| 1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
 | 
/*
 * Test SVGA/Mesa interface in 32K color mode.
 *
 * Compile with:  gcc vtest.c -I../include -L../lib -lMesaGL -lX11 -lXext
 *   -lvga -lm -o vtest
 *
 * This program is in the public domain.
 * Brian Paul, January 1996
 */
#include <vga.h>
#include "GL/svgamesa.h"
#include "GL/gl.h"
SVGAMesaContext vmc;
void setup( void )
{
   vga_init();
   vga_setmode(G800x600x32K);
/*   gl_setcontextvga(G800x600x32K);*/
   vmc = SVGAMesaCreateContext( GL_FALSE );  /* single buffered */
   SVGAMesaMakeCurrent( vmc );
}
void test( void )
{
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 );
   glMatrixMode(GL_MODELVIEW);
   glClear( GL_COLOR_BUFFER_BIT );
   glBegin( GL_LINES );
   glColor3f( 1.0, 0.0, 0.0 );
   glVertex2f( -0.5, 0.5 );
   glVertex2f(  0.5, 0.5 );
   glColor3f( 0.0, 1.0, 0.0 );
   glVertex2f( -0.5, 0.25 );
   glVertex2f(  0.5, 0.25 );
   glColor3f( 0.0, 0.0, 1.0 );
   glVertex2f( -0.5, 0.0 );
   glVertex2f(  0.5, 0.0 );
   glEnd();
   glBegin( GL_POLYGON );
   glColor3f( 1.0, 0.0, 0.0 );
   glVertex2f( 0.0, 0.7 );
   glColor3f( 0.0, 1.0, 0.0 );
   glVertex2f( -0.5, -0.5 );
   glColor3f( 0.0, 0.0, 1.0 );
   glVertex2f(  0.5, -0.5 );
   glEnd();
   sleep(3);
}
void end( void )
{
   SVGAMesaDestroyContext( vmc );
   vga_setmode( TEXT );
}
int main( int argc, char *argv[] )
{
   setup();
   test();
   end();
   return 0;
}
 |