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#include <stdlib.h>
#include <string.h>
#include "eglcurrent.h"
#include "eglcontext.h"
#include "egllog.h"
/* a fallback thread info to guarantee that every thread always has one */
static _EGLThreadInfo dummy_thread;
#ifdef GLX_USE_TLS
static __thread const _EGLThreadInfo *_egl_TSD;
__attribute__ ((tls_model("initial-exec")));
static INLINE EGLBoolean _eglInitTSD(void) { return EGL_TRUE; }
static INLINE void _eglFiniTSD(void) { }
static INLINE void _eglSetTSD(const _EGLThreadInfo *t) { _egl_TSD = t; }
static INLINE _EGLThreadInfo *_eglGetTSD(void)
{
return (_EGLThreadInfo *) _egl_TSD;
}
#elif PTHREADS
#include <pthread.h>
static pthread_key_t _egl_TSD;
static INLINE EGLBoolean _eglInitTSD(void)
{
return (pthread_key_create(&_egl_TSD, NULL) == 0);
}
static INLINE void _eglFiniTSD(void)
{
pthread_key_delete(_egl_TSD);
}
static INLINE void _eglSetTSD(const _EGLThreadInfo *t)
{
pthread_setspecific(_egl_TSD, (const void *) t);
}
static INLINE _EGLThreadInfo *_eglGetTSD(void)
{
return (_EGLThreadInfo *) pthread_getspecific(_egl_TSD);
}
#else /* PTHREADS */
static const _EGLThreadInfo *_egl_TSD;
static INLINE EGLBoolean _eglInitTSD(void) { return EGL_TRUE; }
static INLINE void _eglFiniTSD(void) { }
static INLINE void _eglSetTSD(const _EGLThreadInfo *t) { _egl_TSD = t; }
static INLINE _EGLThreadInfo *_eglGetTSD(void)
{
return (_EGLThreadInfo *) _egl_TSD;
}
#endif /* !PTHREADS */
static void
_eglInitThreadInfo(_EGLThreadInfo *t)
{
memset(t, 0, sizeof(*t));
t->LastError = EGL_SUCCESS;
/* default, per EGL spec */
t->CurrentAPIIndex = _eglConvertApiToIndex(EGL_OPENGL_ES_API);
}
/**
* Allocate and init a new _EGLThreadInfo object.
*/
static _EGLThreadInfo *
_eglCreateThreadInfo(void)
{
_EGLThreadInfo *t = (_EGLThreadInfo *) calloc(1, sizeof(_EGLThreadInfo));
if (t)
_eglInitThreadInfo(t);
else
t = &dummy_thread;
return t;
}
/**
* Delete/free a _EGLThreadInfo object.
*/
static void
_eglDestroyThreadInfo(_EGLThreadInfo *t)
{
if (t != &dummy_thread)
free(t);
}
/**
* Initialize "current thread" management.
*/
EGLBoolean
_eglInitCurrent(void)
{
_eglInitThreadInfo(&dummy_thread);
return _eglInitTSD();
}
/**
* Finish "current thread" management.
*/
void
_eglFiniCurrent(void)
{
/* TODO trace and release all threads... */
_eglFiniTSD();
}
/**
* Return the calling thread's thread info.
* If the calling thread nevers calls this function before, or if its thread
* info was destroyed, a new one is created. This function never returns NULL.
* In the case allocation fails, a dummy one is returned. See also
* _eglIsCurrentThreadDummy.
*/
_EGLThreadInfo *
_eglGetCurrentThread(void)
{
_EGLThreadInfo *t = _eglGetTSD();
if (!t) {
t = _eglCreateThreadInfo();
_eglSetTSD(t);
}
return t;
}
/**
* Destroy the calling thread's thread info.
*/
void
_eglDestroyCurrentThread(void)
{
_EGLThreadInfo *t = _eglGetTSD();
if (t) {
_eglDestroyThreadInfo(t);
_eglSetTSD(NULL);
}
}
/**
* Return true if the calling thread's thread info is dummy.
* A dummy thread info is shared by all threads and should not be modified.
* Functions like eglBindAPI or eglMakeCurrent should check for dummy-ness
* before updating the thread info.
*/
EGLBoolean
_eglIsCurrentThreadDummy(void)
{
_EGLThreadInfo *t = _eglGetTSD();
return (!t || t == &dummy_thread);
}
/**
* Return the currently bound context, or NULL.
*/
_EGLContext *
_eglGetCurrentContext(void)
{
_EGLThreadInfo *t = _eglGetCurrentThread();
return t->CurrentContexts[t->CurrentAPIIndex];
}
/**
* Return the display of the currently bound context, or NULL.
*/
_EGLDisplay *
_eglGetCurrentDisplay(void)
{
_EGLThreadInfo *t = _eglGetCurrentThread();
_EGLContext *ctx = t->CurrentContexts[t->CurrentAPIIndex];
if (ctx)
return ctx->Display;
else
return NULL;
}
/**
* Return the read or write surface of the currently bound context, or NULL.
*/
_EGLSurface *
_eglGetCurrentSurface(EGLint readdraw)
{
_EGLThreadInfo *t = _eglGetCurrentThread();
_EGLContext *ctx = t->CurrentContexts[t->CurrentAPIIndex];
if (ctx) {
switch (readdraw) {
case EGL_DRAW:
return ctx->DrawSurface;
case EGL_READ:
return ctx->ReadSurface;
default:
return NULL;
}
}
return NULL;
}
/**
* Record EGL error code.
*/
EGLBoolean
_eglError(EGLint errCode, const char *msg)
{
_EGLThreadInfo *t = _eglGetCurrentThread();
const char *s;
if (t == &dummy_thread)
return EGL_FALSE;
if (t->LastError == EGL_SUCCESS) {
t->LastError = errCode;
switch (errCode) {
case EGL_BAD_ACCESS:
s = "EGL_BAD_ACCESS";
break;
case EGL_BAD_ALLOC:
s = "EGL_BAD_ALLOC";
break;
case EGL_BAD_ATTRIBUTE:
s = "EGL_BAD_ATTRIBUTE";
break;
case EGL_BAD_CONFIG:
s = "EGL_BAD_CONFIG";
break;
case EGL_BAD_CONTEXT:
s = "EGL_BAD_CONTEXT";
break;
case EGL_BAD_CURRENT_SURFACE:
s = "EGL_BAD_CURRENT_SURFACE";
break;
case EGL_BAD_DISPLAY:
s = "EGL_BAD_DISPLAY";
break;
case EGL_BAD_MATCH:
s = "EGL_BAD_MATCH";
break;
case EGL_BAD_NATIVE_PIXMAP:
s = "EGL_BAD_NATIVE_PIXMAP";
break;
case EGL_BAD_NATIVE_WINDOW:
s = "EGL_BAD_NATIVE_WINDOW";
break;
case EGL_BAD_PARAMETER:
s = "EGL_BAD_PARAMETER";
break;
case EGL_BAD_SURFACE:
s = "EGL_BAD_SURFACE";
break;
case EGL_BAD_SCREEN_MESA:
s = "EGL_BAD_SCREEN_MESA";
break;
case EGL_BAD_MODE_MESA:
s = "EGL_BAD_MODE_MESA";
break;
default:
s = "other";
}
_eglLog(_EGL_DEBUG, "EGL user error 0x%x (%s) in %s\n", errCode, s, msg);
}
return EGL_FALSE;
}
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