summaryrefslogtreecommitdiff
path: root/src/gallium/auxiliary/draw/draw_vertex_shader.c
blob: f68f6e32440cc910cf354822cdd8bc01fec06f57 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
/**************************************************************************
 * 
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

 /*
  * Authors:
  *   Keith Whitwell <keith@tungstengraphics.com>
  *   Brian Paul
  */

#include "pipe/p_util.h"
#include "pipe/p_shader_tokens.h"
#include "draw_private.h"
#include "draw_context.h"
#include "draw_vs.h"



/**
 * Run the vertex shader on all vertices in the vertex queue.
 * Called by the draw module when the vertx cache needs to be flushed.
 */
void
draw_vertex_shader_queue_flush(struct draw_context *draw)
{
   struct draw_vertex_shader *shader = draw->vertex_shader;
   unsigned i;

   assert(draw->vs.queue_nr != 0);

   /* XXX: do this on statechange: 
    */
   shader->prepare( shader, draw );

//   fprintf(stderr, " q(%d) ", draw->vs.queue_nr );

   /* run vertex shader on vertex cache entries, four per invokation */
   for (i = 0; i < draw->vs.queue_nr; i += 4) {
      struct vertex_header *dests[4];
      unsigned elts[4];
      int j, n = MIN2(4, draw->vs.queue_nr - i);

      for (j = 0; j < n; j++) {
         elts[j] = draw->vs.queue[i + j].elt;
         dests[j] = draw->vs.queue[i + j].dest;
      }

      for ( ; j < 4; j++) {
	 elts[j] = elts[0];
	 dests[j] = dests[0];
      }

      assert(n > 0);
      assert(n <= 4);

      shader->run(shader, draw, elts, n, dests);
   }

   draw->vs.queue_nr = 0;
}


struct draw_vertex_shader *
draw_create_vertex_shader(struct draw_context *draw,
                          const struct pipe_shader_state *shader)
{
   struct draw_vertex_shader *vs;

   vs = draw_create_vs_llvm( draw, shader );
   if (vs)
      return vs;

   vs = draw_create_vs_sse( draw, shader );
   if (vs)
      return vs;

   vs = draw_create_vs_exec( draw, shader );
   assert(vs);
   return vs;
}


void
draw_bind_vertex_shader(struct draw_context *draw,
                        struct draw_vertex_shader *dvs)
{
   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );

   draw->vertex_shader = dvs;
   draw->num_vs_outputs = dvs->state->num_outputs;

   tgsi_exec_machine_init(&draw->machine);

   dvs->prepare( dvs, draw );
}


void
draw_delete_vertex_shader(struct draw_context *draw,
                          struct draw_vertex_shader *dvs)
{
   dvs->delete( dvs );
}