1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
|
/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glew.h>
#include <GL/glut.h>
static float Zrot = 0.0;
static void Display( void )
{
glClearColor(0.3, 0.3, 0.3, 1);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glEnable(GL_VERTEX_PROGRAM_NV);
glLoadIdentity();
glRotatef(Zrot, 0, 0, 1);
glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW, GL_IDENTITY_NV);
glPushMatrix();
glVertexAttrib3fNV(3, 1, 0.5, 0.25);
glBegin(GL_TRIANGLES);
#if 1
glVertexAttrib3fNV(3, 1.0, 0.0, 0.0);
glVertexAttrib2fNV(0, -0.5, -0.5);
glVertexAttrib3fNV(3, 0.0, 1.0, 0.0);
glVertexAttrib2fNV(0, 0.5, -0.5);
glVertexAttrib3fNV(3, 0.0, 0.0, 1.0);
glVertexAttrib2fNV(0, 0, 0.5);
#else
glVertex2f( -1, -1);
glVertex2f( 1, -1);
glVertex2f( 0, 1);
#endif
glEnd();
glPopMatrix();
glutSwapBuffers();
}
static void Reshape( int width, int height )
{
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
/* glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );*/
glOrtho(-2.0, 2.0, -2.0, 2.0, -2.0, 2.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
/*glTranslatef( 0.0, 0.0, -15.0 );*/
}
static void Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case 'z':
Zrot -= 5.0;
break;
case 'Z':
Zrot += 5.0;
break;
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void Init( void )
{
static const char *prog1 =
"!!VP1.0\n"
"MOV o[COL0], v[COL0];\n"
#if 0
"MOV o[HPOS], v[OPOS];\n"
#else
"DP4 o[HPOS].x, v[OPOS], c[0];\n"
"DP4 o[HPOS].y, v[OPOS], c[1];\n"
"DP4 o[HPOS].z, v[OPOS], c[2];\n"
"DP4 o[HPOS].w, v[OPOS], c[3];\n"
#endif
"END\n";
glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
strlen(prog1),
(const GLubyte *) prog1);
assert(glIsProgramNV(1));
glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
printf("glGetError = %d\n", (int) glGetError());
}
int main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 250, 250 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(argv[0]);
glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
Init();
glutMainLoop();
return 0;
}
|