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#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "eglconfig.h"
#include "eglcontext.h"
#include "egldisplay.h"
#include "eglcurrent.h"
#include "eglsurface.h"
#include "egllog.h"
/**
* Return the API bit (one of EGL_xxx_BIT) of the context.
*/
static EGLint
_eglGetContextAPIBit(_EGLContext *ctx)
{
EGLint bit = 0;
switch (ctx->ClientAPI) {
case EGL_OPENGL_ES_API:
switch (ctx->ClientVersion) {
case 1:
bit = EGL_OPENGL_ES_BIT;
break;
case 2:
bit = EGL_OPENGL_ES2_BIT;
break;
default:
break;
}
break;
case EGL_OPENVG_API:
bit = EGL_OPENVG_BIT;
break;
case EGL_OPENGL_API:
bit = EGL_OPENGL_BIT;
break;
default:
break;
}
return bit;
}
/**
* Parse the list of context attributes and return the proper error code.
*/
static EGLint
_eglParseContextAttribList(_EGLContext *ctx, const EGLint *attrib_list)
{
EGLenum api = ctx->ClientAPI;
EGLint i, err = EGL_SUCCESS;
if (!attrib_list)
return EGL_SUCCESS;
for (i = 0; attrib_list[i] != EGL_NONE; i++) {
EGLint attr = attrib_list[i++];
EGLint val = attrib_list[i];
switch (attr) {
case EGL_CONTEXT_CLIENT_VERSION:
if (api != EGL_OPENGL_ES_API) {
err = EGL_BAD_ATTRIBUTE;
break;
}
if (val != 1 && val != 2) {
err = EGL_BAD_ATTRIBUTE;
break;
}
ctx->ClientVersion = val;
break;
default:
err = EGL_BAD_ATTRIBUTE;
break;
}
if (err != EGL_SUCCESS) {
_eglLog(_EGL_DEBUG, "bad context attribute 0x%04x", attr);
break;
}
}
return err;
}
/**
* Initialize the given _EGLContext object to defaults and/or the values
* in the attrib_list.
*/
EGLBoolean
_eglInitContext(_EGLContext *ctx, _EGLDisplay *dpy, _EGLConfig *conf,
const EGLint *attrib_list)
{
const EGLenum api = eglQueryAPI();
EGLint err;
if (api == EGL_NONE) {
_eglError(EGL_BAD_MATCH, "eglCreateContext(no client API)");
return EGL_FALSE;
}
memset(ctx, 0, sizeof(_EGLContext));
ctx->Resource.Display = dpy;
ctx->ClientAPI = api;
ctx->Config = conf;
ctx->WindowRenderBuffer = EGL_NONE;
ctx->ClientVersion = 1; /* the default, per EGL spec */
err = _eglParseContextAttribList(ctx, attrib_list);
if (err == EGL_SUCCESS && ctx->Config) {
EGLint renderable_type, api_bit;
renderable_type = GET_CONFIG_ATTRIB(ctx->Config, EGL_RENDERABLE_TYPE);
api_bit = _eglGetContextAPIBit(ctx);
if (!(renderable_type & api_bit)) {
_eglLog(_EGL_DEBUG, "context api is 0x%x while config supports 0x%x",
api_bit, renderable_type);
err = EGL_BAD_CONFIG;
}
}
if (err != EGL_SUCCESS)
return _eglError(err, "eglCreateContext");
return EGL_TRUE;
}
/**
* Just a placeholder/demo function. Real driver will never use this!
*/
_EGLContext *
_eglCreateContext(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf,
_EGLContext *share_list, const EGLint *attrib_list)
{
return NULL;
}
/**
* Default fallback routine - drivers should usually override this.
*/
EGLBoolean
_eglDestroyContext(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx)
{
if (!_eglIsContextBound(ctx))
free(ctx);
return EGL_TRUE;
}
#ifdef EGL_VERSION_1_2
static EGLint
_eglQueryContextRenderBuffer(_EGLContext *ctx)
{
_EGLSurface *surf = ctx->DrawSurface;
EGLint rb;
if (!surf)
return EGL_NONE;
if (surf->Type == EGL_WINDOW_BIT && ctx->WindowRenderBuffer != EGL_NONE)
rb = ctx->WindowRenderBuffer;
else
rb = surf->RenderBuffer;
return rb;
}
#endif /* EGL_VERSION_1_2 */
EGLBoolean
_eglQueryContext(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *c,
EGLint attribute, EGLint *value)
{
(void) drv;
(void) dpy;
if (!value)
return _eglError(EGL_BAD_PARAMETER, "eglQueryContext");
switch (attribute) {
case EGL_CONFIG_ID:
*value = GET_CONFIG_ATTRIB(c->Config, EGL_CONFIG_ID);
break;
case EGL_CONTEXT_CLIENT_VERSION:
*value = c->ClientVersion;
break;
#ifdef EGL_VERSION_1_2
case EGL_CONTEXT_CLIENT_TYPE:
*value = c->ClientAPI;
break;
case EGL_RENDER_BUFFER:
*value = _eglQueryContextRenderBuffer(c);
break;
#endif /* EGL_VERSION_1_2 */
default:
return _eglError(EGL_BAD_ATTRIBUTE, "eglQueryContext");
}
return EGL_TRUE;
}
/**
* Bind the context to the surfaces. Return the surfaces that are "orphaned".
* That is, when the context is not NULL, return the surfaces it previously
* bound to; when the context is NULL, the same surfaces are returned.
*/
static void
_eglBindContextToSurfaces(_EGLContext *newCtx,
_EGLSurface **draw, _EGLSurface **read)
{
_EGLSurface *newDraw = *draw, *newRead = *read;
_EGLContext *oldCtx;
/*
* The goal is to bind a newCtx to newDraw. Since newDraw may already have
* a binding context (oldCtx), and newCtx may already be bound to another
* surface (oldDraw), the old bindings are broken first and the new one is
* created.
*/
if (newDraw) {
oldCtx = newDraw->CurrentContext;
if (newCtx != oldCtx) {
if (oldCtx) {
assert(oldCtx->DrawSurface == newDraw);
oldCtx->DrawSurface = NULL;
}
newDraw->CurrentContext = newCtx;
}
}
if (newCtx) {
_EGLSurface *oldDraw = newCtx->DrawSurface;
if (oldDraw)
oldDraw->CurrentContext = NULL;
newCtx->DrawSurface = newDraw;
*draw = oldDraw;
}
/* likewise */
if (newRead && newRead != newDraw) {
oldCtx = newRead->CurrentContext;
if (newCtx != oldCtx) {
if (oldCtx) {
assert(oldCtx->ReadSurface == newRead);
oldCtx->ReadSurface = NULL;
}
newRead->CurrentContext = newCtx;
}
}
if (newCtx) {
_EGLSurface *oldRead = newCtx->ReadSurface;
if (oldRead)
oldRead->CurrentContext = NULL;
newCtx->ReadSurface = newRead;
*read = oldRead;
}
}
/**
* Bind the context to the thread and return the previous context.
*
* Note that the context may be NULL.
*/
static _EGLContext *
_eglBindContextToThread(_EGLContext *ctx, _EGLThreadInfo *t)
{
EGLint apiIndex;
_EGLContext *oldCtx;
apiIndex = (ctx) ?
_eglConvertApiToIndex(ctx->ClientAPI) : t->CurrentAPIIndex;
oldCtx = t->CurrentContexts[apiIndex];
if (ctx != oldCtx) {
if (oldCtx)
oldCtx->Binding = NULL;
if (ctx)
ctx->Binding = t;
t->CurrentContexts[apiIndex] = ctx;
}
return oldCtx;
}
/**
* Return true if the given context and surfaces can be made current.
*/
static EGLBoolean
_eglCheckMakeCurrent(_EGLContext *ctx, _EGLSurface *draw, _EGLSurface *read)
{
_EGLThreadInfo *t = _eglGetCurrentThread();
_EGLDisplay *dpy;
EGLint conflict_api;
EGLBoolean surfaceless;
if (_eglIsCurrentThreadDummy())
return _eglError(EGL_BAD_ALLOC, "eglMakeCurrent");
/* this is easy */
if (!ctx) {
if (draw || read)
return _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
return EGL_TRUE;
}
dpy = ctx->Resource.Display;
switch (_eglGetContextAPIBit(ctx)) {
case EGL_OPENGL_ES_BIT:
surfaceless = dpy->Extensions.KHR_surfaceless_gles1;
break;
case EGL_OPENGL_ES2_BIT:
surfaceless = dpy->Extensions.KHR_surfaceless_gles2;
break;
case EGL_OPENGL_BIT:
surfaceless = dpy->Extensions.KHR_surfaceless_opengl;
break;
default:
surfaceless = EGL_FALSE;
break;
}
if (!surfaceless && (draw == NULL || read == NULL))
return _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
/* context stealing from another thread is not allowed */
if (ctx->Binding && ctx->Binding != t)
return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");
/*
* The spec says
*
* "If ctx is current to some other thread, or if either draw or read are
* bound to contexts in another thread, an EGL_BAD_ACCESS error is
* generated."
*
* But it also says
*
* "at most one context may be bound to a particular surface at a given
* time"
*
* The latter is more restrictive so we can check only the latter case.
*/
if ((draw && draw->CurrentContext && draw->CurrentContext != ctx) ||
(read && read->CurrentContext && read->CurrentContext != ctx))
return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");
/* simply require the configs to be equal */
if ((draw && draw->Config != ctx->Config) ||
(read && read->Config != ctx->Config))
return _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
switch (ctx->ClientAPI) {
#ifdef EGL_VERSION_1_4
/* OpenGL and OpenGL ES are conflicting */
case EGL_OPENGL_ES_API:
conflict_api = EGL_OPENGL_API;
break;
case EGL_OPENGL_API:
conflict_api = EGL_OPENGL_ES_API;
break;
#endif
default:
conflict_api = -1;
break;
}
if (conflict_api >= 0 && _eglGetAPIContext(conflict_api))
return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");
return EGL_TRUE;
}
/**
* Bind the context to the current thread and given surfaces. Return the
* previously bound context and the surfaces it bound to. Each argument is
* both input and output.
*/
EGLBoolean
_eglBindContext(_EGLContext **ctx, _EGLSurface **draw, _EGLSurface **read)
{
_EGLThreadInfo *t = _eglGetCurrentThread();
_EGLContext *newCtx = *ctx, *oldCtx;
if (!_eglCheckMakeCurrent(newCtx, *draw, *read))
return EGL_FALSE;
/* bind the new context */
oldCtx = _eglBindContextToThread(newCtx, t);
if (newCtx)
_eglBindContextToSurfaces(newCtx, draw, read);
/* unbind the old context from its binding surfaces */
if (oldCtx && oldCtx != newCtx) {
assert(!*draw && !*read);
*draw = oldCtx->DrawSurface;
*read = oldCtx->ReadSurface;
_eglBindContextToSurfaces(NULL, draw, read);
}
*ctx = oldCtx;
/* draw and read have been updated in _eglBindContextToSurfaces */
return EGL_TRUE;
}
/**
* Just a placeholder/demo function. Drivers should override this.
*/
EGLBoolean
_eglMakeCurrent(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *draw,
_EGLSurface *read, _EGLContext *ctx)
{
return EGL_FALSE;
}
/**
* This is defined by the EGL_MESA_copy_context extension.
*/
EGLBoolean
_eglCopyContextMESA(_EGLDriver *drv, EGLDisplay dpy, EGLContext source,
EGLContext dest, EGLint mask)
{
/* This function will always have to be overridden/implemented in the
* device driver. If the driver is based on Mesa, use _mesa_copy_context().
*/
return EGL_FALSE;
}
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