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 | Import('*')
if env['platform'] == 'embedded':
    Return()
SConscript([
    'util/SConscript',
])
Import('util')
progs_env = env.Clone()
if progs_env['platform'] == 'windows':
    progs_env.Append(CPPDEFINES = ['NOMINMAX'])
    progs_env.Prepend(LIBS = [
        'winmm',
        'kernel32',
        'user32',
        'gdi32',
    ])
# OpenGL
if progs_env['platform'] == 'windows':
    progs_env.Prepend(LIBS = ['glu32', 'opengl32'])
else:
    progs_env.Tool('x11')
    progs_env.Prepend(LIBS = ['GLU', 'GL'])
# Glut
progs_env.Prepend(LIBPATH = [glut.dir])
progs_env.Prepend(LIBS = [glut.name])
# GLEW
progs_env.Prepend(LIBS = [glew])
progs_env.Prepend(CPPPATH = [
    '#progs/util',
])
progs_env.Prepend(LIBS = [
    util,
])
Export('progs_env')
SConscript([
    'demos/SConscript',
    'glsl/SConscript',
    'redbook/SConscript',
    'samples/SConscript',
    'tests/SConscript',
    'trivial/SConscript',
    'vp/SConscript',
    'vpglsl/SConscript',
    'fp/SConscript',
    'wgl/SConscript',
    'perf/SConscript',
])
 |