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/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "draw_gs.h"
#include "draw_private.h"
#include "draw_context.h"
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_exec.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_prim.h"
/* fixme: move it from here */
#define MAX_PRIMITIVES 64
boolean
draw_gs_init( struct draw_context *draw )
{
draw->gs.machine = tgsi_exec_machine_create();
if (!draw->gs.machine)
return FALSE;
draw->gs.machine->Primitives = align_malloc(
MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
if (!draw->gs.machine->Primitives)
return FALSE;
memset(draw->gs.machine->Primitives, 0,
MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
return TRUE;
}
void draw_gs_destroy( struct draw_context *draw )
{
if (!draw->gs.machine)
return;
align_free(draw->gs.machine->Primitives);
tgsi_exec_machine_destroy(draw->gs.machine);
}
void
draw_gs_set_constants(struct draw_context *draw,
unsigned slot,
const void *constants,
unsigned size)
{
/* noop */
}
struct draw_geometry_shader *
draw_create_geometry_shader(struct draw_context *draw,
const struct pipe_shader_state *state)
{
struct draw_geometry_shader *gs;
int i;
gs = CALLOC_STRUCT(draw_geometry_shader);
if (!gs)
return NULL;
gs->draw = draw;
gs->state = *state;
gs->state.tokens = tgsi_dup_tokens(state->tokens);
if (!gs->state.tokens) {
FREE(gs);
return NULL;
}
tgsi_scan_shader(state->tokens, &gs->info);
/* setup the defaults */
gs->input_primitive = PIPE_PRIM_TRIANGLES;
gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP;
gs->max_output_vertices = 32;
for (i = 0; i < gs->info.num_properties; ++i) {
if (gs->info.properties[i].name ==
TGSI_PROPERTY_GS_INPUT_PRIM)
gs->input_primitive = gs->info.properties[i].data[0];
else if (gs->info.properties[i].name ==
TGSI_PROPERTY_GS_OUTPUT_PRIM)
gs->output_primitive = gs->info.properties[i].data[0];
else if (gs->info.properties[i].name ==
TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES)
gs->max_output_vertices = gs->info.properties[i].data[0];
}
gs->machine = draw->gs.machine;
if (gs)
{
uint i;
for (i = 0; i < gs->info.num_outputs; i++) {
if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
gs->info.output_semantic_index[i] == 0)
gs->position_output = i;
}
}
return gs;
}
void draw_bind_geometry_shader(struct draw_context *draw,
struct draw_geometry_shader *dgs)
{
draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
if (dgs) {
draw->gs.geometry_shader = dgs;
draw->gs.num_gs_outputs = dgs->info.num_outputs;
draw->gs.position_output = dgs->position_output;
draw_geometry_shader_prepare(dgs, draw);
}
else {
draw->gs.geometry_shader = NULL;
draw->gs.num_gs_outputs = 0;
}
}
void draw_delete_geometry_shader(struct draw_context *draw,
struct draw_geometry_shader *dgs)
{
FREE(dgs);
}
/*#define DEBUG_OUTPUTS 1*/
static INLINE void
draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
int num_primitives,
float (**p_output)[4])
{
struct tgsi_exec_machine *machine = shader->machine;
unsigned prim_idx, j, slot;
float (*output)[4];
output = *p_output;
/* Unswizzle all output results.
*/
for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
unsigned num_verts_per_prim = machine->Primitives[prim_idx];
shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
machine->Primitives[prim_idx];
shader->emitted_vertices += num_verts_per_prim;
for (j = 0; j < num_verts_per_prim; j++) {
int idx = (prim_idx * num_verts_per_prim + j) *
shader->info.num_outputs;
#ifdef DEBUG_OUTPUTS
debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs);
#endif
for (slot = 0; slot < shader->info.num_outputs; slot++) {
output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0];
output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[0];
output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[0];
output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[0];
#ifdef DEBUG_OUTPUTS
debug_printf("\t%d: %f %f %f %f\n", slot,
output[slot][0],
output[slot][1],
output[slot][2],
output[slot][3]);
#endif
debug_assert(!util_is_inf_or_nan(output[slot][0]));
}
output = (float (*)[4])((char *)output + shader->vertex_size);
}
}
*p_output = output;
shader->emitted_primitives += num_primitives;
}
/*#define DEBUG_INPUTS 1*/
static void draw_fetch_gs_input(struct draw_geometry_shader *shader,
unsigned *indices,
unsigned num_vertices,
unsigned prim_idx)
{
struct tgsi_exec_machine *machine = shader->machine;
unsigned slot, vs_slot, i;
unsigned input_vertex_stride = shader->input_vertex_stride;
const float (*input_ptr)[4];
input_ptr = shader->input;
for (i = 0; i < num_vertices; ++i) {
const float (*input)[4];
#if DEBUG_INPUTS
debug_printf("%d) vertex index = %d (prim idx = %d)\n",
i, indices[i], prim_idx);
#endif
input = (const float (*)[4])(
(const char *)input_ptr + (indices[i] * input_vertex_stride));
for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
machine->Inputs[idx].xyzw[0].f[prim_idx] =
(float)shader->in_prim_idx;
machine->Inputs[idx].xyzw[1].f[prim_idx] =
(float)shader->in_prim_idx;
machine->Inputs[idx].xyzw[2].f[prim_idx] =
(float)shader->in_prim_idx;
machine->Inputs[idx].xyzw[3].f[prim_idx] =
(float)shader->in_prim_idx;
} else {
#if DEBUG_INPUTS
debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
slot, vs_slot, idx);
#endif
#if 1
assert(!util_is_inf_or_nan(input[vs_slot][0]));
assert(!util_is_inf_or_nan(input[vs_slot][1]));
assert(!util_is_inf_or_nan(input[vs_slot][2]));
assert(!util_is_inf_or_nan(input[vs_slot][3]));
#endif
machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0];
machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1];
machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2];
machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3];
#if DEBUG_INPUTS
debug_printf("\t\t%f %f %f %f\n",
machine->Inputs[idx].xyzw[0].f[prim_idx],
machine->Inputs[idx].xyzw[1].f[prim_idx],
machine->Inputs[idx].xyzw[2].f[prim_idx],
machine->Inputs[idx].xyzw[3].f[prim_idx]);
#endif
++vs_slot;
}
}
}
}
static void gs_flush(struct draw_geometry_shader *shader,
unsigned input_primitives)
{
unsigned out_prim_count;
struct tgsi_exec_machine *machine = shader->machine;
debug_assert(input_primitives > 0 &&
input_primitives < 4);
tgsi_set_exec_mask(machine,
1,
input_primitives > 1,
input_primitives > 2,
input_primitives > 3);
/* run interpreter */
tgsi_exec_machine_run(machine);
out_prim_count =
machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
#if 0
debug_printf("PRIM emitted prims = %d (verts=%d), cur prim count = %d\n",
shader->emitted_primitives, shader->emitted_vertices,
out_prim_count);
#endif
draw_geometry_fetch_outputs(shader, out_prim_count,
&shader->tmp_output);
}
static void gs_point(struct draw_geometry_shader *shader,
int idx)
{
unsigned indices[1];
indices[0] = idx;
draw_fetch_gs_input(shader, indices, 1, 0);
++shader->in_prim_idx;
gs_flush(shader, 1);
}
static void gs_line(struct draw_geometry_shader *shader,
int i0, int i1)
{
unsigned indices[2];
indices[0] = i0;
indices[1] = i1;
draw_fetch_gs_input(shader, indices, 2, 0);
++shader->in_prim_idx;
gs_flush(shader, 1);
}
static void gs_line_adj(struct draw_geometry_shader *shader,
int i0, int i1, int i2, int i3)
{
unsigned indices[4];
indices[0] = i0;
indices[1] = i1;
indices[2] = i2;
indices[3] = i3;
draw_fetch_gs_input(shader, indices, 4, 0);
++shader->in_prim_idx;
gs_flush(shader, 1);
}
static void gs_tri(struct draw_geometry_shader *shader,
int i0, int i1, int i2)
{
unsigned indices[3];
indices[0] = i0;
indices[1] = i1;
indices[2] = i2;
draw_fetch_gs_input(shader, indices, 3, 0);
++shader->in_prim_idx;
gs_flush(shader, 1);
}
static void gs_tri_adj(struct draw_geometry_shader *shader,
int i0, int i1, int i2,
int i3, int i4, int i5)
{
unsigned indices[6];
indices[0] = i0;
indices[1] = i1;
indices[2] = i2;
indices[3] = i3;
indices[4] = i4;
indices[5] = i5;
draw_fetch_gs_input(shader, indices, 6, 0);
++shader->in_prim_idx;
gs_flush(shader, 1);
}
#define TRIANGLE(gs,i0,i1,i2) gs_tri(gs,i0,i1,i2)
#define TRI_ADJ(gs,i0,i1,i2,i3,i4,i5) gs_tri_adj(gs,i0,i1,i2,i3,i4,i5)
#define LINE(gs,i0,i1) gs_line(gs,i0,i1)
#define LINE_ADJ(gs,i0,i1,i2,i3) gs_line_adj(gs,i0,i1,i2,i3)
#define POINT(gs,i0) gs_point(gs,i0)
#define FUNC gs_run
#define LOCAL_VARS
#include "draw_gs_tmp.h"
#define TRIANGLE(gs,i0,i1,i2) gs_tri(gs,elts[i0],elts[i1],elts[i2])
#define TRI_ADJ(gs,i0,i1,i2,i3,i4,i5) \
gs_tri_adj(gs,elts[i0],elts[i1],elts[i2],elts[i3], \
elts[i4],elts[i5])
#define LINE(gs,i0,i1) gs_line(gs,elts[i0],elts[i1])
#define LINE_ADJ(gs,i0,i1,i2,i3) gs_line_adj(gs,elts[i0], \
elts[i1], \
elts[i2],elts[i3])
#define POINT(gs,i0) gs_point(gs,elts[i0])
#define FUNC gs_run_elts
#define LOCAL_VARS \
const ushort *elts = input_prims->elts;
#include "draw_gs_tmp.h"
int draw_geometry_shader_run(struct draw_geometry_shader *shader,
const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
const struct draw_vertex_info *input_verts,
const struct draw_prim_info *input_prim,
struct draw_vertex_info *output_verts,
struct draw_prim_info *output_prims )
{
const float (*input)[4] = (const float (*)[4])input_verts->verts->data;
unsigned input_stride = input_verts->vertex_size;
unsigned vertex_size = input_verts->vertex_size;
struct tgsi_exec_machine *machine = shader->machine;
unsigned int i;
unsigned num_input_verts = input_prim->linear ?
input_verts->count :
input_prim->count;
unsigned num_in_primitives =
MAX2(u_gs_prims_for_vertices(input_prim->prim, num_input_verts),
u_gs_prims_for_vertices(shader->input_primitive, num_input_verts));
unsigned max_out_prims = u_gs_prims_for_vertices(shader->output_primitive,
shader->max_output_vertices)
* num_in_primitives;
output_verts->vertex_size = input_verts->vertex_size;
output_verts->stride = input_verts->vertex_size;
output_verts->verts =
(struct vertex_header *)MALLOC(input_verts->vertex_size *
num_in_primitives *
shader->max_output_vertices);
#if 0
debug_printf("%s count = %d (in prims # = %d)\n",
__FUNCTION__, num_input_verts, num_in_primitives);
debug_printf("\tlinear = %d, prim_info->count = %d\n",
input_prim->linear, input_prim->count);
debug_printf("\tprimt pipe = %d, shader in = %d, shader out = %d, max out = %d\n",
input_prim->prim, shader->input_primitive,
shader->output_primitive,
shader->max_output_vertices);
#endif
shader->emitted_vertices = 0;
shader->emitted_primitives = 0;
shader->vertex_size = vertex_size;
shader->tmp_output = (float (*)[4])output_verts->verts->data;
shader->in_prim_idx = 0;
shader->input_vertex_stride = input_stride;
shader->input = input;
if (shader->primitive_lengths) {
FREE(shader->primitive_lengths);
}
shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned));
for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
machine->Consts[i] = constants[i];
}
if (input_prim->linear)
gs_run(shader, input_prim, input_verts,
output_prims, output_verts);
else
gs_run_elts(shader, input_prim, input_verts,
output_prims, output_verts);
/* Update prim_info:
*/
output_prims->linear = TRUE;
output_prims->elts = NULL;
output_prims->start = 0;
output_prims->count = shader->emitted_vertices;
output_prims->prim = shader->output_primitive;
output_prims->primitive_lengths = shader->primitive_lengths;
output_prims->primitive_count = shader->emitted_primitives;
output_verts->count = shader->emitted_vertices;
#if 0
debug_printf("GS finished, prims = %d, verts = %d\n",
output_prims->primitive_count,
output_verts->count);
#endif
return shader->emitted_vertices;
}
void draw_geometry_shader_delete(struct draw_geometry_shader *shader)
{
FREE((void*) shader->state.tokens);
FREE(shader);
}
void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
struct draw_context *draw)
{
if (shader && shader->machine->Tokens != shader->state.tokens) {
tgsi_exec_machine_bind_shader(shader->machine,
shader->state.tokens,
draw->gs.num_samplers,
draw->gs.samplers);
}
}
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