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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Authors: Zack Rusin <zack@tungstengraphics.com>
*/
#include "pipe/p_util.h"
#include "pipe/p_debug.h"
#include "cso_cache.h"
#include "cso_hash.h"
struct cso_cache {
struct cso_hash *blend_hash;
struct cso_hash *depth_stencil_hash;
struct cso_hash *fs_hash;
struct cso_hash *vs_hash;
struct cso_hash *rasterizer_hash;
struct cso_hash *sampler_hash;
int max_size;
};
#if 1
static unsigned hash_key(const void *key, unsigned key_size)
{
unsigned *ikey = (unsigned *)key;
unsigned hash = 0, i;
assert(key_size % 4 == 0);
/* I'm sure this can be improved on:
*/
for (i = 0; i < key_size/4; i++)
hash ^= ikey[i];
return hash;
}
#else
static unsigned hash_key(const unsigned char *p, int n)
{
unsigned h = 0;
unsigned g;
while (n--) {
h = (h << 4) + *p++;
if ((g = (h & 0xf0000000)) != 0)
h ^= g >> 23;
h &= ~g;
}
return h;
}
#endif
unsigned cso_construct_key(void *item, int item_size)
{
return hash_key((item), item_size);
}
static struct cso_hash *_cso_hash_for_type(struct cso_cache *sc, enum cso_cache_type type)
{
struct cso_hash *hash = 0;
switch(type) {
case CSO_BLEND:
hash = sc->blend_hash;
break;
case CSO_SAMPLER:
hash = sc->sampler_hash;
break;
case CSO_DEPTH_STENCIL_ALPHA:
hash = sc->depth_stencil_hash;
break;
case CSO_RASTERIZER:
hash = sc->rasterizer_hash;
break;
case CSO_FRAGMENT_SHADER:
hash = sc->fs_hash;
break;
case CSO_VERTEX_SHADER:
hash = sc->vs_hash;
break;
}
return hash;
}
static int _cso_size_for_type(enum cso_cache_type type)
{
switch(type) {
case CSO_BLEND:
return sizeof(struct pipe_blend_state);
case CSO_SAMPLER:
return sizeof(struct pipe_sampler_state);
case CSO_DEPTH_STENCIL_ALPHA:
return sizeof(struct pipe_depth_stencil_alpha_state);
case CSO_RASTERIZER:
return sizeof(struct pipe_rasterizer_state);
case CSO_FRAGMENT_SHADER:
return sizeof(struct pipe_shader_state);
case CSO_VERTEX_SHADER:
return sizeof(struct pipe_shader_state);
}
return 0;
}
static void delete_blend_state(void *state, void *data)
{
struct cso_blend *cso = (struct cso_blend *)state;
if (cso->delete_state)
cso->delete_state(cso->context, cso->data);
FREE(state);
}
static void delete_depth_stencil_state(void *state, void *data)
{
struct cso_depth_stencil_alpha *cso = (struct cso_depth_stencil_alpha *)state;
if (cso->delete_state)
cso->delete_state(cso->context, cso->data);
FREE(state);
}
static void delete_sampler_state(void *state, void *data)
{
struct cso_sampler *cso = (struct cso_sampler *)state;
if (cso->delete_state)
cso->delete_state(cso->context, cso->data);
FREE(state);
}
static void delete_rasterizer_state(void *state, void *data)
{
struct cso_rasterizer *cso = (struct cso_rasterizer *)state;
if (cso->delete_state)
cso->delete_state(cso->context, cso->data);
FREE(state);
}
static void delete_fs_state(void *state, void *data)
{
struct cso_fragment_shader *cso = (struct cso_fragment_shader *)state;
if (cso->delete_state)
cso->delete_state(cso->context, cso->data);
FREE(state);
}
static void delete_vs_state(void *state, void *data)
{
struct cso_vertex_shader *cso = (struct cso_vertex_shader *)state;
if (cso->delete_state)
cso->delete_state(cso->context, cso->data);
FREE(state);
}
static INLINE void delete_cso(void *state, enum cso_cache_type type)
{
switch (type) {
case CSO_BLEND:
delete_blend_state(state, 0);
break;
case CSO_SAMPLER:
delete_sampler_state(state, 0);
break;
case CSO_DEPTH_STENCIL_ALPHA:
delete_depth_stencil_state(state, 0);
break;
case CSO_RASTERIZER:
delete_rasterizer_state(state, 0);
break;
case CSO_FRAGMENT_SHADER:
delete_fs_state(state, 0);
break;
case CSO_VERTEX_SHADER:
delete_vs_state(state, 0);
break;
default:
assert(0);
FREE(state);
}
}
static INLINE void sanitize_hash(struct cso_hash *hash, enum cso_cache_type type,
int max_size)
{
/* if we're approach the maximum size, remove fourth of the entries
* otherwise every subsequent call will go through the same */
int hash_size = cso_hash_size(hash);
int max_entries = (max_size > hash_size) ? max_size : hash_size;
int to_remove = (max_size < max_entries) * max_entries/4;
if (hash_size > max_size)
to_remove += hash_size - max_size;
while (to_remove) {
/*remove elements until we're good */
/*fixme: currently we pick the nodes to remove at random*/
struct cso_hash_iter iter = cso_hash_first_node(hash);
void *cso = cso_hash_take(hash, cso_hash_iter_key(iter));
delete_cso(cso, type);
--to_remove;
}
}
struct cso_hash_iter
cso_insert_state(struct cso_cache *sc,
unsigned hash_key, enum cso_cache_type type,
void *state)
{
struct cso_hash *hash = _cso_hash_for_type(sc, type);
sanitize_hash(hash, type, sc->max_size);
return cso_hash_insert(hash, hash_key, state);
}
struct cso_hash_iter
cso_find_state(struct cso_cache *sc,
unsigned hash_key, enum cso_cache_type type)
{
struct cso_hash *hash = _cso_hash_for_type(sc, type);
return cso_hash_find(hash, hash_key);
}
void *cso_hash_find_data_from_template( struct cso_hash *hash,
unsigned hash_key,
void *templ,
int size )
{
struct cso_hash_iter iter = cso_hash_find(hash, hash_key);
while (!cso_hash_iter_is_null(iter)) {
void *iter_data = cso_hash_iter_data(iter);
if (!memcmp(iter_data, templ, size)) {
/* Return the payload:
*/
return (unsigned char *)iter_data + size;
}
iter = cso_hash_iter_next(iter);
}
return NULL;
}
struct cso_hash_iter cso_find_state_template(struct cso_cache *sc,
unsigned hash_key, enum cso_cache_type type,
void *templ)
{
struct cso_hash_iter iter = cso_find_state(sc, hash_key, type);
int size = _cso_size_for_type(type);
while (!cso_hash_iter_is_null(iter)) {
void *iter_data = cso_hash_iter_data(iter);
if (!memcmp(iter_data, templ, size))
return iter;
iter = cso_hash_iter_next(iter);
}
return iter;
}
void * cso_take_state(struct cso_cache *sc,
unsigned hash_key, enum cso_cache_type type)
{
struct cso_hash *hash = _cso_hash_for_type(sc, type);
return cso_hash_take(hash, hash_key);
}
struct cso_cache *cso_cache_create(void)
{
struct cso_cache *sc = MALLOC_STRUCT(cso_cache);
sc->max_size = 4096;
sc->blend_hash = cso_hash_create();
sc->sampler_hash = cso_hash_create();
sc->depth_stencil_hash = cso_hash_create();
sc->rasterizer_hash = cso_hash_create();
sc->fs_hash = cso_hash_create();
sc->vs_hash = cso_hash_create();
return sc;
}
void cso_for_each_state(struct cso_cache *sc, enum cso_cache_type type,
cso_state_callback func, void *user_data)
{
struct cso_hash *hash = 0;
struct cso_hash_iter iter;
switch (type) {
case CSO_BLEND:
hash = sc->blend_hash;
break;
case CSO_SAMPLER:
hash = sc->sampler_hash;
break;
case CSO_DEPTH_STENCIL_ALPHA:
hash = sc->depth_stencil_hash;
break;
case CSO_RASTERIZER:
hash = sc->rasterizer_hash;
break;
case CSO_FRAGMENT_SHADER:
hash = sc->fs_hash;
break;
case CSO_VERTEX_SHADER:
hash = sc->vs_hash;
break;
}
iter = cso_hash_first_node(hash);
while (!cso_hash_iter_is_null(iter)) {
void *state = cso_hash_iter_data(iter);
if (state) {
func(state, user_data);
}
iter = cso_hash_iter_next(iter);
}
}
void cso_cache_delete(struct cso_cache *sc)
{
assert(sc);
/* delete driver data */
cso_for_each_state(sc, CSO_BLEND, delete_blend_state, 0);
cso_for_each_state(sc, CSO_DEPTH_STENCIL_ALPHA, delete_depth_stencil_state, 0);
cso_for_each_state(sc, CSO_FRAGMENT_SHADER, delete_fs_state, 0);
cso_for_each_state(sc, CSO_VERTEX_SHADER, delete_vs_state, 0);
cso_for_each_state(sc, CSO_RASTERIZER, delete_rasterizer_state, 0);
cso_for_each_state(sc, CSO_SAMPLER, delete_sampler_state, 0);
cso_hash_delete(sc->blend_hash);
cso_hash_delete(sc->sampler_hash);
cso_hash_delete(sc->depth_stencil_hash);
cso_hash_delete(sc->rasterizer_hash);
cso_hash_delete(sc->fs_hash);
cso_hash_delete(sc->vs_hash);
FREE(sc);
}
void cso_set_maximum_cache_size(struct cso_cache *sc, int number)
{
sc->max_size = number;
sanitize_hash(sc->blend_hash, CSO_BLEND, sc->max_size);
sanitize_hash(sc->depth_stencil_hash, CSO_DEPTH_STENCIL_ALPHA,
sc->max_size);
sanitize_hash(sc->fs_hash, CSO_FRAGMENT_SHADER, sc->max_size);
sanitize_hash(sc->vs_hash, CSO_VERTEX_SHADER, sc->max_size);
sanitize_hash(sc->rasterizer_hash, CSO_RASTERIZER, sc->max_size);
sanitize_hash(sc->sampler_hash, CSO_SAMPLER, sc->max_size);
}
int cso_maximum_cache_size(const struct cso_cache *sc)
{
return sc->max_size;
}
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