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#include <stdlib.h>
#include "eglglobals.h"
#include "egllog.h"
struct _egl_global _eglGlobal =
{
EGL_FALSE
};
/**
* Init the fields in the _eglGlobal struct
* May be safely called more than once.
*/
void
_eglInitGlobals(void)
{
if (!_eglGlobal.Initialized) {
_eglGlobal.Displays = _eglNewHashTable();
_eglGlobal.Surfaces = _eglNewHashTable();
_eglGlobal.FreeScreenHandle = 1;
_eglGlobal.Initialized = EGL_TRUE;
_eglGlobal.ClientAPIsMask = 0x0;
if (!_eglInitCurrent())
_eglLog(_EGL_FATAL, "failed to initialize \"current\" system");
}
}
/**
* Should call this via an atexit handler.
*/
void
_eglDestroyGlobals(void)
{
_eglFiniCurrent();
/* XXX TODO walk over table entries, deleting each */
_eglDeleteHashTable(_eglGlobal.Displays);
_eglDeleteHashTable(_eglGlobal.Surfaces);
}
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