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path: root/include/GL/gl_mangle.h
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#if 0
#define GL_MANGLE_C1 "DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN SHELL (/bin/sh) and save the output"
#define GL_MANGLE_C2 "This file is used to create GL function protypes and aliases for the function names"
	files="gl.h glext.h"
#define GL_MANGLE_C3 "get regeneration header - copy everything in this file above the 'REGENERATE_TO_END' line"
	awk 	'!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0
	echo ""
#define GL_MANGLE_C4 get aliases
	grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1		MANGLE(\1)/' | sort | uniq
	echo ""
	echo "#endif /* GL_MANGLE_H */"
	exit
#endif /* REGENERATION */

/*
 * If you compile Mesa with USE_MGL_NAMESPACE defined then you can link
 * your application both with OpenGL and Mesa.  The Mesa functions will
 * be redefined so they are prefixed with "mgl" instead of "gl".
 * Mgl contributed by Randy Frank (rfrank@rsinc.com)
 * Regneration code contributed by Ray Tice (rayt@ma.ultra.net)
 */

#ifndef GL_MANGLE_H
#define GL_MANGLE_H

#ifndef   MANGLE
#define   MANGLE(x) mgl##x
#endif  /*MANGLE*/

/* Internal symbols which may collide with other OpenGL implementations. */
#define __glCoreCreateContext __mglCoreCreateContext
#define __glCoreNopDispatch   __mglCoreNopDispatch

/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */

#define glAccum		MANGLE(Accum)
#define glActiveStencilFaceEXT		MANGLE(ActiveStencilFaceEXT)
#define glActiveTextureARB		MANGLE(ActiveTextureARB)
#define glActiveTexture		MANGLE(ActiveTexture)
#define glAlphaFragmentOp1ATI		MANGLE(AlphaFragmentOp1ATI)
#define glAlphaFragmentOp2ATI		MANGLE(AlphaFragmentOp2ATI)
#define glAlphaFragmentOp3ATI		MANGLE(AlphaFragmentOp3ATI)
#define glAlphaFunc		MANGLE(AlphaFunc)
#define glApplyTextureEXT		MANGLE(ApplyTextureEXT)
#define glAreProgramsResidentNV		MANGLE(AreProgramsResidentNV)
#define glAreTexturesResidentEXT		MANGLE(AreTexturesResidentEXT)
#define glAreTexturesResident		MANGLE(AreTexturesResident)
#define glArrayElementEXT		MANGLE(ArrayElementEXT)
#define glArrayElement		MANGLE(ArrayElement)
#define glArrayObjectATI		MANGLE(ArrayObjectATI)
#define glAsyncMarkerSGIX		MANGLE(AsyncMarkerSGIX)
#define glAttachObjectARB		MANGLE(AttachObjectARB)
#define glAttachShader		MANGLE(AttachShader)
#define glBeginFragmentShaderATI		MANGLE(BeginFragmentShaderATI)
#define glBegin		MANGLE(Begin)
#define glBeginOcclusionQueryNV		MANGLE(BeginOcclusionQueryNV)
#define glBeginQueryARB		MANGLE(BeginQueryARB)
#define glBeginQuery		MANGLE(BeginQuery)
#define glBeginVertexShaderEXT		MANGLE(BeginVertexShaderEXT)
#define glBindAttribLocationARB		MANGLE(BindAttribLocationARB)
#define glBindAttribLocation		MANGLE(BindAttribLocation)
#define glBindBufferARB		MANGLE(BindBufferARB)
#define glBindBuffer		MANGLE(BindBuffer)
#define glBindFragmentShaderATI		MANGLE(BindFragmentShaderATI)
#define glBindFramebufferEXT		MANGLE(BindFramebufferEXT)
#define glBindLightParameterEXT		MANGLE(BindLightParameterEXT)
#define glBindMaterialParameterEXT		MANGLE(BindMaterialParameterEXT)
#define glBindParameterEXT		MANGLE(BindParameterEXT)
#define glBindProgramARB		MANGLE(BindProgramARB)
#define glBindProgramNV		MANGLE(BindProgramNV)
#define glBindRenderbufferEXT		MANGLE(BindRenderbufferEXT)
#define glBindTexGenParameterEXT		MANGLE(BindTexGenParameterEXT)
#define glBindTextureEXT		MANGLE(BindTextureEXT)
#define glBindTexture		MANGLE(BindTexture)
#define glBindTextureUnitParameterEXT		MANGLE(BindTextureUnitParameterEXT)
#define glBindVertexArrayAPPLE		MANGLE(BindVertexArrayAPPLE)
#define glBindVertexShaderEXT		MANGLE(BindVertexShaderEXT)
#define glBinormal3bEXT		MANGLE(Binormal3bEXT)
#define glBinormal3bvEXT		MANGLE(Binormal3bvEXT)
#define glBinormal3dEXT		MANGLE(Binormal3dEXT)
#define glBinormal3dvEXT		MANGLE(Binormal3dvEXT)
#define glBinormal3fEXT		MANGLE(Binormal3fEXT)
#define glBinormal3fvEXT		MANGLE(Binormal3fvEXT)
#define glBinormal3iEXT		MANGLE(Binormal3iEXT)
#define glBinormal3ivEXT		MANGLE(Binormal3ivEXT)
#define glBinormal3sEXT		MANGLE(Binormal3sEXT)
#define glBinormal3svEXT		MANGLE(Binormal3svEXT)
#define glBinormalPointerEXT		MANGLE(BinormalPointerEXT)
#define glBitmap		MANGLE(Bitmap)
#define glBlendColorEXT		MANGLE(BlendColorEXT)
#define glBlendColor		MANGLE(BlendColor)
#define glBlendEquationEXT		MANGLE(BlendEquationEXT)
#define glBlendEquation		MANGLE(BlendEquation)
#define glBlendEquationSeparateATI		MANGLE(BlendEquationSeparateATI)
#define glBlendEquationSeparateEXT		MANGLE(BlendEquationSeparateEXT)
#define glBlendEquationSeparate		MANGLE(BlendEquationSeparate)
#define glBlendFunc		MANGLE(BlendFunc)
#define glBlendFuncSeparateEXT		MANGLE(BlendFuncSeparateEXT)
#define glBlendFuncSeparateINGR		MANGLE(BlendFuncSeparateINGR)
#define glBlendFuncSeparate		MANGLE(BlendFuncSeparate)
#define glBufferDataARB		MANGLE(BufferDataARB)
#define glBufferData		MANGLE(BufferData)
#define glBufferSubDataARB		MANGLE(BufferSubDataARB)
#define glBufferSubData		MANGLE(BufferSubData)
#define glCallList		MANGLE(CallList)
#define glCallLists		MANGLE(CallLists)
#define glCheckFramebufferStatusEXT		MANGLE(CheckFramebufferStatusEXT)
#define glClampColorARB		MANGLE(ClampColorARB)
#define glClearAccum		MANGLE(ClearAccum)
#define glClearColor		MANGLE(ClearColor)
#define glClearDepth		MANGLE(ClearDepth)
#define glClearIndex		MANGLE(ClearIndex)
#define glClear		MANGLE(Clear)
#define glClearStencil		MANGLE(ClearStencil)
#define glClientActiveTextureARB		MANGLE(ClientActiveTextureARB)
#define glClientActiveTexture		MANGLE(ClientActiveTexture)
#define glClientActiveVertexStreamATI		MANGLE(ClientActiveVertexStreamATI)
#define glClipPlane		MANGLE(ClipPlane)
#define glColor3b		MANGLE(Color3b)
#define glColor3bv		MANGLE(Color3bv)
#define glColor3d		MANGLE(Color3d)
#define glColor3dv		MANGLE(Color3dv)
#define glColor3f		MANGLE(Color3f)
#define glColor3fVertex3fSUN		MANGLE(Color3fVertex3fSUN)
#define glColor3fVertex3fvSUN		MANGLE(Color3fVertex3fvSUN)
#define glColor3fv		MANGLE(Color3fv)
#define glColor3hNV		MANGLE(Color3hNV)
#define glColor3hvNV		MANGLE(Color3hvNV)
#define glColor3i		MANGLE(Color3i)
#define glColor3iv		MANGLE(Color3iv)
#define glColor3s		MANGLE(Color3s)
#define glColor3sv		MANGLE(Color3sv)
#define glColor3ub		MANGLE(Color3ub)
#define glColor3ubv		MANGLE(Color3ubv)
#define glColor3ui		MANGLE(Color3ui)
#define glColor3uiv		MANGLE(Color3uiv)
#define glColor3us		MANGLE(Color3us)
#define glColor3usv		MANGLE(Color3usv)
#define glColor4b		MANGLE(Color4b)
#define glColor4bv		MANGLE(Color4bv)
#define glColor4d		MANGLE(Color4d)
#define glColor4dv		MANGLE(Color4dv)
#define glColor4f		MANGLE(Color4f)
#define glColor4fNormal3fVertex3fSUN		MANGLE(Color4fNormal3fVertex3fSUN)
#define glColor4fNormal3fVertex3fvSUN		MANGLE(Color4fNormal3fVertex3fvSUN)
#define glColor4fv		MANGLE(Color4fv)
#define glColor4hNV		MANGLE(Color4hNV)
#define glColor4hvNV		MANGLE(Color4hvNV)
#define glColor4i		MANGLE(Color4i)
#define glColor4iv		MANGLE(Color4iv)
#define glColor4s		MANGLE(Color4s)
#define glColor4sv		MANGLE(Color4sv)
#define glColor4ub		MANGLE(Color4ub)
#define glColor4ubVertex2fSUN		MANGLE(Color4ubVertex2fSUN)
#define glColor4ubVertex2fvSUN		MANGLE(Color4ubVertex2fvSUN)
#define glColor4ubVertex3fSUN		MANGLE(Color4ubVertex3fSUN)
#define glColor4ubVertex3fvSUN		MANGLE(Color4ubVertex3fvSUN)
#define glColor4ubv		MANGLE(Color4ubv)
#define glColor4ui		MANGLE(Color4ui)
#define glColor4uiv		MANGLE(Color4uiv)
#define glColor4us		MANGLE(Color4us)
#define glColor4usv		MANGLE(Color4usv)
#define glColorFragmentOp1ATI		MANGLE(ColorFragmentOp1ATI)
#define glColorFragmentOp2ATI		MANGLE(ColorFragmentOp2ATI)
#define glColorFragmentOp3ATI		MANGLE(ColorFragmentOp3ATI)
#define glColorMask		MANGLE(ColorMask)
#define glColorMaterial		MANGLE(ColorMaterial)
#define glColorPointerEXT		MANGLE(ColorPointerEXT)
#define glColorPointerListIBM		MANGLE(ColorPointerListIBM)
#define glColorPointer		MANGLE(ColorPointer)
#define glColorPointervINTEL		MANGLE(ColorPointervINTEL)
#define glColorSubTableEXT		MANGLE(ColorSubTableEXT)
#define glColorSubTable		MANGLE(ColorSubTable)
#define glColorTableEXT		MANGLE(ColorTableEXT)
#define glColorTable		MANGLE(ColorTable)
#define glColorTableParameterfv		MANGLE(ColorTableParameterfv)
#define glColorTableParameterfvSGI		MANGLE(ColorTableParameterfvSGI)
#define glColorTableParameteriv		MANGLE(ColorTableParameteriv)
#define glColorTableParameterivSGI		MANGLE(ColorTableParameterivSGI)
#define glColorTableSGI		MANGLE(ColorTableSGI)
#define glCombinerInputNV		MANGLE(CombinerInputNV)
#define glCombinerOutputNV		MANGLE(CombinerOutputNV)
#define glCombinerParameterfNV		MANGLE(CombinerParameterfNV)
#define glCombinerParameterfvNV		MANGLE(CombinerParameterfvNV)
#define glCombinerParameteriNV		MANGLE(CombinerParameteriNV)
#define glCombinerParameterivNV		MANGLE(CombinerParameterivNV)
#define glCombinerStageParameterfvNV		MANGLE(CombinerStageParameterfvNV)
#define glCompileShaderARB		MANGLE(CompileShaderARB)
#define glCompileShader		MANGLE(CompileShader)
#define glCompressedTexImage1DARB		MANGLE(CompressedTexImage1DARB)
#define glCompressedTexImage1D		MANGLE(CompressedTexImage1D)
#define glCompressedTexImage2DARB		MANGLE(CompressedTexImage2DARB)
#define glCompressedTexImage2D		MANGLE(CompressedTexImage2D)
#define glCompressedTexImage3DARB		MANGLE(CompressedTexImage3DARB)
#define glCompressedTexImage3D		MANGLE(CompressedTexImage3D)
#define glCompressedTexSubImage1DARB		MANGLE(CompressedTexSubImage1DARB)
#define glCompressedTexSubImage1D		MANGLE(CompressedTexSubImage1D)
#define glCompressedTexSubImage2DARB		MANGLE(CompressedTexSubImage2DARB)
#define glCompressedTexSubImage2D		MANGLE(CompressedTexSubImage2D)
#define glCompressedTexSubImage3DARB		MANGLE(CompressedTexSubImage3DARB)
#define glCompressedTexSubImage3D		MANGLE(CompressedTexSubImage3D)
#define glConvolutionFilter1DEXT		MANGLE(ConvolutionFilter1DEXT)
#define glConvolutionFilter1D		MANGLE(ConvolutionFilter1D)
#define glConvolutionFilter2DEXT		MANGLE(ConvolutionFilter2DEXT)
#define glConvolutionFilter2D		MANGLE(ConvolutionFilter2D)
#define glConvolutionParameterfEXT		MANGLE(ConvolutionParameterfEXT)
#define glConvolutionParameterf		MANGLE(ConvolutionParameterf)
#define glConvolutionParameterfvEXT		MANGLE(ConvolutionParameterfvEXT)
#define glConvolutionParameterfv		MANGLE(ConvolutionParameterfv)
#define glConvolutionParameteriEXT		MANGLE(ConvolutionParameteriEXT)
#define glConvolutionParameteri		MANGLE(ConvolutionParameteri)
#define glConvolutionParameterivEXT		MANGLE(ConvolutionParameterivEXT)
#define glConvolutionParameteriv		MANGLE(ConvolutionParameteriv)
#define glCopyColorSubTableEXT		MANGLE(CopyColorSubTableEXT)
#define glCopyColorSubTable		MANGLE(CopyColorSubTable)
#define glCopyColorTable		MANGLE(CopyColorTable)
#define glCopyColorTableSGI		MANGLE(CopyColorTableSGI)
#define glCopyConvolutionFilter1DEXT		MANGLE(CopyConvolutionFilter1DEXT)
#define glCopyConvolutionFilter1D		MANGLE(CopyConvolutionFilter1D)
#define glCopyConvolutionFilter2DEXT		MANGLE(CopyConvolutionFilter2DEXT)
#define glCopyConvolutionFilter2D		MANGLE(CopyConvolutionFilter2D)
#define glCopyPixels		MANGLE(CopyPixels)
#define glCopyTexImage1DEXT		MANGLE(CopyTexImage1DEXT)
#define glCopyTexImage1D		MANGLE(CopyTexImage1D)
#define glCopyTexImage2DEXT		MANGLE(CopyTexImage2DEXT)
#define glCopyTexImage2D		MANGLE(CopyTexImage2D)
#define glCopyTexSubImage1DEXT		MANGLE(CopyTexSubImage1DEXT)
#define glCopyTexSubImage1D		MANGLE(CopyTexSubImage1D)
#define glCopyTexSubImage2DEXT		MANGLE(CopyTexSubImage2DEXT)
#define glCopyTexSubImage2D		MANGLE(CopyTexSubImage2D)
#define glCopyTexSubImage3DEXT		MANGLE(CopyTexSubImage3DEXT)
#define glCopyTexSubImage3D		MANGLE(CopyTexSubImage3D)
#define glCreateProgram		MANGLE(CreateProgram)
#define glCreateProgramObjectARB		MANGLE(CreateProgramObjectARB)
#define glCreateShader		MANGLE(CreateShader)
#define glCreateShaderObjectARB		MANGLE(CreateShaderObjectARB)
#define glCullFace		MANGLE(CullFace)
#define glCullParameterdvEXT		MANGLE(CullParameterdvEXT)
#define glCullParameterfvEXT		MANGLE(CullParameterfvEXT)
#define glCurrentPaletteMatrixARB		MANGLE(CurrentPaletteMatrixARB)
#define glDeformationMap3dSGIX		MANGLE(DeformationMap3dSGIX)
#define glDeformationMap3fSGIX		MANGLE(DeformationMap3fSGIX)
#define glDeformSGIX		MANGLE(DeformSGIX)
#define glDeleteAsyncMarkersSGIX		MANGLE(DeleteAsyncMarkersSGIX)
#define glDeleteBuffersARB		MANGLE(DeleteBuffersARB)
#define glDeleteBuffers		MANGLE(DeleteBuffers)
#define glDeleteFencesAPPLE		MANGLE(DeleteFencesAPPLE)
#define glDeleteFencesNV		MANGLE(DeleteFencesNV)
#define glDeleteFragmentShaderATI		MANGLE(DeleteFragmentShaderATI)
#define glDeleteFramebuffersEXT		MANGLE(DeleteFramebuffersEXT)
#define glDeleteLists		MANGLE(DeleteLists)
#define glDeleteObjectARB		MANGLE(DeleteObjectARB)
#define glDeleteOcclusionQueriesNV		MANGLE(DeleteOcclusionQueriesNV)
#define glDeleteProgram		MANGLE(DeleteProgram)
#define glDeleteProgramsARB		MANGLE(DeleteProgramsARB)
#define glDeleteProgramsNV		MANGLE(DeleteProgramsNV)
#define glDeleteQueriesARB		MANGLE(DeleteQueriesARB)
#define glDeleteQueries		MANGLE(DeleteQueries)
#define glDeleteRenderbuffersEXT		MANGLE(DeleteRenderbuffersEXT)
#define glDeleteShader		MANGLE(DeleteShader)
#define glDeleteTexturesEXT		MANGLE(DeleteTexturesEXT)
#define glDeleteTextures		MANGLE(DeleteTextures)
#define glDeleteVertexArraysAPPLE		MANGLE(DeleteVertexArraysAPPLE)
#define glDeleteVertexShaderEXT		MANGLE(DeleteVertexShaderEXT)
#define glDepthBoundsEXT		MANGLE(DepthBoundsEXT)
#define glDepthFunc		MANGLE(DepthFunc)
#define glDepthMask		MANGLE(DepthMask)
#define glDepthRange		MANGLE(DepthRange)
#define glDetachObjectARB		MANGLE(DetachObjectARB)
#define glDetachShader		MANGLE(DetachShader)
#define glDetailTexFuncSGIS		MANGLE(DetailTexFuncSGIS)
#define glDisableClientState		MANGLE(DisableClientState)
#define glDisable		MANGLE(Disable)
#define glDisableTraceMESA		MANGLE(DisableTraceMESA)
#define glDisableVariantClientStateEXT		MANGLE(DisableVariantClientStateEXT)
#define glDisableVertexAttribArrayARB		MANGLE(DisableVertexAttribArrayARB)
#define glDisableVertexAttribArray		MANGLE(DisableVertexAttribArray)
#define glDrawArraysEXT		MANGLE(DrawArraysEXT)
#define glDrawArrays		MANGLE(DrawArrays)
#define glDrawBuffer		MANGLE(DrawBuffer)
#define glDrawBuffersARB		MANGLE(DrawBuffersARB)
#define glDrawBuffersATI		MANGLE(DrawBuffersATI)
#define glDrawBuffers		MANGLE(DrawBuffers)
#define glDrawElementArrayAPPLE		MANGLE(DrawElementArrayAPPLE)
#define glDrawElementArrayATI		MANGLE(DrawElementArrayATI)
#define glDrawElements		MANGLE(DrawElements)
#define glDrawMeshArraysSUN		MANGLE(DrawMeshArraysSUN)
#define glDrawPixels		MANGLE(DrawPixels)
#define glDrawRangeElementArrayAPPLE		MANGLE(DrawRangeElementArrayAPPLE)
#define glDrawRangeElementArrayATI		MANGLE(DrawRangeElementArrayATI)
#define glDrawRangeElementsEXT		MANGLE(DrawRangeElementsEXT)
#define glDrawRangeElements		MANGLE(DrawRangeElements)
#define glEdgeFlag		MANGLE(EdgeFlag)
#define glEdgeFlagPointerEXT		MANGLE(EdgeFlagPointerEXT)
#define glEdgeFlagPointerListIBM		MANGLE(EdgeFlagPointerListIBM)
#define glEdgeFlagPointer		MANGLE(EdgeFlagPointer)
#define glEdgeFlagv		MANGLE(EdgeFlagv)
#define glElementPointerAPPLE		MANGLE(ElementPointerAPPLE)
#define glElementPointerATI		MANGLE(ElementPointerATI)
#define glEnableClientState		MANGLE(EnableClientState)
#define glEnable		MANGLE(Enable)
#define glEnableTraceMESA		MANGLE(EnableTraceMESA)
#define glEnableVariantClientStateEXT		MANGLE(EnableVariantClientStateEXT)
#define glEnableVertexAttribArrayARB		MANGLE(EnableVertexAttribArrayARB)
#define glEnableVertexAttribArray		MANGLE(EnableVertexAttribArray)
#define glEndFragmentShaderATI		MANGLE(EndFragmentShaderATI)
#define glEndList		MANGLE(EndList)
#define glEnd		MANGLE(End)
#define glEndOcclusionQueryNV		MANGLE(EndOcclusionQueryNV)
#define glEndQueryARB		MANGLE(EndQueryARB)
#define glEndQuery		MANGLE(EndQuery)
#define glEndTraceMESA		MANGLE(EndTraceMESA)
#define glEndVertexShaderEXT		MANGLE(EndVertexShaderEXT)
#define glEvalCoord1d		MANGLE(EvalCoord1d)
#define glEvalCoord1dv		MANGLE(EvalCoord1dv)
#define glEvalCoord1f		MANGLE(EvalCoord1f)
#define glEvalCoord1fv		MANGLE(EvalCoord1fv)
#define glEvalCoord2d		MANGLE(EvalCoord2d)
#define glEvalCoord2dv		MANGLE(EvalCoord2dv)
#define glEvalCoord2f		MANGLE(EvalCoord2f)
#define glEvalCoord2fv		MANGLE(EvalCoord2fv)
#define glEvalMapsNV		MANGLE(EvalMapsNV)
#define glEvalMesh1		MANGLE(EvalMesh1)
#define glEvalMesh2		MANGLE(EvalMesh2)
#define glEvalPoint1		MANGLE(EvalPoint1)
#define glEvalPoint2		MANGLE(EvalPoint2)
#define glExecuteProgramNV		MANGLE(ExecuteProgramNV)
#define glExtractComponentEXT		MANGLE(ExtractComponentEXT)
#define glFeedbackBuffer		MANGLE(FeedbackBuffer)
#define glFinalCombinerInputNV		MANGLE(FinalCombinerInputNV)
#define glFinishAsyncSGIX		MANGLE(FinishAsyncSGIX)
#define glFinishFenceAPPLE		MANGLE(FinishFenceAPPLE)
#define glFinishFenceNV		MANGLE(FinishFenceNV)
#define glFinish		MANGLE(Finish)
#define glFinishObjectAPPLE		MANGLE(FinishObjectAPPLE)
#define glFinishTextureSUNX		MANGLE(FinishTextureSUNX)
#define glFlush		MANGLE(Flush)
#define glFlushPixelDataRangeNV		MANGLE(FlushPixelDataRangeNV)
#define glFlushRasterSGIX		MANGLE(FlushRasterSGIX)
#define glFlushVertexArrayRangeAPPLE		MANGLE(FlushVertexArrayRangeAPPLE)
#define glFlushVertexArrayRangeNV		MANGLE(FlushVertexArrayRangeNV)
#define glFogCoorddEXT		MANGLE(FogCoorddEXT)
#define glFogCoordd		MANGLE(FogCoordd)
#define glFogCoorddvEXT		MANGLE(FogCoorddvEXT)
#define glFogCoorddv		MANGLE(FogCoorddv)
#define glFogCoordfEXT		MANGLE(FogCoordfEXT)
#define glFogCoordf		MANGLE(FogCoordf)
#define glFogCoordfvEXT		MANGLE(FogCoordfvEXT)
#define glFogCoordfv		MANGLE(FogCoordfv)
#define glFogCoordhNV		MANGLE(FogCoordhNV)
#define glFogCoordhvNV		MANGLE(FogCoordhvNV)
#define glFogCoordPointerEXT		MANGLE(FogCoordPointerEXT)
#define glFogCoordPointerListIBM		MANGLE(FogCoordPointerListIBM)
#define glFogCoordPointer		MANGLE(FogCoordPointer)
#define glFogf		MANGLE(Fogf)
#define glFogFuncSGIS		MANGLE(FogFuncSGIS)
#define glFogfv		MANGLE(Fogfv)
#define glFogi		MANGLE(Fogi)
#define glFogiv		MANGLE(Fogiv)
#define glFragmentColorMaterialSGIX		MANGLE(FragmentColorMaterialSGIX)
#define glFragmentLightfSGIX		MANGLE(FragmentLightfSGIX)
#define glFragmentLightfvSGIX		MANGLE(FragmentLightfvSGIX)
#define glFragmentLightiSGIX		MANGLE(FragmentLightiSGIX)
#define glFragmentLightivSGIX		MANGLE(FragmentLightivSGIX)
#define glFragmentLightModelfSGIX		MANGLE(FragmentLightModelfSGIX)
#define glFragmentLightModelfvSGIX		MANGLE(FragmentLightModelfvSGIX)
#define glFragmentLightModeliSGIX		MANGLE(FragmentLightModeliSGIX)
#define glFragmentLightModelivSGIX		MANGLE(FragmentLightModelivSGIX)
#define glFragmentMaterialfSGIX		MANGLE(FragmentMaterialfSGIX)
#define glFragmentMaterialfvSGIX		MANGLE(FragmentMaterialfvSGIX)
#define glFragmentMaterialiSGIX		MANGLE(FragmentMaterialiSGIX)
#define glFragmentMaterialivSGIX		MANGLE(FragmentMaterialivSGIX)
#define glFramebufferRenderbufferEXT		MANGLE(FramebufferRenderbufferEXT)
#define glFramebufferTexture1DEXT		MANGLE(FramebufferTexture1DEXT)
#define glFramebufferTexture2DEXT		MANGLE(FramebufferTexture2DEXT)
#define glFramebufferTexture3DEXT		MANGLE(FramebufferTexture3DEXT)
#define glFrameZoomSGIX		MANGLE(FrameZoomSGIX)
#define glFreeObjectBufferATI		MANGLE(FreeObjectBufferATI)
#define glFrontFace		MANGLE(FrontFace)
#define glFrustum		MANGLE(Frustum)
#define glGenAsyncMarkersSGIX		MANGLE(GenAsyncMarkersSGIX)
#define glGenBuffersARB		MANGLE(GenBuffersARB)
#define glGenBuffers		MANGLE(GenBuffers)
#define glGenerateMipmapEXT		MANGLE(GenerateMipmapEXT)
#define glGenFencesAPPLE		MANGLE(GenFencesAPPLE)
#define glGenFencesNV		MANGLE(GenFencesNV)
#define glGenFragmentShadersATI		MANGLE(GenFragmentShadersATI)
#define glGenFramebuffersEXT		MANGLE(GenFramebuffersEXT)
#define glGenLists		MANGLE(GenLists)
#define glGenOcclusionQueriesNV		MANGLE(GenOcclusionQueriesNV)
#define glGenProgramsARB		MANGLE(GenProgramsARB)
#define glGenProgramsNV		MANGLE(GenProgramsNV)
#define glGenQueriesARB		MANGLE(GenQueriesARB)
#define glGenQueries		MANGLE(GenQueries)
#define glGenRenderbuffersEXT		MANGLE(GenRenderbuffersEXT)
#define glGenSymbolsEXT		MANGLE(GenSymbolsEXT)
#define glGenTexturesEXT		MANGLE(GenTexturesEXT)
#define glGenTextures		MANGLE(GenTextures)
#define glGenVertexArraysAPPLE		MANGLE(GenVertexArraysAPPLE)
#define glGenVertexShadersEXT		MANGLE(GenVertexShadersEXT)
#define glGetActiveAttribARB		MANGLE(GetActiveAttribARB)
#define glGetActiveAttrib		MANGLE(GetActiveAttrib)
#define glGetActiveUniformARB		MANGLE(GetActiveUniformARB)
#define glGetActiveUniform		MANGLE(GetActiveUniform)
#define glGetArrayObjectfvATI		MANGLE(GetArrayObjectfvATI)
#define glGetArrayObjectivATI		MANGLE(GetArrayObjectivATI)
#define glGetAttachedObjectsARB		MANGLE(GetAttachedObjectsARB)
#define glGetAttachedShaders		MANGLE(GetAttachedShaders)
#define glGetAttribLocationARB		MANGLE(GetAttribLocationARB)
#define glGetAttribLocation		MANGLE(GetAttribLocation)
#define glGetBooleanv		MANGLE(GetBooleanv)
#define glGetBufferParameterivARB		MANGLE(GetBufferParameterivARB)
#define glGetBufferParameteriv		MANGLE(GetBufferParameteriv)
#define glGetBufferPointervARB		MANGLE(GetBufferPointervARB)
#define glGetBufferPointerv		MANGLE(GetBufferPointerv)
#define glGetBufferSubDataARB		MANGLE(GetBufferSubDataARB)
#define glGetBufferSubData		MANGLE(GetBufferSubData)
#define glGetClipPlane		MANGLE(GetClipPlane)
#define glGetColorTableEXT		MANGLE(GetColorTableEXT)
#define glGetColorTable		MANGLE(GetColorTable)
#define glGetColorTableParameterfvEXT		MANGLE(GetColorTableParameterfvEXT)
#define glGetColorTableParameterfv		MANGLE(GetColorTableParameterfv)
#define glGetColorTableParameterfvSGI		MANGLE(GetColorTableParameterfvSGI)
#define glGetColorTableParameterivEXT		MANGLE(GetColorTableParameterivEXT)
#define glGetColorTableParameteriv		MANGLE(GetColorTableParameteriv)
#define glGetColorTableParameterivSGI		MANGLE(GetColorTableParameterivSGI)
#define glGetColorTableSGI		MANGLE(GetColorTableSGI)
#define glGetCombinerInputParameterfvNV		MANGLE(GetCombinerInputParameterfvNV)
#define glGetCombinerInputParameterivNV		MANGLE(GetCombinerInputParameterivNV)
#define glGetCombinerOutputParameterfvNV		MANGLE(GetCombinerOutputParameterfvNV)
#define glGetCombinerOutputParameterivNV		MANGLE(GetCombinerOutputParameterivNV)
#define glGetCombinerStageParameterfvNV		MANGLE(GetCombinerStageParameterfvNV)
#define glGetCompressedTexImageARB		MANGLE(GetCompressedTexImageARB)
#define glGetCompressedTexImage		MANGLE(GetCompressedTexImage)
#define glGetConvolutionFilterEXT		MANGLE(GetConvolutionFilterEXT)
#define glGetConvolutionFilter		MANGLE(GetConvolutionFilter)
#define glGetConvolutionParameterfvEXT		MANGLE(GetConvolutionParameterfvEXT)
#define glGetConvolutionParameterfv		MANGLE(GetConvolutionParameterfv)
#define glGetConvolutionParameterivEXT		MANGLE(GetConvolutionParameterivEXT)
#define glGetConvolutionParameteriv		MANGLE(GetConvolutionParameteriv)
#define glGetDetailTexFuncSGIS		MANGLE(GetDetailTexFuncSGIS)
#define glGetDoublev		MANGLE(GetDoublev)
#define glGetError		MANGLE(GetError)
#define glGetFenceivNV		MANGLE(GetFenceivNV)
#define glGetFinalCombinerInputParameterfvNV		MANGLE(GetFinalCombinerInputParameterfvNV)
#define glGetFinalCombinerInputParameterivNV		MANGLE(GetFinalCombinerInputParameterivNV)
#define glGetFloatv		MANGLE(GetFloatv)
#define glGetFogFuncSGIS		MANGLE(GetFogFuncSGIS)
#define glGetFragmentLightfvSGIX		MANGLE(GetFragmentLightfvSGIX)
#define glGetFragmentLightivSGIX		MANGLE(GetFragmentLightivSGIX)
#define glGetFragmentMaterialfvSGIX		MANGLE(GetFragmentMaterialfvSGIX)
#define glGetFragmentMaterialivSGIX		MANGLE(GetFragmentMaterialivSGIX)
#define glGetFramebufferAttachmentParameterivEXT		MANGLE(GetFramebufferAttachmentParameterivEXT)
#define glGetHandleARB		MANGLE(GetHandleARB)
#define glGetHistogramEXT		MANGLE(GetHistogramEXT)
#define glGetHistogram		MANGLE(GetHistogram)
#define glGetHistogramParameterfvEXT		MANGLE(GetHistogramParameterfvEXT)
#define glGetHistogramParameterfv		MANGLE(GetHistogramParameterfv)
#define glGetHistogramParameterivEXT		MANGLE(GetHistogramParameterivEXT)
#define glGetHistogramParameteriv		MANGLE(GetHistogramParameteriv)
#define glGetImageTransformParameterfvHP		MANGLE(GetImageTransformParameterfvHP)
#define glGetImageTransformParameterivHP		MANGLE(GetImageTransformParameterivHP)
#define glGetInfoLogARB		MANGLE(GetInfoLogARB)
#define glGetInstrumentsSGIX		MANGLE(GetInstrumentsSGIX)
#define glGetIntegerv		MANGLE(GetIntegerv)
#define glGetInvariantBooleanvEXT		MANGLE(GetInvariantBooleanvEXT)
#define glGetInvariantFloatvEXT		MANGLE(GetInvariantFloatvEXT)
#define glGetInvariantIntegervEXT		MANGLE(GetInvariantIntegervEXT)
#define glGetLightfv		MANGLE(GetLightfv)
#define glGetLightiv		MANGLE(GetLightiv)
#define glGetListParameterfvSGIX		MANGLE(GetListParameterfvSGIX)
#define glGetListParameterivSGIX		MANGLE(GetListParameterivSGIX)
#define glGetLocalConstantBooleanvEXT		MANGLE(GetLocalConstantBooleanvEXT)
#define glGetLocalConstantFloatvEXT		MANGLE(GetLocalConstantFloatvEXT)
#define glGetLocalConstantIntegervEXT		MANGLE(GetLocalConstantIntegervEXT)
#define glGetMapAttribParameterfvNV		MANGLE(GetMapAttribParameterfvNV)
#define glGetMapAttribParameterivNV		MANGLE(GetMapAttribParameterivNV)
#define glGetMapControlPointsNV		MANGLE(GetMapControlPointsNV)
#define glGetMapdv		MANGLE(GetMapdv)
#define glGetMapfv		MANGLE(GetMapfv)
#define glGetMapiv		MANGLE(GetMapiv)
#define glGetMapParameterfvNV		MANGLE(GetMapParameterfvNV)
#define glGetMapParameterivNV		MANGLE(GetMapParameterivNV)
#define glGetMaterialfv		MANGLE(GetMaterialfv)
#define glGetMaterialiv		MANGLE(GetMaterialiv)
#define glGetMinmaxEXT		MANGLE(GetMinmaxEXT)
#define glGetMinmax		MANGLE(GetMinmax)
#define glGetMinmaxParameterfvEXT		MANGLE(GetMinmaxParameterfvEXT)
#define glGetMinmaxParameterfv		MANGLE(GetMinmaxParameterfv)
#define glGetMinmaxParameterivEXT		MANGLE(GetMinmaxParameterivEXT)
#define glGetMinmaxParameteriv		MANGLE(GetMinmaxParameteriv)
#define glGetObjectBufferfvATI		MANGLE(GetObjectBufferfvATI)
#define glGetObjectBufferivATI		MANGLE(GetObjectBufferivATI)
#define glGetObjectParameterfvARB		MANGLE(GetObjectParameterfvARB)
#define glGetObjectParameterivARB		MANGLE(GetObjectParameterivARB)
#define glGetOcclusionQueryivNV		MANGLE(GetOcclusionQueryivNV)
#define glGetOcclusionQueryuivNV		MANGLE(GetOcclusionQueryuivNV)
#define glGetPixelMapfv		MANGLE(GetPixelMapfv)
#define glGetPixelMapuiv		MANGLE(GetPixelMapuiv)
#define glGetPixelMapusv		MANGLE(GetPixelMapusv)
#define glGetPixelTexGenParameterfvSGIS		MANGLE(GetPixelTexGenParameterfvSGIS)
#define glGetPixelTexGenParameterivSGIS		MANGLE(GetPixelTexGenParameterivSGIS)
#define glGetPointervEXT		MANGLE(GetPointervEXT)
#define glGetPointerv		MANGLE(GetPointerv)
#define glGetPolygonStipple		MANGLE(GetPolygonStipple)
#define glGetProgramEnvParameterdvARB		MANGLE(GetProgramEnvParameterdvARB)
#define glGetProgramEnvParameterfvARB		MANGLE(GetProgramEnvParameterfvARB)
#define glGetProgramInfoLog		MANGLE(GetProgramInfoLog)
#define glGetProgramivARB		MANGLE(GetProgramivARB)
#define glGetProgramiv		MANGLE(GetProgramiv)
#define glGetProgramivNV		MANGLE(GetProgramivNV)
#define glGetProgramLocalParameterdvARB		MANGLE(GetProgramLocalParameterdvARB)
#define glGetProgramLocalParameterfvARB		MANGLE(GetProgramLocalParameterfvARB)
#define glGetProgramNamedParameterdvNV		MANGLE(GetProgramNamedParameterdvNV)
#define glGetProgramNamedParameterfvNV		MANGLE(GetProgramNamedParameterfvNV)
#define glGetProgramParameterdvNV		MANGLE(GetProgramParameterdvNV)
#define glGetProgramParameterfvNV		MANGLE(GetProgramParameterfvNV)
#define glGetProgramRegisterfvMESA		MANGLE(GetProgramRegisterfvMESA)
#define glGetProgramStringARB		MANGLE(GetProgramStringARB)
#define glGetProgramStringNV		MANGLE(GetProgramStringNV)
#define glGetQueryivARB		MANGLE(GetQueryivARB)
#define glGetQueryiv		MANGLE(GetQueryiv)
#define glGetQueryObjecti64vEXT		MANGLE(GetQueryObjecti64vEXT)
#define glGetQueryObjectivARB		MANGLE(GetQueryObjectivARB)
#define glGetQueryObjectiv		MANGLE(GetQueryObjectiv)
#define glGetQueryObjectui64vEXT		MANGLE(GetQueryObjectui64vEXT)
#define glGetQueryObjectuivARB		MANGLE(GetQueryObjectuivARB)
#define glGetQueryObjectuiv		MANGLE(GetQueryObjectuiv)
#define glGetRenderbufferParameterivEXT		MANGLE(GetRenderbufferParameterivEXT)
#define glGetSeparableFilterEXT		MANGLE(GetSeparableFilterEXT)
#define glGetSeparableFilter		MANGLE(GetSeparableFilter)
#define glGetShaderInfoLog		MANGLE(GetShaderInfoLog)
#define glGetShaderiv		MANGLE(GetShaderiv)
#define glGetShaderSourceARB		MANGLE(GetShaderSourceARB)
#define glGetShaderSource		MANGLE(GetShaderSource)
#define glGetSharpenTexFuncSGIS		MANGLE(GetSharpenTexFuncSGIS)
#define glGetString		MANGLE(GetString)
#define glGetTexBumpParameterfvATI		MANGLE(GetTexBumpParameterfvATI)
#define glGetTexBumpParameterivATI		MANGLE(GetTexBumpParameterivATI)
#define glGetTexEnvfv		MANGLE(GetTexEnvfv)
#define glGetTexEnviv		MANGLE(GetTexEnviv)
#define glGetTexFilterFuncSGIS		MANGLE(GetTexFilterFuncSGIS)
#define glGetTexGendv		MANGLE(GetTexGendv)
#define glGetTexGenfv		MANGLE(GetTexGenfv)
#define glGetTexGeniv		MANGLE(GetTexGeniv)
#define glGetTexImage		MANGLE(GetTexImage)
#define glGetTexLevelParameterfv		MANGLE(GetTexLevelParameterfv)
#define glGetTexLevelParameteriv		MANGLE(GetTexLevelParameteriv)
#define glGetTexParameterfv		MANGLE(GetTexParameterfv)
#define glGetTexParameteriv		MANGLE(GetTexParameteriv)
#define glGetTrackMatrixivNV		MANGLE(GetTrackMatrixivNV)
#define glGetUniformfvARB		MANGLE(GetUniformfvARB)
#define glGetUniformfv		MANGLE(GetUniformfv)
#define glGetUniformivARB		MANGLE(GetUniformivARB)
#define glGetUniformiv		MANGLE(GetUniformiv)
#define glGetUniformLocationARB		MANGLE(GetUniformLocationARB)
#define glGetUniformLocation		MANGLE(GetUniformLocation)
#define glGetVariantArrayObjectfvATI		MANGLE(GetVariantArrayObjectfvATI)
#define glGetVariantArrayObjectivATI		MANGLE(GetVariantArrayObjectivATI)
#define glGetVariantBooleanvEXT		MANGLE(GetVariantBooleanvEXT)
#define glGetVariantFloatvEXT		MANGLE(GetVariantFloatvEXT)
#define glGetVariantIntegervEXT		MANGLE(GetVariantIntegervEXT)
#define glGetVariantPointervEXT		MANGLE(GetVariantPointervEXT)
#define glGetVertexAttribArrayObjectfvATI		MANGLE(GetVertexAttribArrayObjectfvATI)
#define glGetVertexAttribArrayObjectivATI		MANGLE(GetVertexAttribArrayObjectivATI)
#define glGetVertexAttribdvARB		MANGLE(GetVertexAttribdvARB)
#define glGetVertexAttribdv		MANGLE(GetVertexAttribdv)
#define glGetVertexAttribdvNV		MANGLE(GetVertexAttribdvNV)
#define glGetVertexAttribfvARB		MANGLE(GetVertexAttribfvARB)
#define glGetVertexAttribfv		MANGLE(GetVertexAttribfv)
#define glGetVertexAttribfvNV		MANGLE(GetVertexAttribfvNV)
#define glGetVertexAttribivARB		MANGLE(GetVertexAttribivARB)
#define glGetVertexAttribiv		MANGLE(GetVertexAttribiv)
#define glGetVertexAttribivNV		MANGLE(GetVertexAttribivNV)
#define glGetVertexAttribPointervARB		MANGLE(GetVertexAttribPointervARB)
#define glGetVertexAttribPointerv		MANGLE(GetVertexAttribPointerv)
#define glGetVertexAttribPointervNV		MANGLE(GetVertexAttribPointervNV)
#define glGlobalAlphaFactorbSUN		MANGLE(GlobalAlphaFactorbSUN)
#define glGlobalAlphaFactordSUN		MANGLE(GlobalAlphaFactordSUN)
#define glGlobalAlphaFactorfSUN		MANGLE(GlobalAlphaFactorfSUN)
#define glGlobalAlphaFactoriSUN		MANGLE(GlobalAlphaFactoriSUN)
#define glGlobalAlphaFactorsSUN		MANGLE(GlobalAlphaFactorsSUN)
#define glGlobalAlphaFactorubSUN		MANGLE(GlobalAlphaFactorubSUN)
#define glGlobalAlphaFactoruiSUN		MANGLE(GlobalAlphaFactoruiSUN)
#define glGlobalAlphaFactorusSUN		MANGLE(GlobalAlphaFactorusSUN)
#define glHint		MANGLE(Hint)
#define glHintPGI		MANGLE(HintPGI)
#define glHistogramEXT		MANGLE(HistogramEXT)
#define glHistogram		MANGLE(Histogram)
#define glIglooInterfaceSGIX		MANGLE(IglooInterfaceSGIX)
#define glImageTransformParameterfHP		MANGLE(ImageTransformParameterfHP)
#define glImageTransformParameterfvHP		MANGLE(ImageTransformParameterfvHP)
#define glImageTransformParameteriHP		MANGLE(ImageTransformParameteriHP)
#define glImageTransformParameterivHP		MANGLE(ImageTransformParameterivHP)
#define glIndexd		MANGLE(Indexd)
#define glIndexdv		MANGLE(Indexdv)
#define glIndexf		MANGLE(Indexf)
#define glIndexFuncEXT		MANGLE(IndexFuncEXT)
#define glIndexfv		MANGLE(Indexfv)
#define glIndexi		MANGLE(Indexi)
#define glIndexiv		MANGLE(Indexiv)
#define glIndexMask		MANGLE(IndexMask)
#define glIndexMaterialEXT		MANGLE(IndexMaterialEXT)
#define glIndexPointerEXT		MANGLE(IndexPointerEXT)
#define glIndexPointerListIBM		MANGLE(IndexPointerListIBM)
#define glIndexPointer		MANGLE(IndexPointer)
#define glIndexs		MANGLE(Indexs)
#define glIndexsv		MANGLE(Indexsv)
#define glIndexub		MANGLE(Indexub)
#define glIndexubv		MANGLE(Indexubv)
#define glInitNames		MANGLE(InitNames)
#define glInsertComponentEXT		MANGLE(InsertComponentEXT)
#define glInstrumentsBufferSGIX		MANGLE(InstrumentsBufferSGIX)
#define glInterleavedArrays		MANGLE(InterleavedArrays)
#define glIsAsyncMarkerSGIX		MANGLE(IsAsyncMarkerSGIX)
#define glIsBufferARB		MANGLE(IsBufferARB)
#define glIsBuffer		MANGLE(IsBuffer)
#define glIsEnabled		MANGLE(IsEnabled)
#define glIsFenceAPPLE		MANGLE(IsFenceAPPLE)
#define glIsFenceNV		MANGLE(IsFenceNV)
#define glIsFramebufferEXT		MANGLE(IsFramebufferEXT)
#define glIsList		MANGLE(IsList)
#define glIsObjectBufferATI		MANGLE(IsObjectBufferATI)
#define glIsOcclusionQueryNV		MANGLE(IsOcclusionQueryNV)
#define glIsProgramARB		MANGLE(IsProgramARB)
#define glIsProgram		MANGLE(IsProgram)
#define glIsProgramNV		MANGLE(IsProgramNV)
#define glIsQueryARB		MANGLE(IsQueryARB)
#define glIsQuery		MANGLE(IsQuery)
#define glIsRenderbufferEXT		MANGLE(IsRenderbufferEXT)
#define glIsShader		MANGLE(IsShader)
#define glIsTextureEXT		MANGLE(IsTextureEXT)
#define glIsTexture		MANGLE(IsTexture)
#define glIsVariantEnabledEXT		MANGLE(IsVariantEnabledEXT)
#define glIsVertexArrayAPPLE		MANGLE(IsVertexArrayAPPLE)
#define glLightEnviSGIX		MANGLE(LightEnviSGIX)
#define glLightf		MANGLE(Lightf)
#define glLightfv		MANGLE(Lightfv)
#define glLighti		MANGLE(Lighti)
#define glLightiv		MANGLE(Lightiv)
#define glLightModelf		MANGLE(LightModelf)
#define glLightModelfv		MANGLE(LightModelfv)
#define glLightModeli		MANGLE(LightModeli)
#define glLightModeliv		MANGLE(LightModeliv)
#define glLineStipple		MANGLE(LineStipple)
#define glLineWidth		MANGLE(LineWidth)
#define glLinkProgramARB		MANGLE(LinkProgramARB)
#define glLinkProgram		MANGLE(LinkProgram)
#define glListBase		MANGLE(ListBase)
#define glListParameterfSGIX		MANGLE(ListParameterfSGIX)
#define glListParameterfvSGIX		MANGLE(ListParameterfvSGIX)
#define glListParameteriSGIX		MANGLE(ListParameteriSGIX)
#define glListParameterivSGIX		MANGLE(ListParameterivSGIX)
#define glLoadIdentityDeformationMapSGIX		MANGLE(LoadIdentityDeformationMapSGIX)
#define glLoadIdentity		MANGLE(LoadIdentity)
#define glLoadMatrixd		MANGLE(LoadMatrixd)
#define glLoadMatrixf		MANGLE(LoadMatrixf)
#define glLoadName		MANGLE(LoadName)
#define glLoadProgramNV		MANGLE(LoadProgramNV)
#define glLoadTransposeMatrixdARB		MANGLE(LoadTransposeMatrixdARB)
#define glLoadTransposeMatrixd		MANGLE(LoadTransposeMatrixd)
#define glLoadTransposeMatrixfARB		MANGLE(LoadTransposeMatrixfARB)
#define glLoadTransposeMatrixf		MANGLE(LoadTransposeMatrixf)
#define glLockArraysEXT		MANGLE(LockArraysEXT)
#define glLogicOp		MANGLE(LogicOp)
#define glMap1d		MANGLE(Map1d)
#define glMap1f		MANGLE(Map1f)
#define glMap2d		MANGLE(Map2d)
#define glMap2f		MANGLE(Map2f)
#define glMapBufferARB		MANGLE(MapBufferARB)
#define glMapBuffer		MANGLE(MapBuffer)
#define glMapControlPointsNV		MANGLE(MapControlPointsNV)
#define glMapGrid1d		MANGLE(MapGrid1d)
#define glMapGrid1f		MANGLE(MapGrid1f)
#define glMapGrid2d		MANGLE(MapGrid2d)
#define glMapGrid2f		MANGLE(MapGrid2f)
#define glMapObjectBufferATI		MANGLE(MapObjectBufferATI)
#define glMapParameterfvNV		MANGLE(MapParameterfvNV)
#define glMapParameterivNV		MANGLE(MapParameterivNV)
#define glMaterialf		MANGLE(Materialf)
#define glMaterialfv		MANGLE(Materialfv)
#define glMateriali		MANGLE(Materiali)
#define glMaterialiv		MANGLE(Materialiv)
#define glMatrixIndexPointerARB		MANGLE(MatrixIndexPointerARB)
#define glMatrixIndexubvARB		MANGLE(MatrixIndexubvARB)
#define glMatrixIndexuivARB		MANGLE(MatrixIndexuivARB)
#define glMatrixIndexusvARB		MANGLE(MatrixIndexusvARB)
#define glMatrixMode		MANGLE(MatrixMode)
#define glMinmaxEXT		MANGLE(MinmaxEXT)
#define glMinmax		MANGLE(Minmax)
#define glMultiDrawArraysEXT		MANGLE(MultiDrawArraysEXT)
#define glMultiDrawArrays		MANGLE(MultiDrawArrays)
#define glMultiDrawElementArrayAPPLE		MANGLE(MultiDrawElementArrayAPPLE)
#define glMultiDrawElementsEXT		MANGLE(MultiDrawElementsEXT)
#define glMultiDrawElements		MANGLE(MultiDrawElements)
#define glMultiDrawRangeElementArrayAPPLE		MANGLE(MultiDrawRangeElementArrayAPPLE)
#define glMultiModeDrawArraysIBM		MANGLE(MultiModeDrawArraysIBM)
#define glMultiModeDrawElementsIBM		MANGLE(MultiModeDrawElementsIBM)
#define glMultiTexCoord1dARB		MANGLE(MultiTexCoord1dARB)
#define glMultiTexCoord1d		MANGLE(MultiTexCoord1d)
#define glMultiTexCoord1dvARB		MANGLE(MultiTexCoord1dvARB)
#define glMultiTexCoord1dv		MANGLE(MultiTexCoord1dv)
#define glMultiTexCoord1fARB		MANGLE(MultiTexCoord1fARB)
#define glMultiTexCoord1f		MANGLE(MultiTexCoord1f)
#define glMultiTexCoord1fvARB		MANGLE(MultiTexCoord1fvARB)
#define glMultiTexCoord1fv		MANGLE(MultiTexCoord1fv)
#define glMultiTexCoord1hNV		MANGLE(MultiTexCoord1hNV)
#define glMultiTexCoord1hvNV		MANGLE(MultiTexCoord1hvNV)
#define glMultiTexCoord1iARB		MANGLE(MultiTexCoord1iARB)
#define glMultiTexCoord1i		MANGLE(MultiTexCoord1i)
#define glMultiTexCoord1ivARB		MANGLE(MultiTexCoord1ivARB)
#define glMultiTexCoord1iv		MANGLE(MultiTexCoord1iv)
#define glMultiTexCoord1sARB		MANGLE(MultiTexCoord1sARB)
#define glMultiTexCoord1s		MANGLE(MultiTexCoord1s)
#define glMultiTexCoord1svARB		MANGLE(MultiTexCoord1svARB)
#define glMultiTexCoord1sv		MANGLE(MultiTexCoord1sv)
#define glMultiTexCoord2dARB		MANGLE(MultiTexCoord2dARB)
#define glMultiTexCoord2d		MANGLE(MultiTexCoord2d)
#define glMultiTexCoord2dvARB		MANGLE(MultiTexCoord2dvARB)
#define glMultiTexCoord2dv		MANGLE(MultiTexCoord2dv)
#define glMultiTexCoord2fARB		MANGLE(MultiTexCoord2fARB)
#define glMultiTexCoord2f		MANGLE(MultiTexCoord2f)
#define glMultiTexCoord2fvARB		MANGLE(MultiTexCoord2fvARB)
#define glMultiTexCoord2fv		MANGLE(MultiTexCoord2fv)
#define glMultiTexCoord2hNV		MANGLE(MultiTexCoord2hNV)
#define glMultiTexCoord2hvNV		MANGLE(MultiTexCoord2hvNV)
#define glMultiTexCoord2iARB		MANGLE(MultiTexCoord2iARB)
#define glMultiTexCoord2i		MANGLE(MultiTexCoord2i)
#define glMultiTexCoord2ivARB		MANGLE(MultiTexCoord2ivARB)
#define glMultiTexCoord2iv		MANGLE(MultiTexCoord2iv)
#define glMultiTexCoord2sARB		MANGLE(MultiTexCoord2sARB)
#define glMultiTexCoord2s		MANGLE(MultiTexCoord2s)
#define glMultiTexCoord2svARB		MANGLE(MultiTexCoord2svARB)
#define glMultiTexCoord2sv		MANGLE(MultiTexCoord2sv)
#define glMultiTexCoord3dARB		MANGLE(MultiTexCoord3dARB)
#define glMultiTexCoord3d		MANGLE(MultiTexCoord3d)
#define glMultiTexCoord3dvARB		MANGLE(MultiTexCoord3dvARB)
#define glMultiTexCoord3dv		MANGLE(MultiTexCoord3dv)
#define glMultiTexCoord3fARB		MANGLE(MultiTexCoord3fARB)
#define glMultiTexCoord3f		MANGLE(MultiTexCoord3f)
#define glMultiTexCoord3fvARB		MANGLE(MultiTexCoord3fvARB)
#define glMultiTexCoord3fv		MANGLE(MultiTexCoord3fv)
#define glMultiTexCoord3hNV		MANGLE(MultiTexCoord3hNV)
#define glMultiTexCoord3hvNV		MANGLE(MultiTexCoord3hvNV)
#define glMultiTexCoord3iARB		MANGLE(MultiTexCoord3iARB)
#define glMultiTexCoord3i		MANGLE(MultiTexCoord3i)
#define glMultiTexCoord3ivARB		MANGLE(MultiTexCoord3ivARB)
#define glMultiTexCoord3iv		MANGLE(MultiTexCoord3iv)
#define glMultiTexCoord3sARB		MANGLE(MultiTexCoord3sARB)
#define glMultiTexCoord3s		MANGLE(MultiTexCoord3s)
#define glMultiTexCoord3svARB		MANGLE(MultiTexCoord3svARB)
#define glMultiTexCoord3sv		MANGLE(MultiTexCoord3sv)
#define glMultiTexCoord4dARB		MANGLE(MultiTexCoord4dARB)
#define glMultiTexCoord4d		MANGLE(MultiTexCoord4d)
#define glMultiTexCoord4dvARB		MANGLE(MultiTexCoord4dvARB)
#define glMultiTexCoord4dv		MANGLE(MultiTexCoord4dv)
#define glMultiTexCoord4fARB		MANGLE(MultiTexCoord4fARB)
#define glMultiTexCoord4f		MANGLE(MultiTexCoord4f)
#define glMultiTexCoord4fvARB		MANGLE(MultiTexCoord4fvARB)
#define glMultiTexCoord4fv		MANGLE(MultiTexCoord4fv)
#define glMultiTexCoord4hNV		MANGLE(MultiTexCoord4hNV)
#define glMultiTexCoord4hvNV		MANGLE(MultiTexCoord4hvNV)
#define glMultiTexCoord4iARB		MANGLE(MultiTexCoord4iARB)
#define glMultiTexCoord4i		MANGLE(MultiTexCoord4i)
#define glMultiTexCoord4ivARB		MANGLE(MultiTexCoord4ivARB)
#define glMultiTexCoord4iv		MANGLE(MultiTexCoord4iv)
#define glMultiTexCoord4sARB		MANGLE(MultiTexCoord4sARB)
#define glMultiTexCoord4s		MANGLE(MultiTexCoord4s)
#define glMultiTexCoord4svARB		MANGLE(MultiTexCoord4svARB)
#define glMultiTexCoord4sv		MANGLE(MultiTexCoord4sv)
#define glMultMatrixd		MANGLE(MultMatrixd)
#define glMultMatrixf		MANGLE(MultMatrixf)
#define glMultTransposeMatrixdARB		MANGLE(MultTransposeMatrixdARB)
#define glMultTransposeMatrixd		MANGLE(MultTransposeMatrixd)
#define glMultTransposeMatrixfARB		MANGLE(MultTransposeMatrixfARB)
#define glMultTransposeMatrixf		MANGLE(MultTransposeMatrixf)
#define glNewList		MANGLE(NewList)
#define glNewObjectBufferATI		MANGLE(NewObjectBufferATI)
#define glNewTraceMESA		MANGLE(NewTraceMESA)
#define glNormal3b		MANGLE(Normal3b)
#define glNormal3bv		MANGLE(Normal3bv)
#define glNormal3d		MANGLE(Normal3d)
#define glNormal3dv		MANGLE(Normal3dv)
#define glNormal3f		MANGLE(Normal3f)
#define glNormal3fVertex3fSUN		MANGLE(Normal3fVertex3fSUN)
#define glNormal3fVertex3fvSUN		MANGLE(Normal3fVertex3fvSUN)
#define glNormal3fv		MANGLE(Normal3fv)
#define glNormal3hNV		MANGLE(Normal3hNV)
#define glNormal3hvNV		MANGLE(Normal3hvNV)
#define glNormal3i		MANGLE(Normal3i)
#define glNormal3iv		MANGLE(Normal3iv)
#define glNormal3s		MANGLE(Normal3s)
#define glNormal3sv		MANGLE(Normal3sv)
#define glNormalPointerEXT		MANGLE(NormalPointerEXT)
#define glNormalPointerListIBM		MANGLE(NormalPointerListIBM)
#define glNormalPointer		MANGLE(NormalPointer)
#define glNormalPointervINTEL		MANGLE(NormalPointervINTEL)
#define glNormalStream3bATI		MANGLE(NormalStream3bATI)
#define glNormalStream3bvATI		MANGLE(NormalStream3bvATI)
#define glNormalStream3dATI		MANGLE(NormalStream3dATI)
#define glNormalStream3dvATI		MANGLE(NormalStream3dvATI)
#define glNormalStream3fATI		MANGLE(NormalStream3fATI)
#define glNormalStream3fvATI		MANGLE(NormalStream3fvATI)
#define glNormalStream3iATI		MANGLE(NormalStream3iATI)
#define glNormalStream3ivATI		MANGLE(NormalStream3ivATI)
#define glNormalStream3sATI		MANGLE(NormalStream3sATI)
#define glNormalStream3svATI		MANGLE(NormalStream3svATI)
#define glOrtho		MANGLE(Ortho)
#define glPassTexCoordATI		MANGLE(PassTexCoordATI)
#define glPassThrough		MANGLE(PassThrough)
#define glPixelDataRangeNV		MANGLE(PixelDataRangeNV)
#define glPixelMapfv		MANGLE(PixelMapfv)
#define glPixelMapuiv		MANGLE(PixelMapuiv)
#define glPixelMapusv		MANGLE(PixelMapusv)
#define glPixelStoref		MANGLE(PixelStoref)
#define glPixelStorei		MANGLE(PixelStorei)
#define glPixelTexGenParameterfSGIS		MANGLE(PixelTexGenParameterfSGIS)
#define glPixelTexGenParameterfvSGIS		MANGLE(PixelTexGenParameterfvSGIS)
#define glPixelTexGenParameteriSGIS		MANGLE(PixelTexGenParameteriSGIS)
#define glPixelTexGenParameterivSGIS		MANGLE(PixelTexGenParameterivSGIS)
#define glPixelTexGenSGIX		MANGLE(PixelTexGenSGIX)
#define glPixelTransferf		MANGLE(PixelTransferf)
#define glPixelTransferi		MANGLE(PixelTransferi)
#define glPixelTransformParameterfEXT		MANGLE(PixelTransformParameterfEXT)
#define glPixelTransformParameterfvEXT		MANGLE(PixelTransformParameterfvEXT)
#define glPixelTransformParameteriEXT		MANGLE(PixelTransformParameteriEXT)
#define glPixelTransformParameterivEXT		MANGLE(PixelTransformParameterivEXT)
#define glPixelZoom		MANGLE(PixelZoom)
#define glPNTrianglesfATI		MANGLE(PNTrianglesfATI)
#define glPNTrianglesiATI		MANGLE(PNTrianglesiATI)
#define glPointParameterfARB		MANGLE(PointParameterfARB)
#define glPointParameterfEXT		MANGLE(PointParameterfEXT)
#define glPointParameterf		MANGLE(PointParameterf)
#define glPointParameterfSGIS		MANGLE(PointParameterfSGIS)
#define glPointParameterfvARB		MANGLE(PointParameterfvARB)
#define glPointParameterfvEXT		MANGLE(PointParameterfvEXT)
#define glPointParameterfv		MANGLE(PointParameterfv)
#define glPointParameterfvSGIS		MANGLE(PointParameterfvSGIS)
#define glPointParameteri		MANGLE(PointParameteri)
#define glPointParameteriNV		MANGLE(PointParameteriNV)
#define glPointParameteriv		MANGLE(PointParameteriv)
#define glPointParameterivNV		MANGLE(PointParameterivNV)
#define glPointSize		MANGLE(PointSize)
#define glPollAsyncSGIX		MANGLE(PollAsyncSGIX)
#define glPollInstrumentsSGIX		MANGLE(PollInstrumentsSGIX)
#define glPolygonMode		MANGLE(PolygonMode)
#define glPolygonOffsetEXT		MANGLE(PolygonOffsetEXT)
#define glPolygonOffset		MANGLE(PolygonOffset)
#define glPolygonStipple		MANGLE(PolygonStipple)
#define glPopAttrib		MANGLE(PopAttrib)
#define glPopClientAttrib		MANGLE(PopClientAttrib)
#define glPopMatrix		MANGLE(PopMatrix)
#define glPopName		MANGLE(PopName)
#define glPrimitiveRestartIndexNV		MANGLE(PrimitiveRestartIndexNV)
#define glPrimitiveRestartNV		MANGLE(PrimitiveRestartNV)
#define glPrioritizeTexturesEXT		MANGLE(PrioritizeTexturesEXT)
#define glPrioritizeTextures		MANGLE(PrioritizeTextures)
#define glProgramCallbackMESA		MANGLE(ProgramCallbackMESA)
#define glProgramEnvParameter4dARB		MANGLE(ProgramEnvParameter4dARB)
#define glProgramEnvParameter4dvARB		MANGLE(ProgramEnvParameter4dvARB)
#define glProgramEnvParameter4fARB		MANGLE(ProgramEnvParameter4fARB)
#define glProgramEnvParameter4fvARB		MANGLE(ProgramEnvParameter4fvARB)
#define glProgramLocalParameter4dARB		MANGLE(ProgramLocalParameter4dARB)
#define glProgramLocalParameter4dvARB		MANGLE(ProgramLocalParameter4dvARB)
#define glProgramLocalParameter4fARB		MANGLE(ProgramLocalParameter4fARB)
#define glProgramLocalParameter4fvARB		MANGLE(ProgramLocalParameter4fvARB)
#define glProgramNamedParameter4dNV		MANGLE(ProgramNamedParameter4dNV)
#define glProgramNamedParameter4dvNV		MANGLE(ProgramNamedParameter4dvNV)
#define glProgramNamedParameter4fNV		MANGLE(ProgramNamedParameter4fNV)
#define glProgramNamedParameter4fvNV		MANGLE(ProgramNamedParameter4fvNV)
#define glProgramParameter4dNV		MANGLE(ProgramParameter4dNV)
#define glProgramParameter4dvNV		MANGLE(ProgramParameter4dvNV)
#define glProgramParameter4fNV		MANGLE(ProgramParameter4fNV)
#define glProgramParameter4fvNV		MANGLE(ProgramParameter4fvNV)
#define glProgramParameters4dvNV		MANGLE(ProgramParameters4dvNV)
#define glProgramParameters4fvNV		MANGLE(ProgramParameters4fvNV)
#define glProgramStringARB		MANGLE(ProgramStringARB)
#define glPushAttrib		MANGLE(PushAttrib)
#define glPushClientAttrib		MANGLE(PushClientAttrib)
#define glPushMatrix		MANGLE(PushMatrix)
#define glPushName		MANGLE(PushName)
#define glRasterPos2d		MANGLE(RasterPos2d)
#define glRasterPos2dv		MANGLE(RasterPos2dv)
#define glRasterPos2f		MANGLE(RasterPos2f)
#define glRasterPos2fv		MANGLE(RasterPos2fv)
#define glRasterPos2i		MANGLE(RasterPos2i)
#define glRasterPos2iv		MANGLE(RasterPos2iv)
#define glRasterPos2s		MANGLE(RasterPos2s)
#define glRasterPos2sv		MANGLE(RasterPos2sv)
#define glRasterPos3d		MANGLE(RasterPos3d)
#define glRasterPos3dv		MANGLE(RasterPos3dv)
#define glRasterPos3f		MANGLE(RasterPos3f)
#define glRasterPos3fv		MANGLE(RasterPos3fv)
#define glRasterPos3i		MANGLE(RasterPos3i)
#define glRasterPos3iv		MANGLE(RasterPos3iv)
#define glRasterPos3s		MANGLE(RasterPos3s)
#define glRasterPos3sv		MANGLE(RasterPos3sv)
#define glRasterPos4d		MANGLE(RasterPos4d)
#define glRasterPos4dv		MANGLE(RasterPos4dv)
#define glRasterPos4f		MANGLE(RasterPos4f)
#define glRasterPos4fv		MANGLE(RasterPos4fv)
#define glRasterPos4i		MANGLE(RasterPos4i)
#define glRasterPos4iv		MANGLE(RasterPos4iv)
#define glRasterPos4s		MANGLE(RasterPos4s)
#define glRasterPos4sv		MANGLE(RasterPos4sv)
#define glReadBuffer		MANGLE(ReadBuffer)
#define glReadInstrumentsSGIX		MANGLE(ReadInstrumentsSGIX)
#define glReadPixels		MANGLE(ReadPixels)
#define glRectd		MANGLE(Rectd)
#define glRectdv		MANGLE(Rectdv)
#define glRectf		MANGLE(Rectf)
#define glRectfv		MANGLE(Rectfv)
#define glRecti		MANGLE(Recti)
#define glRectiv		MANGLE(Rectiv)
#define glRects		MANGLE(Rects)
#define glRectsv		MANGLE(Rectsv)
#define glReferencePlaneSGIX		MANGLE(ReferencePlaneSGIX)
#define glRenderbufferStorageEXT		MANGLE(RenderbufferStorageEXT)
#define glRenderMode		MANGLE(RenderMode)
#define glReplacementCodePointerSUN		MANGLE(ReplacementCodePointerSUN)
#define glReplacementCodeubSUN		MANGLE(ReplacementCodeubSUN)
#define glReplacementCodeubvSUN		MANGLE(ReplacementCodeubvSUN)
#define glReplacementCodeuiColor3fVertex3fSUN		MANGLE(ReplacementCodeuiColor3fVertex3fSUN)
#define glReplacementCodeuiColor3fVertex3fvSUN		MANGLE(ReplacementCodeuiColor3fVertex3fvSUN)
#define glReplacementCodeuiColor4fNormal3fVertex3fSUN		MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN)
#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN		MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN)
#define glReplacementCodeuiColor4ubVertex3fSUN		MANGLE(ReplacementCodeuiColor4ubVertex3fSUN)
#define glReplacementCodeuiColor4ubVertex3fvSUN		MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN)
#define glReplacementCodeuiNormal3fVertex3fSUN		MANGLE(ReplacementCodeuiNormal3fVertex3fSUN)
#define glReplacementCodeuiNormal3fVertex3fvSUN		MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN)
#define glReplacementCodeuiSUN		MANGLE(ReplacementCodeuiSUN)
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN		MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN		MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN		MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN		MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
#define glReplacementCodeuiTexCoord2fVertex3fSUN		MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN)
#define glReplacementCodeuiTexCoord2fVertex3fvSUN		MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN)
#define glReplacementCodeuiVertex3fSUN		MANGLE(ReplacementCodeuiVertex3fSUN)
#define glReplacementCodeuiVertex3fvSUN		MANGLE(ReplacementCodeuiVertex3fvSUN)
#define glReplacementCodeuivSUN		MANGLE(ReplacementCodeuivSUN)
#define glReplacementCodeusSUN		MANGLE(ReplacementCodeusSUN)
#define glReplacementCodeusvSUN		MANGLE(ReplacementCodeusvSUN)
#define glRequestResidentProgramsNV		MANGLE(RequestResidentProgramsNV)
#define glResetHistogramEXT		MANGLE(ResetHistogramEXT)
#define glResetHistogram		MANGLE(ResetHistogram)
#define glResetMinmaxEXT		MANGLE(ResetMinmaxEXT)
#define glResetMinmax		MANGLE(ResetMinmax)
#define glResizeBuffersMESA		MANGLE(ResizeBuffersMESA)
#define glRotated		MANGLE(Rotated)
#define glRotatef		MANGLE(Rotatef)
#define glSampleCoverageARB		MANGLE(SampleCoverageARB)
#define glSampleCoverage		MANGLE(SampleCoverage)
#define glSampleMapATI		MANGLE(SampleMapATI)
#define glSampleMaskEXT		MANGLE(SampleMaskEXT)
#define glSampleMaskSGIS		MANGLE(SampleMaskSGIS)
#define glSamplePatternEXT		MANGLE(SamplePatternEXT)
#define glSamplePatternSGIS		MANGLE(SamplePatternSGIS)
#define glScaled		MANGLE(Scaled)
#define glScalef		MANGLE(Scalef)
#define glScissor		MANGLE(Scissor)
#define glSecondaryColor3bEXT		MANGLE(SecondaryColor3bEXT)
#define glSecondaryColor3b		MANGLE(SecondaryColor3b)
#define glSecondaryColor3bvEXT		MANGLE(SecondaryColor3bvEXT)
#define glSecondaryColor3bv		MANGLE(SecondaryColor3bv)
#define glSecondaryColor3dEXT		MANGLE(SecondaryColor3dEXT)
#define glSecondaryColor3d		MANGLE(SecondaryColor3d)
#define glSecondaryColor3dvEXT		MANGLE(SecondaryColor3dvEXT)
#define glSecondaryColor3dv		MANGLE(SecondaryColor3dv)
#define glSecondaryColor3fEXT		MANGLE(SecondaryColor3fEXT)
#define glSecondaryColor3f		MANGLE(SecondaryColor3f)
#define glSecondaryColor3fvEXT		MANGLE(SecondaryColor3fvEXT)
#define glSecondaryColor3fv		MANGLE(SecondaryColor3fv)
#define glSecondaryColor3hNV		MANGLE(SecondaryColor3hNV)
#define glSecondaryColor3hvNV		MANGLE(SecondaryColor3hvNV)
#define glSecondaryColor3iEXT		MANGLE(SecondaryColor3iEXT)
#define glSecondaryColor3i		MANGLE(SecondaryColor3i)
#define glSecondaryColor3ivEXT		MANGLE(SecondaryColor3ivEXT)
#define glSecondaryColor3iv		MANGLE(SecondaryColor3iv)
#define glSecondaryColor3sEXT		MANGLE(SecondaryColor3sEXT)
#define glSecondaryColor3s		MANGLE(SecondaryColor3s)
#define glSecondaryColor3svEXT		MANGLE(SecondaryColor3svEXT)
#define glSecondaryColor3sv		MANGLE(SecondaryColor3sv)
#define glSecondaryColor3ubEXT		MANGLE(SecondaryColor3ubEXT)
#define glSecondaryColor3ub		MANGLE(SecondaryColor3ub)
#define glSecondaryColor3ubvEXT		MANGLE(SecondaryColor3ubvEXT)
#define glSecondaryColor3ubv		MANGLE(SecondaryColor3ubv)
#define glSecondaryColor3uiEXT		MANGLE(SecondaryColor3uiEXT)
#define glSecondaryColor3ui		MANGLE(SecondaryColor3ui)
#define glSecondaryColor3uivEXT		MANGLE(SecondaryColor3uivEXT)
#define glSecondaryColor3uiv		MANGLE(SecondaryColor3uiv)
#define glSecondaryColor3usEXT		MANGLE(SecondaryColor3usEXT)
#define glSecondaryColor3us		MANGLE(SecondaryColor3us)
#define glSecondaryColor3usvEXT		MANGLE(SecondaryColor3usvEXT)
#define glSecondaryColor3usv		MANGLE(SecondaryColor3usv)
#define glSecondaryColorPointerEXT		MANGLE(SecondaryColorPointerEXT)
#define glSecondaryColorPointerListIBM		MANGLE(SecondaryColorPointerListIBM)
#define glSecondaryColorPointer		MANGLE(SecondaryColorPointer)
#define glSelectBuffer		MANGLE(SelectBuffer)
#define glSeparableFilter2DEXT		MANGLE(SeparableFilter2DEXT)
#define glSeparableFilter2D		MANGLE(SeparableFilter2D)
#define glSetFenceAPPLE		MANGLE(SetFenceAPPLE)
#define glSetFenceNV		MANGLE(SetFenceNV)
#define glSetFragmentShaderConstantATI		MANGLE(SetFragmentShaderConstantATI)
#define glSetInvariantEXT		MANGLE(SetInvariantEXT)
#define glSetLocalConstantEXT		MANGLE(SetLocalConstantEXT)
#define glShadeModel		MANGLE(ShadeModel)
#define glShaderOp1EXT		MANGLE(ShaderOp1EXT)
#define glShaderOp2EXT		MANGLE(ShaderOp2EXT)
#define glShaderOp3EXT		MANGLE(ShaderOp3EXT)
#define glShaderSourceARB		MANGLE(ShaderSourceARB)
#define glShaderSource		MANGLE(ShaderSource)
#define glSharpenTexFuncSGIS		MANGLE(SharpenTexFuncSGIS)
#define glSpriteParameterfSGIX		MANGLE(SpriteParameterfSGIX)
#define glSpriteParameterfvSGIX		MANGLE(SpriteParameterfvSGIX)
#define glSpriteParameteriSGIX		MANGLE(SpriteParameteriSGIX)
#define glSpriteParameterivSGIX		MANGLE(SpriteParameterivSGIX)
#define glStartInstrumentsSGIX		MANGLE(StartInstrumentsSGIX)
#define glStencilFunc		MANGLE(StencilFunc)
#define glStencilFuncSeparateATI		MANGLE(StencilFuncSeparateATI)
#define glStencilFuncSeparate		MANGLE(StencilFuncSeparate)
#define glStencilMask		MANGLE(StencilMask)
#define glStencilMaskSeparate		MANGLE(StencilMaskSeparate)
#define glStencilOp		MANGLE(StencilOp)
#define glStencilOpSeparateATI		MANGLE(StencilOpSeparateATI)
#define glStencilOpSeparate		MANGLE(StencilOpSeparate)
#define glStopInstrumentsSGIX		MANGLE(StopInstrumentsSGIX)
#define glStringMarkerGREMEDY		MANGLE(StringMarkerGREMEDY)
#define glSwizzleEXT		MANGLE(SwizzleEXT)
#define glTagSampleBufferSGIX		MANGLE(TagSampleBufferSGIX)
#define glTangent3bEXT		MANGLE(Tangent3bEXT)
#define glTangent3bvEXT		MANGLE(Tangent3bvEXT)
#define glTangent3dEXT		MANGLE(Tangent3dEXT)
#define glTangent3dvEXT		MANGLE(Tangent3dvEXT)
#define glTangent3fEXT		MANGLE(Tangent3fEXT)
#define glTangent3fvEXT		MANGLE(Tangent3fvEXT)
#define glTangent3iEXT		MANGLE(Tangent3iEXT)
#define glTangent3ivEXT		MANGLE(Tangent3ivEXT)
#define glTangent3sEXT		MANGLE(Tangent3sEXT)
#define glTangent3svEXT		MANGLE(Tangent3svEXT)
#define glTangentPointerEXT		MANGLE(TangentPointerEXT)
#define glTbufferMask3DFX		MANGLE(TbufferMask3DFX)
#define glTestFenceAPPLE		MANGLE(TestFenceAPPLE)
#define glTestFenceNV		MANGLE(TestFenceNV)
#define glTestObjectAPPLE		MANGLE(TestObjectAPPLE)
#define glTexBumpParameterfvATI		MANGLE(TexBumpParameterfvATI)
#define glTexBumpParameterivATI		MANGLE(TexBumpParameterivATI)
#define glTexCoord1d		MANGLE(TexCoord1d)
#define glTexCoord1dv		MANGLE(TexCoord1dv)
#define glTexCoord1f		MANGLE(TexCoord1f)
#define glTexCoord1fv		MANGLE(TexCoord1fv)
#define glTexCoord1hNV		MANGLE(TexCoord1hNV)
#define glTexCoord1hvNV		MANGLE(TexCoord1hvNV)
#define glTexCoord1i		MANGLE(TexCoord1i)
#define glTexCoord1iv		MANGLE(TexCoord1iv)
#define glTexCoord1s		MANGLE(TexCoord1s)
#define glTexCoord1sv		MANGLE(TexCoord1sv)
#define glTexCoord2d		MANGLE(TexCoord2d)
#define glTexCoord2dv		MANGLE(TexCoord2dv)
#define glTexCoord2fColor3fVertex3fSUN		MANGLE(TexCoord2fColor3fVertex3fSUN)
#define glTexCoord2fColor3fVertex3fvSUN		MANGLE(TexCoord2fColor3fVertex3fvSUN)
#define glTexCoord2fColor4fNormal3fVertex3fSUN		MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN)
#define glTexCoord2fColor4fNormal3fVertex3fvSUN		MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN)
#define glTexCoord2fColor4ubVertex3fSUN		MANGLE(TexCoord2fColor4ubVertex3fSUN)
#define glTexCoord2fColor4ubVertex3fvSUN		MANGLE(TexCoord2fColor4ubVertex3fvSUN)
#define glTexCoord2f		MANGLE(TexCoord2f)
#define glTexCoord2fNormal3fVertex3fSUN		MANGLE(TexCoord2fNormal3fVertex3fSUN)
#define glTexCoord2fNormal3fVertex3fvSUN		MANGLE(TexCoord2fNormal3fVertex3fvSUN)
#define glTexCoord2fVertex3fSUN		MANGLE(TexCoord2fVertex3fSUN)
#define glTexCoord2fVertex3fvSUN		MANGLE(TexCoord2fVertex3fvSUN)
#define glTexCoord2fv		MANGLE(TexCoord2fv)
#define glTexCoord2hNV		MANGLE(TexCoord2hNV)
#define glTexCoord2hvNV		MANGLE(TexCoord2hvNV)
#define glTexCoord2i		MANGLE(TexCoord2i)
#define glTexCoord2iv		MANGLE(TexCoord2iv)
#define glTexCoord2s		MANGLE(TexCoord2s)
#define glTexCoord2sv		MANGLE(TexCoord2sv)
#define glTexCoord3d		MANGLE(TexCoord3d)
#define glTexCoord3dv		MANGLE(TexCoord3dv)
#define glTexCoord3f		MANGLE(TexCoord3f)
#define glTexCoord3fv		MANGLE(TexCoord3fv)
#define glTexCoord3hNV		MANGLE(TexCoord3hNV)
#define glTexCoord3hvNV		MANGLE(TexCoord3hvNV)
#define glTexCoord3i		MANGLE(TexCoord3i)
#define glTexCoord3iv		MANGLE(TexCoord3iv)
#define glTexCoord3s		MANGLE(TexCoord3s)
#define glTexCoord3sv		MANGLE(TexCoord3sv)
#define glTexCoord4d		MANGLE(TexCoord4d)
#define glTexCoord4dv		MANGLE(TexCoord4dv)
#define glTexCoord4fColor4fNormal3fVertex4fSUN		MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN)
#define glTexCoord4fColor4fNormal3fVertex4fvSUN		MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN)
#define glTexCoord4f		MANGLE(TexCoord4f)
#define glTexCoord4fVertex4fSUN		MANGLE(TexCoord4fVertex4fSUN)
#define glTexCoord4fVertex4fvSUN		MANGLE(TexCoord4fVertex4fvSUN)
#define glTexCoord4fv		MANGLE(TexCoord4fv)
#define glTexCoord4hNV		MANGLE(TexCoord4hNV)
#define glTexCoord4hvNV		MANGLE(TexCoord4hvNV)
#define glTexCoord4i		MANGLE(TexCoord4i)
#define glTexCoord4iv		MANGLE(TexCoord4iv)
#define glTexCoord4s		MANGLE(TexCoord4s)
#define glTexCoord4sv		MANGLE(TexCoord4sv)
#define glTexCoordPointerEXT		MANGLE(TexCoordPointerEXT)
#define glTexCoordPointerListIBM		MANGLE(TexCoordPointerListIBM)
#define glTexCoordPointer		MANGLE(TexCoordPointer)
#define glTexCoordPointervINTEL		MANGLE(TexCoordPointervINTEL)
#define glTexEnvf		MANGLE(TexEnvf)
#define glTexEnvfv		MANGLE(TexEnvfv)
#define glTexEnvi		MANGLE(TexEnvi)
#define glTexEnviv		MANGLE(TexEnviv)
#define glTexFilterFuncSGIS		MANGLE(TexFilterFuncSGIS)
#define glTexGend		MANGLE(TexGend)
#define glTexGendv		MANGLE(TexGendv)
#define glTexGenf		MANGLE(TexGenf)
#define glTexGenfv		MANGLE(TexGenfv)
#define glTexGeni		MANGLE(TexGeni)
#define glTexGeniv		MANGLE(TexGeniv)
#define glTexImage1D		MANGLE(TexImage1D)
#define glTexImage2D		MANGLE(TexImage2D)
#define glTexImage3DEXT		MANGLE(TexImage3DEXT)
#define glTexImage3D		MANGLE(TexImage3D)
#define glTexImage4DSGIS		MANGLE(TexImage4DSGIS)
#define glTexParameterf		MANGLE(TexParameterf)
#define glTexParameterfv		MANGLE(TexParameterfv)
#define glTexParameteri		MANGLE(TexParameteri)
#define glTexParameteriv		MANGLE(TexParameteriv)
#define glTexSubImage1DEXT		MANGLE(TexSubImage1DEXT)
#define glTexSubImage1D		MANGLE(TexSubImage1D)
#define glTexSubImage2DEXT		MANGLE(TexSubImage2DEXT)
#define glTexSubImage2D		MANGLE(TexSubImage2D)
#define glTexSubImage3DEXT		MANGLE(TexSubImage3DEXT)
#define glTexSubImage3D		MANGLE(TexSubImage3D)
#define glTexSubImage4DSGIS		MANGLE(TexSubImage4DSGIS)
#define glTextureColorMaskSGIS		MANGLE(TextureColorMaskSGIS)
#define glTextureLightEXT		MANGLE(TextureLightEXT)
#define glTextureMaterialEXT		MANGLE(TextureMaterialEXT)
#define glTextureNormalEXT		MANGLE(TextureNormalEXT)
#define glTraceAssertAttribMESA		MANGLE(TraceAssertAttribMESA)
#define glTraceCommentMESA		MANGLE(TraceCommentMESA)
#define glTraceListMESA		MANGLE(TraceListMESA)
#define glTracePointerMESA		MANGLE(TracePointerMESA)
#define glTracePointerRangeMESA		MANGLE(TracePointerRangeMESA)
#define glTraceTextureMESA		MANGLE(TraceTextureMESA)
#define glTrackMatrixNV		MANGLE(TrackMatrixNV)
#define glTranslated		MANGLE(Translated)
#define glTranslatef		MANGLE(Translatef)
#define glUniform1fARB		MANGLE(Uniform1fARB)
#define glUniform1f		MANGLE(Uniform1f)
#define glUniform1fvARB		MANGLE(Uniform1fvARB)
#define glUniform1fv		MANGLE(Uniform1fv)
#define glUniform1iARB		MANGLE(Uniform1iARB)
#define glUniform1i		MANGLE(Uniform1i)
#define glUniform1ivARB		MANGLE(Uniform1ivARB)
#define glUniform1iv		MANGLE(Uniform1iv)
#define glUniform2fARB		MANGLE(Uniform2fARB)
#define glUniform2f		MANGLE(Uniform2f)
#define glUniform2fvARB		MANGLE(Uniform2fvARB)
#define glUniform2fv		MANGLE(Uniform2fv)
#define glUniform2iARB		MANGLE(Uniform2iARB)
#define glUniform2i		MANGLE(Uniform2i)
#define glUniform2ivARB		MANGLE(Uniform2ivARB)
#define glUniform2iv		MANGLE(Uniform2iv)
#define glUniform3fARB		MANGLE(Uniform3fARB)
#define glUniform3f		MANGLE(Uniform3f)
#define glUniform3fvARB		MANGLE(Uniform3fvARB)
#define glUniform3fv		MANGLE(Uniform3fv)
#define glUniform3iARB		MANGLE(Uniform3iARB)
#define glUniform3i		MANGLE(Uniform3i)
#define glUniform3ivARB		MANGLE(Uniform3ivARB)
#define glUniform3iv		MANGLE(Uniform3iv)
#define glUniform4fARB		MANGLE(Uniform4fARB)
#define glUniform4f		MANGLE(Uniform4f)
#define glUniform4fvARB		MANGLE(Uniform4fvARB)
#define glUniform4fv		MANGLE(Uniform4fv)
#define glUniform4iARB		MANGLE(Uniform4iARB)
#define glUniform4i		MANGLE(Uniform4i)
#define glUniform4ivARB		MANGLE(Uniform4ivARB)
#define glUniform4iv		MANGLE(Uniform4iv)
#define glUniformMatrix2fvARB		MANGLE(UniformMatrix2fvARB)
#define glUniformMatrix2fv		MANGLE(UniformMatrix2fv)
#define glUniformMatrix3fvARB		MANGLE(UniformMatrix3fvARB)
#define glUniformMatrix3fv		MANGLE(UniformMatrix3fv)
#define glUniformMatrix4fvARB		MANGLE(UniformMatrix4fvARB)
#define glUniformMatrix4fv		MANGLE(UniformMatrix4fv)
#define glUnlockArraysEXT		MANGLE(UnlockArraysEXT)
#define glUnmapBufferARB		MANGLE(UnmapBufferARB)
#define glUnmapBuffer		MANGLE(UnmapBuffer)
#define glUnmapObjectBufferATI		MANGLE(UnmapObjectBufferATI)
#define glUpdateObjectBufferATI		MANGLE(UpdateObjectBufferATI)
#define glUseProgram		MANGLE(UseProgram)
#define glUseProgramObjectARB		MANGLE(UseProgramObjectARB)
#define glValidateProgramARB		MANGLE(ValidateProgramARB)
#define glValidateProgram		MANGLE(ValidateProgram)
#define glVariantArrayObjectATI		MANGLE(VariantArrayObjectATI)
#define glVariantbvEXT		MANGLE(VariantbvEXT)
#define glVariantdvEXT		MANGLE(VariantdvEXT)
#define glVariantfvEXT		MANGLE(VariantfvEXT)
#define glVariantivEXT		MANGLE(VariantivEXT)
#define glVariantPointerEXT		MANGLE(VariantPointerEXT)
#define glVariantsvEXT		MANGLE(VariantsvEXT)
#define glVariantubvEXT		MANGLE(VariantubvEXT)
#define glVariantuivEXT		MANGLE(VariantuivEXT)
#define glVariantusvEXT		MANGLE(VariantusvEXT)
#define glVertex2d		MANGLE(Vertex2d)
#define glVertex2dv		MANGLE(Vertex2dv)
#define glVertex2f		MANGLE(Vertex2f)
#define glVertex2fv		MANGLE(Vertex2fv)
#define glVertex2hNV		MANGLE(Vertex2hNV)
#define glVertex2hvNV		MANGLE(Vertex2hvNV)
#define glVertex2i		MANGLE(Vertex2i)
#define glVertex2iv		MANGLE(Vertex2iv)
#define glVertex2s		MANGLE(Vertex2s)
#define glVertex2sv		MANGLE(Vertex2sv)
#define glVertex3d		MANGLE(Vertex3d)
#define glVertex3dv		MANGLE(Vertex3dv)
#define glVertex3f		MANGLE(Vertex3f)
#define glVertex3fv		MANGLE(Vertex3fv)
#define glVertex3hNV		MANGLE(Vertex3hNV)
#define glVertex3hvNV		MANGLE(Vertex3hvNV)
#define glVertex3i		MANGLE(Vertex3i)
#define glVertex3iv		MANGLE(Vertex3iv)
#define glVertex3s		MANGLE(Vertex3s)
#define glVertex3sv		MANGLE(Vertex3sv)
#define glVertex4d		MANGLE(Vertex4d)
#define glVertex4dv		MANGLE(Vertex4dv)
#define glVertex4f		MANGLE(Vertex4f)
#define glVertex4fv		MANGLE(Vertex4fv)
#define glVertex4hNV		MANGLE(Vertex4hNV)
#define glVertex4hvNV		MANGLE(Vertex4hvNV)
#define glVertex4i		MANGLE(Vertex4i)
#define glVertex4iv		MANGLE(Vertex4iv)
#define glVertex4s		MANGLE(Vertex4s)
#define glVertex4sv		MANGLE(Vertex4sv)
#define glVertexArrayParameteriAPPLE		MANGLE(VertexArrayParameteriAPPLE)
#define glVertexArrayRangeAPPLE		MANGLE(VertexArrayRangeAPPLE)
#define glVertexArrayRangeNV		MANGLE(VertexArrayRangeNV)
#define glVertexAttrib1dARB		MANGLE(VertexAttrib1dARB)
#define glVertexAttrib1d		MANGLE(VertexAttrib1d)
#define glVertexAttrib1dNV		MANGLE(VertexAttrib1dNV)
#define glVertexAttrib1dvARB		MANGLE(VertexAttrib1dvARB)
#define glVertexAttrib1dv		MANGLE(VertexAttrib1dv)
#define glVertexAttrib1dvNV		MANGLE(VertexAttrib1dvNV)
#define glVertexAttrib1fARB		MANGLE(VertexAttrib1fARB)
#define glVertexAttrib1f		MANGLE(VertexAttrib1f)
#define glVertexAttrib1fNV		MANGLE(VertexAttrib1fNV)
#define glVertexAttrib1fvARB		MANGLE(VertexAttrib1fvARB)
#define glVertexAttrib1fv		MANGLE(VertexAttrib1fv)
#define glVertexAttrib1fvNV		MANGLE(VertexAttrib1fvNV)
#define glVertexAttrib1hNV		MANGLE(VertexAttrib1hNV)
#define glVertexAttrib1hvNV		MANGLE(VertexAttrib1hvNV)
#define glVertexAttrib1sARB		MANGLE(VertexAttrib1sARB)
#define glVertexAttrib1s		MANGLE(VertexAttrib1s)
#define glVertexAttrib1sNV		MANGLE(VertexAttrib1sNV)
#define glVertexAttrib1svARB		MANGLE(VertexAttrib1svARB)
#define glVertexAttrib1sv		MANGLE(VertexAttrib1sv)
#define glVertexAttrib1svNV		MANGLE(VertexAttrib1svNV)
#define glVertexAttrib2dARB		MANGLE(VertexAttrib2dARB)
#define glVertexAttrib2d		MANGLE(VertexAttrib2d)
#define glVertexAttrib2dNV		MANGLE(VertexAttrib2dNV)
#define glVertexAttrib2dvARB		MANGLE(VertexAttrib2dvARB)
#define glVertexAttrib2dv		MANGLE(VertexAttrib2dv)
#define glVertexAttrib2dvNV		MANGLE(VertexAttrib2dvNV)
#define glVertexAttrib2fARB		MANGLE(VertexAttrib2fARB)
#define glVertexAttrib2f		MANGLE(VertexAttrib2f)
#define glVertexAttrib2fNV		MANGLE(VertexAttrib2fNV)
#define glVertexAttrib2fvARB		MANGLE(VertexAttrib2fvARB)
#define glVertexAttrib2fv		MANGLE(VertexAttrib2fv)
#define glVertexAttrib2fvNV		MANGLE(VertexAttrib2fvNV)
#define glVertexAttrib2hNV		MANGLE(VertexAttrib2hNV)
#define glVertexAttrib2hvNV		MANGLE(VertexAttrib2hvNV)
#define glVertexAttrib2sARB		MANGLE(VertexAttrib2sARB)
#define glVertexAttrib2s		MANGLE(VertexAttrib2s)
#define glVertexAttrib2sNV		MANGLE(VertexAttrib2sNV)
#define glVertexAttrib2svARB		MANGLE(VertexAttrib2svARB)
#define glVertexAttrib2sv		MANGLE(VertexAttrib2sv)
#define glVertexAttrib2svNV		MANGLE(VertexAttrib2svNV)
#define glVertexAttrib3dARB		MANGLE(VertexAttrib3dARB)
#define glVertexAttrib3d		MANGLE(VertexAttrib3d)
#define glVertexAttrib3dNV		MANGLE(VertexAttrib3dNV)
#define glVertexAttrib3dvARB		MANGLE(VertexAttrib3dvARB)
#define glVertexAttrib3dv		MANGLE(VertexAttrib3dv)
#define glVertexAttrib3dvNV		MANGLE(VertexAttrib3dvNV)
#define glVertexAttrib3fARB		MANGLE(VertexAttrib3fARB)
#define glVertexAttrib3f		MANGLE(VertexAttrib3f)
#define glVertexAttrib3fNV		MANGLE(VertexAttrib3fNV)
#define glVertexAttrib3fvARB		MANGLE(VertexAttrib3fvARB)
#define glVertexAttrib3fv		MANGLE(VertexAttrib3fv)
#define glVertexAttrib3fvNV		MANGLE(VertexAttrib3fvNV)
#define glVertexAttrib3hNV		MANGLE(VertexAttrib3hNV)
#define glVertexAttrib3hvNV		MANGLE(VertexAttrib3hvNV)
#define glVertexAttrib3sARB		MANGLE(VertexAttrib3sARB)
#define glVertexAttrib3s		MANGLE(VertexAttrib3s)
#define glVertexAttrib3sNV		MANGLE(VertexAttrib3sNV)
#define glVertexAttrib3svARB		MANGLE(VertexAttrib3svARB)
#define glVertexAttrib3sv		MANGLE(VertexAttrib3sv)
#define glVertexAttrib3svNV		MANGLE(VertexAttrib3svNV)
#define glVertexAttrib4bvARB		MANGLE(VertexAttrib4bvARB)
#define glVertexAttrib4bv		MANGLE(VertexAttrib4bv)
#define glVertexAttrib4dARB		MANGLE(VertexAttrib4dARB)
#define glVertexAttrib4d		MANGLE(VertexAttrib4d)
#define glVertexAttrib4dNV		MANGLE(VertexAttrib4dNV)
#define glVertexAttrib4dvARB		MANGLE(VertexAttrib4dvARB)
#define glVertexAttrib4dv		MANGLE(VertexAttrib4dv)
#define glVertexAttrib4dvNV		MANGLE(VertexAttrib4dvNV)
#define glVertexAttrib4fARB		MANGLE(VertexAttrib4fARB)
#define glVertexAttrib4f		MANGLE(VertexAttrib4f)
#define glVertexAttrib4fNV		MANGLE(VertexAttrib4fNV)
#define glVertexAttrib4fvARB		MANGLE(VertexAttrib4fvARB)
#define glVertexAttrib4fv		MANGLE(VertexAttrib4fv)
#define glVertexAttrib4fvNV		MANGLE(VertexAttrib4fvNV)
#define glVertexAttrib4hNV		MANGLE(VertexAttrib4hNV)
#define glVertexAttrib4hvNV		MANGLE(VertexAttrib4hvNV)
#define glVertexAttrib4ivARB		MANGLE(VertexAttrib4ivARB)
#define glVertexAttrib4iv		MANGLE(VertexAttrib4iv)
#define glVertexAttrib4NbvARB		MANGLE(VertexAttrib4NbvARB)
#define glVertexAttrib4Nbv		MANGLE(VertexAttrib4Nbv)
#define glVertexAttrib4NivARB		MANGLE(VertexAttrib4NivARB)
#define glVertexAttrib4Niv		MANGLE(VertexAttrib4Niv)
#define glVertexAttrib4NsvARB		MANGLE(VertexAttrib4NsvARB)
#define glVertexAttrib4Nsv		MANGLE(VertexAttrib4Nsv)
#define glVertexAttrib4NubARB		MANGLE(VertexAttrib4NubARB)
#define glVertexAttrib4Nub		MANGLE(VertexAttrib4Nub)
#define glVertexAttrib4NubvARB		MANGLE(VertexAttrib4NubvARB)
#define glVertexAttrib4Nubv		MANGLE(VertexAttrib4Nubv)
#define glVertexAttrib4NuivARB		MANGLE(VertexAttrib4NuivARB)
#define glVertexAttrib4Nuiv		MANGLE(VertexAttrib4Nuiv)
#define glVertexAttrib4NusvARB		MANGLE(VertexAttrib4NusvARB)
#define glVertexAttrib4Nusv		MANGLE(VertexAttrib4Nusv)
#define glVertexAttrib4sARB		MANGLE(VertexAttrib4sARB)
#define glVertexAttrib4s		MANGLE(VertexAttrib4s)
#define glVertexAttrib4sNV		MANGLE(VertexAttrib4sNV)
#define glVertexAttrib4svARB		MANGLE(VertexAttrib4svARB)
#define glVertexAttrib4sv		MANGLE(VertexAttrib4sv)
#define glVertexAttrib4svNV		MANGLE(VertexAttrib4svNV)
#define glVertexAttrib4ubNV		MANGLE(VertexAttrib4ubNV)
#define glVertexAttrib4ubvARB		MANGLE(VertexAttrib4ubvARB)
#define glVertexAttrib4ubv		MANGLE(VertexAttrib4ubv)
#define glVertexAttrib4ubvNV		MANGLE(VertexAttrib4ubvNV)
#define glVertexAttrib4uivARB		MANGLE(VertexAttrib4uivARB)
#define glVertexAttrib4uiv		MANGLE(VertexAttrib4uiv)
#define glVertexAttrib4usvARB		MANGLE(VertexAttrib4usvARB)
#define glVertexAttrib4usv		MANGLE(VertexAttrib4usv)
#define glVertexAttribArrayObjectATI		MANGLE(VertexAttribArrayObjectATI)
#define glVertexAttribPointerARB		MANGLE(VertexAttribPointerARB)
#define glVertexAttribPointer		MANGLE(VertexAttribPointer)
#define glVertexAttribPointerNV		MANGLE(VertexAttribPointerNV)
#define glVertexAttribs1dvNV		MANGLE(VertexAttribs1dvNV)
#define glVertexAttribs1fvNV		MANGLE(VertexAttribs1fvNV)
#define glVertexAttribs1hvNV		MANGLE(VertexAttribs1hvNV)
#define glVertexAttribs1svNV		MANGLE(VertexAttribs1svNV)
#define glVertexAttribs2dvNV		MANGLE(VertexAttribs2dvNV)
#define glVertexAttribs2fvNV		MANGLE(VertexAttribs2fvNV)
#define glVertexAttribs2hvNV		MANGLE(VertexAttribs2hvNV)
#define glVertexAttribs2svNV		MANGLE(VertexAttribs2svNV)
#define glVertexAttribs3dvNV		MANGLE(VertexAttribs3dvNV)
#define glVertexAttribs3fvNV		MANGLE(VertexAttribs3fvNV)
#define glVertexAttribs3hvNV		MANGLE(VertexAttribs3hvNV)
#define glVertexAttribs3svNV		MANGLE(VertexAttribs3svNV)
#define glVertexAttribs4dvNV		MANGLE(VertexAttribs4dvNV)
#define glVertexAttribs4fvNV		MANGLE(VertexAttribs4fvNV)
#define glVertexAttribs4hvNV		MANGLE(VertexAttribs4hvNV)
#define glVertexAttribs4svNV		MANGLE(VertexAttribs4svNV)
#define glVertexAttribs4ubvNV		MANGLE(VertexAttribs4ubvNV)
#define glVertexBlendARB		MANGLE(VertexBlendARB)
#define glVertexBlendEnvfATI		MANGLE(VertexBlendEnvfATI)
#define glVertexBlendEnviATI		MANGLE(VertexBlendEnviATI)
#define glVertexPointerEXT		MANGLE(VertexPointerEXT)
#define glVertexPointerListIBM		MANGLE(VertexPointerListIBM)
#define glVertexPointer		MANGLE(VertexPointer)
#define glVertexPointervINTEL		MANGLE(VertexPointervINTEL)
#define glVertexStream1dATI		MANGLE(VertexStream1dATI)
#define glVertexStream1dvATI		MANGLE(VertexStream1dvATI)
#define glVertexStream1fATI		MANGLE(VertexStream1fATI)
#define glVertexStream1fvATI		MANGLE(VertexStream1fvATI)
#define glVertexStream1iATI		MANGLE(VertexStream1iATI)
#define glVertexStream1ivATI		MANGLE(VertexStream1ivATI)
#define glVertexStream1sATI		MANGLE(VertexStream1sATI)
#define glVertexStream1svATI		MANGLE(VertexStream1svATI)
#define glVertexStream2dATI		MANGLE(VertexStream2dATI)
#define glVertexStream2dvATI		MANGLE(VertexStream2dvATI)
#define glVertexStream2fATI		MANGLE(VertexStream2fATI)
#define glVertexStream2fvATI		MANGLE(VertexStream2fvATI)
#define glVertexStream2iATI		MANGLE(VertexStream2iATI)
#define glVertexStream2ivATI		MANGLE(VertexStream2ivATI)
#define glVertexStream2sATI		MANGLE(VertexStream2sATI)
#define glVertexStream2svATI		MANGLE(VertexStream2svATI)
#define glVertexStream3dATI		MANGLE(VertexStream3dATI)
#define glVertexStream3dvATI		MANGLE(VertexStream3dvATI)
#define glVertexStream3fATI		MANGLE(VertexStream3fATI)
#define glVertexStream3fvATI		MANGLE(VertexStream3fvATI)
#define glVertexStream3iATI		MANGLE(VertexStream3iATI)
#define glVertexStream3ivATI		MANGLE(VertexStream3ivATI)
#define glVertexStream3sATI		MANGLE(VertexStream3sATI)
#define glVertexStream3svATI		MANGLE(VertexStream3svATI)
#define glVertexStream4dATI		MANGLE(VertexStream4dATI)
#define glVertexStream4dvATI		MANGLE(VertexStream4dvATI)
#define glVertexStream4fATI		MANGLE(VertexStream4fATI)
#define glVertexStream4fvATI		MANGLE(VertexStream4fvATI)
#define glVertexStream4iATI		MANGLE(VertexStream4iATI)
#define glVertexStream4ivATI		MANGLE(VertexStream4ivATI)
#define glVertexStream4sATI		MANGLE(VertexStream4sATI)
#define glVertexStream4svATI		MANGLE(VertexStream4svATI)
#define glVertexWeightfEXT		MANGLE(VertexWeightfEXT)
#define glVertexWeightfvEXT		MANGLE(VertexWeightfvEXT)
#define glVertexWeighthNV		MANGLE(VertexWeighthNV)
#define glVertexWeighthvNV		MANGLE(VertexWeighthvNV)
#define glVertexWeightPointerEXT		MANGLE(VertexWeightPointerEXT)
#define glViewport		MANGLE(Viewport)
#define glWeightbvARB		MANGLE(WeightbvARB)
#define glWeightdvARB		MANGLE(WeightdvARB)
#define glWeightfvARB		MANGLE(WeightfvARB)
#define glWeightivARB		MANGLE(WeightivARB)
#define glWeightPointerARB		MANGLE(WeightPointerARB)
#define glWeightsvARB		MANGLE(WeightsvARB)
#define glWeightubvARB		MANGLE(WeightubvARB)
#define glWeightuivARB		MANGLE(WeightuivARB)
#define glWeightusvARB		MANGLE(WeightusvARB)
#define glWindowPos2dARB		MANGLE(WindowPos2dARB)
#define glWindowPos2d		MANGLE(WindowPos2d)
#define glWindowPos2dMESA		MANGLE(WindowPos2dMESA)
#define glWindowPos2dvARB		MANGLE(WindowPos2dvARB)
#define glWindowPos2dv		MANGLE(WindowPos2dv)
#define glWindowPos2dvMESA		MANGLE(WindowPos2dvMESA)
#define glWindowPos2fARB		MANGLE(WindowPos2fARB)
#define glWindowPos2f		MANGLE(WindowPos2f)
#define glWindowPos2fMESA		MANGLE(WindowPos2fMESA)
#define glWindowPos2fvARB		MANGLE(WindowPos2fvARB)
#define glWindowPos2fv		MANGLE(WindowPos2fv)
#define glWindowPos2fvMESA		MANGLE(WindowPos2fvMESA)
#define glWindowPos2iARB		MANGLE(WindowPos2iARB)
#define glWindowPos2i		MANGLE(WindowPos2i)
#define glWindowPos2iMESA		MANGLE(WindowPos2iMESA)
#define glWindowPos2ivARB		MANGLE(WindowPos2ivARB)
#define glWindowPos2iv		MANGLE(WindowPos2iv)
#define glWindowPos2ivMESA		MANGLE(WindowPos2ivMESA)
#define glWindowPos2sARB		MANGLE(WindowPos2sARB)
#define glWindowPos2s		MANGLE(WindowPos2s)
#define glWindowPos2sMESA		MANGLE(WindowPos2sMESA)
#define glWindowPos2svARB		MANGLE(WindowPos2svARB)
#define glWindowPos2sv		MANGLE(WindowPos2sv)
#define glWindowPos2svMESA		MANGLE(WindowPos2svMESA)
#define glWindowPos3dARB		MANGLE(WindowPos3dARB)
#define glWindowPos3d		MANGLE(WindowPos3d)
#define glWindowPos3dMESA		MANGLE(WindowPos3dMESA)
#define glWindowPos3dvARB		MANGLE(WindowPos3dvARB)
#define glWindowPos3dv		MANGLE(WindowPos3dv)
#define glWindowPos3dvMESA		MANGLE(WindowPos3dvMESA)
#define glWindowPos3fARB		MANGLE(WindowPos3fARB)
#define glWindowPos3f		MANGLE(WindowPos3f)
#define glWindowPos3fMESA		MANGLE(WindowPos3fMESA)
#define glWindowPos3fvARB		MANGLE(WindowPos3fvARB)
#define glWindowPos3fv		MANGLE(WindowPos3fv)
#define glWindowPos3fvMESA		MANGLE(WindowPos3fvMESA)
#define glWindowPos3iARB		MANGLE(WindowPos3iARB)
#define glWindowPos3i		MANGLE(WindowPos3i)
#define glWindowPos3iMESA		MANGLE(WindowPos3iMESA)
#define glWindowPos3ivARB		MANGLE(WindowPos3ivARB)
#define glWindowPos3iv		MANGLE(WindowPos3iv)
#define glWindowPos3ivMESA		MANGLE(WindowPos3ivMESA)
#define glWindowPos3sARB		MANGLE(WindowPos3sARB)
#define glWindowPos3s		MANGLE(WindowPos3s)
#define glWindowPos3sMESA		MANGLE(WindowPos3sMESA)
#define glWindowPos3svARB		MANGLE(WindowPos3svARB)
#define glWindowPos3sv		MANGLE(WindowPos3sv)
#define glWindowPos3svMESA		MANGLE(WindowPos3svMESA)
#define glWindowPos4dMESA		MANGLE(WindowPos4dMESA)
#define glWindowPos4dvMESA		MANGLE(WindowPos4dvMESA)
#define glWindowPos4fMESA		MANGLE(WindowPos4fMESA)
#define glWindowPos4fvMESA		MANGLE(WindowPos4fvMESA)
#define glWindowPos4iMESA		MANGLE(WindowPos4iMESA)
#define glWindowPos4ivMESA		MANGLE(WindowPos4ivMESA)
#define glWindowPos4sMESA		MANGLE(WindowPos4sMESA)
#define glWindowPos4svMESA		MANGLE(WindowPos4svMESA)
#define glWriteMaskEXT		MANGLE(WriteMaskEXT)

#endif /* GL_MANGLE_H */