order to free any ancilliary data associated with the window
    or pixmap.
    The glxMesaReleaseBuffers() function can be used to explicitly indicate
    when the back color buffer, depth buffer, stencil buffer, and/or accum-
    ulation buffer associated with a drawable can be freed.
IP Status
    Open-source; freely implementable.
Issues
    None.
New Procedures and Functions
    Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
New Tokens
    None.
Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
    The function
	Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
    causes all software ancilliary buffers (back buffer, depth, stencil,
    accum, etc) associated with the named drawable to be immediately
    deallocated.  True is returned if <d> is a valid Mesa GLX drawable,
    else False is returned.  After calling glXReleaseBuffersMESA, the
    drawable should no longer be used for GL rendering.  Results of
    attempting to do so are undefined.
GLX Protocol
    None, since this is a client-side operation.
Errors
    None.
New State
    None.
Revision History
    8 June 2000 - initial specification
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