summaryrefslogtreecommitdiff
path: root/docs/relnotes-7.10.1.html
blob: ea605d966ca409457436746ad769f15eb437c47a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
<HTML>

<head>
<TITLE>Mesa Release Notes</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css">
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
</head>

<BODY>

<body bgcolor="#eeeeee">

<H1>Mesa 7.10.1 Release Notes / TBD</H1>

<p>
Mesa 7.10.1 is a bug fix release which fixes bugs found since the 7.10 release.
</p>
<p>
Mesa 7.10.1 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>


<h2>MD5 checksums</h2>
<pre>
4b4cee19f3bf16eb78bd4cc278ccf812  MesaLib-7.10.1.tar.gz
efe8da4d80c2a5d32a800770b8ce5dfa  MesaLib-7.10.1.tar.bz2
0fd2b1a025934de3f8cecf9fb9b57f4c  MesaLib-7.10.1.zip
42beb0f5188d544476c19496f725fa67  MesaGLUT-7.10.1.tar.gz
637bb8a20fdad89f7382b4ea83f896e3  MesaGLUT-7.10.1.tar.bz2
bdbf3ffb2606d6aa8afabb6c6243b91b  MesaGLUT-7.10.1.zip
</pre>


<h2>New features</h2>
<p>None.</p>

<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li>Fix an off-by-one bug in a vsplit assertion.</li>
<li>Fix incorrect handling of <tt>layout</tt> qualifier
with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>

<li>Fix an i965 shader bug where the negative absolute value was generated instead of the absolute value of a negation.</li>

<li>Fix numerous issues handling precision qualifiers in GLSL ES.</li>

<li>Fixed a few GLX protocol encoder bugs (Julien Cristau)</li>

<li>Assorted Gallium llvmpipe driver bug fixes</li>

<li>Assorted Mesa/Gallium state tracker bug fixes</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26795">Bug 26795</a> - gl_FragCoord off by one in Gallium drivers.</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29164">Bug 29164</a> - [GLSL 1.20] invariant variable shouldn't be used before declaration</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29823">Bug 29823</a> - GetUniform[if]v busted</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29927">Bug 29927</a> - [glsl2] fail to compile shader with constructor for array of struct type</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30156">Bug 30156</a> - [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923">Bug 31923</a> - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31925">Bug 31925</a> - [GLSL 1.20] "#pragma STDGL invariant(all)" fail</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32214">Bug 32214</a> - [gles2]no link error happens when missing vertex shader or frag shader</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32375">Bug 32375</a> - [gl gles2] Not able to get the attribute by function glGetVertexAttribfv</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32541">Bug 32541</a> - Segmentation Fault while running an HDR (high dynamic range) rendering demo</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32569">Bug 32569</a> - [gles2] glGetShaderPrecisionFormat not implemented yet</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32695">Bug 32695</a> - [glsl] SIGSEGV glcpp/glcpp-parse.y:833</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32831">Bug 32831</a> - [glsl] division by zero crashes GLSL compiler</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32910">Bug 32910</a> - Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33219">Bug 33219</a> -[GLSL bisected] implicit sized array triggers segfault in ir_to_mesa_visitor::copy_propagate</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33306">Bug 33306</a> - GLSL integer division by zero crashes GLSL compiler</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33308">Bug 33308</a> -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue* ast_jump_statement::hir(exec_list*, _mesa_glsl_parse_state*): Assertion `ret != __null' failed.</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33316">Bug 33316</a> - uniform array will be allocate one line more and initialize it when it was freed will abort</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33386">Bug 33386</a> - Dubious assembler in read_rgba_span_x86.S</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33388">Bug 33388</a> - Dubious assembler in xform4.S</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33433">Bug 33433</a> - Error in x86-64 API dispatch code.</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33507">Bug 33507</a> - [glsl] GLSL preprocessor modulus by zero crash</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33508">Bug 33508</a> - [glsl] GLSL compiler modulus by zero crash</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33916">Bug 33916</a> - Compiler accepts reserved operators % and %=</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34030">Bug 34030</a> - [bisected] Starcraft 2: some effects are corrupted or too big</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34047">Bug 34047</a> - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34114">Bug 34114</a> - Sun Studio build fails due to standard library functions not being in global namespace</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34179">Bug 34179</a> - Nouveau 3D driver: nv50_pc_emit.c:863 assertion error kills Compiz</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34198">Bug 34198</a> - [GLSL] implicit sized array with index 0 used gets assertion</li>

<li><a href="https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/691653">Ubuntu bug 691653</a> - compiz crashes when using alt-tab (the radeon driver kills it) </li>

<li><a href="https://bugs.meego.com/show_bug.cgi?id=13005">Meego bug 13005</a> - Graphics GLSL issue lead to camera preview fail on Pinetrail</li>

<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->

</ul>


<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>

<pre>
  git log mesa-7.10..mesa-7.10.1
</pre>

<p>Alberto Milone (1):
<ul>
  <li>r600c: add evergreen ARL support.</li>
</ul></p>

<p>Brian Paul (21):
<ul>
  <li>draw: Fix an off-by-one bug in a vsplit assertion.</li>
  <li>docs: add links to 7.9.1 and 7.10 release notes</li>
  <li>docs: added news item for 7.9.1 and 7.10 release</li>
  <li>gallivm: work around LLVM 2.6 bug when calling C functions</li>
  <li>gallivm: fix copy&amp;paste error from previous commit</li>
  <li>mesa: fix a few format table mistakes, assertions</li>
  <li>mesa: fix num_draw_buffers==0 in fixed-function fragment program generation</li>
  <li>mesa: don't assert in GetIntegerIndexed, etc</li>
  <li>mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()</li>
  <li>llvmpipe: make sure binning is active when we begin/end a query</li>
  <li>st/mesa: fix incorrect fragcoord.x translation</li>
  <li>softpipe: fix off-by-one error in setup_fragcoord_coeff()</li>
  <li>cso: fix loop bound in cso_set_vertex_samplers()</li>
  <li>st/mesa: fix incorrect glCopyPixels position on fallback path</li>
  <li>st/mesa: set renderbuffer _BaseFormat in a few places</li>
  <li>st/mesa: fix the default case in st_format_datatype()</li>
  <li>st/mesa: need to translate clear color according to surface's base format</li>
  <li>docs: update 7.9.2 release notes with Brian's cherry-picks</li>
  <li>docs: add link to 7.10.1 release notes</li>
  <li>mesa: implement glGetShaderPrecisionFormat()</li>
  <li>docs: updated environment variable list</li>
</ul></p>

<p>Bryce Harrington (1):
<ul>
  <li>r300g: Null pointer check for buffer deref in gallium winsys</li>
</ul></p>

<p>Chad Versace (20):
<ul>
  <li>glsl: At link-time, check that globals have matching centroid qualifiers</li>
  <li>glcpp: Fix segfault when validating macro redefinitions</li>
  <li>glsl: Fix parser rule for type_specifier</li>
  <li>glsl: Change default value of ast_type_specifier::precision</li>
  <li>glsl: Add semantic checks for precision qualifiers</li>
  <li>glsl: Add support for default precision statements</li>
  <li>glsl: Remove redundant semantic check in parser</li>
  <li>glsl: Fix semantic checks on precision qualifiers</li>
  <li>glsl: Fix segfault due to missing printf argument</li>
  <li>glsl: Mark 'in' variables at global scope as read-only</li>
  <li>mesa: Refactor handling of extension strings</li>
  <li>mesa: Add/remove extensions in extension string</li>
  <li>mesa: Change dependencies of some OES extension strings</li>
  <li>mesa: Change OES_point_sprite to depend on ARB_point_sprite</li>
  <li>mesa: Change OES_standard_derivatives to be stand-alone extension</li>
  <li>i915: Disable extension OES_standard_derivatives</li>
  <li>glcpp: Raise error when modulus is zero</li>
  <li>glsl: Set operators '%' and '%=' to be reserved when GLSL &lt 1.30</li>
  <li>glsl: Reinstate constant-folding for division by zero</li>
  <li>tnl: Add support for datatype GL_FIXED in vertex arrays</li>
</ul></p>

<p>Chia-I Wu (1):
<ul>
  <li>mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.</li>
</ul></p>

<p>Christoph Bumiller (1):
<ul>
  <li>nv50,nvc0: do not forget to apply sign mode to saved TGSI inputs</li>
</ul></p>

<p>Cyril Brulebois (1):
<ul>
  <li>Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org</li>
</ul></p>

<p>Dave Airlie (3):
<ul>
  <li>radeon/r200: fix fbo-clearmipmap + gen-teximage</li>
  <li>radeon: calculate complete texture state inside TFP function</li>
  <li>radeon: avoid segfault on 3D textures.</li>
</ul></p>

<p>Dimitry Andric (4):
<ul>
  <li>mesa: s/movzx/movzbl/</li>
  <li>mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S</li>
  <li>glapi: adding @ char before type specifier in glapi_x86.S</li>
  <li>glapi: add @GOTPCREL relocation type</li>
</ul></p>

<p>Eric Anholt (16):
<ul>
  <li>glsl: Fix the lowering of variable array indexing to not lose write_masks.</li>
  <li>i965/fs: When producing ir_unop_abs of an operand, strip negate.</li>
  <li>i965/vs: When MOVing to produce ABS, strip negate of the operand.</li>
  <li>i965/fs: Do flat shading when appropriate.</li>
  <li>i965: Avoid double-negation of immediate values in the VS.</li>
  <li>intel: Make renderbuffer tiling choice match texture tiling choice.</li>
  <li>i965: Fix dead pointers to fp-&gt;Parameters-&gt;ParameterValues[] after realloc.</li>
  <li>docs: Add a relnote for the Civ IV on i965.</li>
  <li>glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.</li>
  <li>mesa: Add extension enable bit for GL_ARB_ES2_compatibility.</li>
  <li>mesa: Add actual support for glReleaseShaderCompiler from ES2.</li>
  <li>mesa: Add support for glDepthRangef and glClearDepthf.</li>
  <li>mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.</li>
  <li>mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.</li>
  <li>i965: Fix a bug in i965 compute-to-MRF.</li>
  <li>i965/fs: Add a helper function for detecting math opcodes.</li>
</ul></p>

<p>Fredrik Höglund (1):
<ul>
  <li>st/mesa: fix a regression from cae2bb76</li>
</ul></p>

<p>Ian Romanick (42):
<ul>
  <li>docs: Add 7.10 md5sums</li>
  <li>glsl: Support the 'invariant(all)' pragma</li>
  <li>glcpp: Generate an error for division by zero</li>
  <li>glsl: Add version_string containing properly formatted GLSL version</li>
  <li>glsl &amp; glcpp: Refresh autogenerated lexer and parser files.</li>
  <li>glsl: Disallow 'in' and 'out' on globals in GLSL 1.20</li>
  <li>glsl: Track variable usage, use that to enforce semantics</li>
  <li>glsl: Allow 'in' and 'out' when 'layout' is also available</li>
  <li>docs: Initial bits of 7.10.1 release notes</li>
  <li>mesa: bump version to 7.10.1-devel</li>
  <li>doc: Update 7.10.1 release notes</li>
  <li>glsl: Emit errors or warnings when 'layout' is used with 'attribute' or 'varying'</li>
  <li>docs: Update 7.10.1 release notes</li>
  <li>glsl: Refresh autogenerated lexer and parser files.</li>
  <li>glsl: Don't assert when the value returned by a function has no rvalue</li>
  <li>linker: Set sizes for non-global arrays as well</li>
  <li>linker: Propagate max_array_access while linking functions</li>
  <li>docs: Update 7.10.1 release notes</li>
  <li>mesa: glGetUniform only returns a single element of an array</li>
  <li>linker: Generate link errors when ES shaders are missing stages</li>
  <li>mesa: Fix error checks in GetVertexAttrib functions</li>
  <li>Use C-style system headers in C++ code to avoid issues with std:: namespace</li>
  <li>docs: Update 7.10.1 release notes</li>
  <li>glapi: Regenerate for GL_ARB_ES2_compatibility.</li>
  <li>mesa: Connect glGetShaderPrecisionFormat into the dispatch table</li>
  <li>i965: Set correct values for range/precision of fragment shader types</li>
  <li>i915: Set correct values for range/precision of fragment shader types</li>
  <li>intel: Fix typeos from 3d028024 and 790ff232</li>
  <li>glsl: Ensure that all GLSL versions are supported in the stand-alone compiler</li>
  <li>glsl: Reject shader versions not supported by the implementation</li>
  <li>mesa: Initial size for secondary color array is 3</li>
  <li>glsl: Finish out the reduce/reduce error fixes</li>
  <li>glsl: Regenerate compiler and glcpp files from cherry picks</li>
  <li>linker: Fix off-by-one error implicit array sizing</li>
  <li>docs: update 7.10.1 release notes with Ian's recent cherry picks</li>
  <li>i915: Only mark a register as available if all components are written</li>
  <li>i915: Calculate partial result to temp register first</li>
  <li>i915: Force lowering of all types of indirect array accesses in the FS</li>
  <li>docs: Update 7.10.1 with (hopefully) the last of the cherry picks</li>
  <li>docs: Clean up bug fixes list</li>
  <li>intel: Remove driver date and related bits from renderer string</li>
  <li>mesa: set version string to 7.10.1 (final)</li>
</ul></p>

<p>Jian Zhao (1):
<ul>
  <li>mesa: fix an error in uniform arrays in row calculating.</li>
</ul></p>

<p>Julien Cristau (3):
<ul>
  <li>glx: fix request lengths</li>
  <li>glx: fix GLXChangeDrawableAttributesSGIX request</li>
  <li>glx: fix length of GLXGetFBConfigsSGIX</li>
</ul></p>

<p>Keith Packard (1):
<ul>
  <li>glsl: Eliminate reduce/reduce conflicts in glsl grammar</li>
</ul></p>

<p>Kenneth Graunke (20):
<ul>
  <li>glsl: Expose a public glsl_type::void_type const pointer.</li>
  <li>glsl: Don't bother unsetting a destructor that was never set.</li>
  <li>glsl, i965: Remove unnecessary talloc includes.</li>
  <li>glcpp: Remove use of talloc reference counting.</li>
  <li>ralloc: Add a fake implementation of ralloc based on talloc.</li>
  <li>Convert everything from the talloc API to the ralloc API.</li>
  <li>ralloc: a new MIT-licensed recursive memory allocator.</li>
  <li>Remove talloc from the make and automake build systems.</li>
  <li>Remove talloc from the SCons build system.</li>
  <li>Remove the talloc sources from the Mesa repository.</li>
  <li>glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.</li>
  <li>i965/fs: Apply source modifier workarounds to POW as well.</li>
  <li>i965: Fix shaders that write to gl_PointSize on Sandybridge.</li>
  <li>i965/fs: Avoid register coalescing away gen6 MATH workarounds.</li>
  <li>i965/fs: Correctly set up gl_FragCoord.w on Sandybridge.</li>
  <li>i965: Increase Sandybridge point size clamp.</li>
  <li>i965/fs: Refactor control flow stack handling.</li>
  <li>i965: Increase Sandybridge point size clamp in the clip state.</li>
  <li>glsl: Use reralloc instead of plain realloc.</li>
  <li>Revert "i965/fs: Correctly set up gl_FragCoord.w on Sandybridge."</li>
</ul></p>

<p>Marek Olšák (4):
<ul>
  <li>docs: fix messed up names with special characters in relnotes-7.10</li>
  <li>docs: fix messed up names with special characters in relnotes-7.9.1</li>
  <li>mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2</li>
  <li>st/dri: Track drawable context bindings</li>
</ul></p>

<p>Paulo Zanoni (1):
<ul>
  <li>dri_util: fail driCreateNewScreen if InitScreen is NULL</li>
</ul></p>

<p>Sam Hocevar (2):
<ul>
  <li>docs: add glsl info</li>
  <li>docs: fix glsl_compiler name</li>
</ul></p>

<p>Tom Fogal (1):
<ul>
  <li>Regenerate gl_mangle.h.</li>
</ul></p>

<p>Tom Stellard (2):
<ul>
  <li>r300/compiler: Disable register rename pass on r500</li>
  <li>r300/compiler: Don't erase sources when converting RGB-&gt;Alpha</li>
</ul></p>

<p>Vinson Lee (3):
<ul>
  <li>ralloc: Add missing va_end following va_copy.</li>
  <li>mesa: Move declaration before code in extensions.c.</li>
  <li>mesa: Move loop variable declarations outside for loop in extensions.c.</li>
</ul></p>

<p>nobled (1):
<ul>
  <li>glx: Put null check before use</li>
</ul></p>

</p>

</body>
</html>