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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "pipe/p_util.h"
#include "draw/draw_context.h"
#include "draw/draw_private.h"
#include "draw/draw_vbuf.h"
#include "draw/draw_vertex.h"
#include "draw/draw_pt.h"
#include "translate/translate.h"
struct fetch_pipeline_middle_end {
struct draw_pt_middle_end base;
struct draw_context *draw;
struct translate *translate;
unsigned pipeline_vertex_size;
unsigned prim;
unsigned opt;
};
static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle,
unsigned prim,
unsigned opt )
{
struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
struct draw_context *draw = fpme->draw;
unsigned i;
boolean ok;
const struct vertex_info *vinfo;
unsigned dst_offset;
struct translate_key hw_key;
fpme->prim = prim;
fpme->opt = opt;
if (!(opt & PT_PIPELINE)) {
ok = draw->render->set_primitive(draw->render, prim);
if (!ok) {
assert(0);
return;
}
/* Must do this after set_primitive() above:
*/
vinfo = draw->render->get_vertex_info(draw->render);
/* In passthrough mode, need to translate from vertex shader
* outputs to hw vertices.
*/
dst_offset = 0;
for (i = 0; i < vinfo->num_attribs; i++) {
unsigned emit_sz = 0;
unsigned src_buffer = 0;
unsigned output_format;
unsigned src_offset = (sizeof(struct vertex_header) +
vinfo->src_index[i] * 4 * sizeof(float) );
switch (vinfo->emit[i]) {
case EMIT_4F:
output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
emit_sz = 4 * sizeof(float);
break;
case EMIT_3F:
output_format = PIPE_FORMAT_R32G32B32_FLOAT;
emit_sz = 3 * sizeof(float);
break;
case EMIT_2F:
output_format = PIPE_FORMAT_R32G32_FLOAT;
emit_sz = 2 * sizeof(float);
break;
case EMIT_1F:
output_format = PIPE_FORMAT_R32_FLOAT;
emit_sz = 1 * sizeof(float);
break;
case EMIT_1F_PSIZE:
output_format = PIPE_FORMAT_R32_FLOAT;
emit_sz = 1 * sizeof(float);
src_buffer = 1;
src_offset = 0;
break;
case EMIT_4UB:
output_format = PIPE_FORMAT_B8G8R8A8_UNORM;
emit_sz = 4 * sizeof(ubyte);
default:
assert(0);
output_format = PIPE_FORMAT_NONE;
emit_sz = 0;
break;
}
hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
hw_key.element[i].input_buffer = src_buffer;
hw_key.element[i].input_offset = src_offset;
hw_key.element[i].output_format = output_format;
hw_key.element[i].output_offset = dst_offset;
dst_offset += emit_sz;
}
hw_key.nr_elements = vinfo->num_attribs;
hw_key.output_stride = vinfo->size * 4;
/* Don't bother with caching at this stage:
*/
if (!fpme->translate ||
memcmp(&fpme->translate->key, &hw_key, sizeof(hw_key)) != 0)
{
if (fpme->translate)
fpme->translate->release(fpme->translate);
fpme->translate = translate_generic_create( &hw_key );
}
}
//fpme->pipeline_vertex_size = sizeof(struct vertex_header) + nr * 4 * sizeof(float);
fpme->pipeline_vertex_size = MAX_VERTEX_ALLOCATION;
}
static void fetch_pipeline_run( struct draw_pt_middle_end *middle,
const unsigned *fetch_elts,
unsigned fetch_count,
const ushort *draw_elts,
unsigned draw_count )
{
struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
struct draw_context *draw = fpme->draw;
struct draw_vertex_shader *shader = draw->vertex_shader;
char *pipeline_verts;
unsigned pipeline = PT_PIPELINE;
pipeline_verts = MALLOC(fpme->pipeline_vertex_size *
fetch_count);
if (!pipeline_verts) {
assert(0);
return;
}
/* Shade
*/
shader->prepare(shader, draw);
if (shader->run(shader, draw, fetch_elts, fetch_count, pipeline_verts,
fpme->pipeline_vertex_size))
{
pipeline |= PT_CLIPTEST;
}
/* Do we need to run the pipeline?
*/
if (fpme->opt & pipeline) {
draw_pt_run_pipeline( fpme->draw,
fpme->prim,
pipeline_verts,
fpme->pipeline_vertex_size,
fetch_count,
draw_elts,
draw_count );
} else {
struct translate *translate = fpme->translate;
void *hw_verts;
/* XXX: need to flush to get prim_vbuf.c to release its allocation??
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
hw_verts = draw->render->allocate_vertices(draw->render,
(ushort)fpme->translate->key.output_stride,
(ushort)fetch_count);
if (!hw_verts) {
assert(0);
return;
}
translate->set_buffer(translate,
0,
pipeline_verts,
fpme->pipeline_vertex_size );
translate->set_buffer(translate,
1,
&fpme->draw->rasterizer->point_size,
0);
translate->run( translate,
0, fetch_count,
hw_verts );
draw->render->draw(draw->render,
draw_elts,
draw_count);
draw->render->release_vertices(draw->render,
hw_verts,
fpme->translate->key.output_stride,
fetch_count);
}
FREE(pipeline_verts);
}
static void fetch_pipeline_finish( struct draw_pt_middle_end *middle )
{
/* nothing to do */
}
static void fetch_pipeline_destroy( struct draw_pt_middle_end *middle )
{
FREE(middle);
}
struct draw_pt_middle_end *draw_pt_fetch_pipeline_or_emit( struct draw_context *draw )
{
struct fetch_pipeline_middle_end *fetch_pipeline = CALLOC_STRUCT( fetch_pipeline_middle_end );
fetch_pipeline->base.prepare = fetch_pipeline_prepare;
fetch_pipeline->base.run = fetch_pipeline_run;
fetch_pipeline->base.finish = fetch_pipeline_finish;
fetch_pipeline->base.destroy = fetch_pipeline_destroy;
fetch_pipeline->draw = draw;
return &fetch_pipeline->base;
}
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