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/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "pipe/p_defines.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_string.h"
#include "lp_bld_type.h"
#include "lp_bld_const.h"
#include "lp_bld_conv.h"
#include "lp_bld_swizzle.h"
#include "lp_bld_gather.h"
#include "lp_bld_format.h"
void
lp_build_format_swizzle_soa(const struct util_format_description *format_desc,
struct lp_build_context *bld,
const LLVMValueRef *unswizzled,
LLVMValueRef swizzled_out[4])
{
assert(UTIL_FORMAT_SWIZZLE_0 == PIPE_SWIZZLE_ZERO);
assert(UTIL_FORMAT_SWIZZLE_1 == PIPE_SWIZZLE_ONE);
if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
/*
* Return zzz1 for depth-stencil formats.
*
* XXX: Allow to control the depth swizzle with an additional parameter,
* as the caller may wish another depth swizzle, or retain the stencil
* value.
*/
enum util_format_swizzle swizzle = format_desc->swizzle[0];
LLVMValueRef depth = lp_build_swizzle_soa_channel(bld, unswizzled, swizzle);
swizzled_out[2] = swizzled_out[1] = swizzled_out[0] = depth;
swizzled_out[3] = bld->one;
}
else {
unsigned chan;
for (chan = 0; chan < 4; ++chan) {
enum util_format_swizzle swizzle = format_desc->swizzle[chan];
swizzled_out[chan] = lp_build_swizzle_soa_channel(bld, unswizzled, swizzle);
}
}
}
/**
* Unpack several pixels in SoA.
*
* It takes a vector of packed pixels:
*
* packed = {P0, P1, P2, P3, ..., Pn}
*
* And will produce four vectors:
*
* red = {R0, R1, R2, R3, ..., Rn}
* green = {G0, G1, G2, G3, ..., Gn}
* blue = {B0, B1, B2, B3, ..., Bn}
* alpha = {A0, A1, A2, A3, ..., An}
*
* It requires that a packed pixel fits into an element of the output
* channels. The common case is when converting pixel with a depth of 32 bit or
* less into floats.
*
* \param format_desc the format of the 'packed' incoming pixel vector
* \param type the desired type for rgba_out (type.length = n, above)
* \param packed the incoming vector of packed pixels
* \param rgba_out returns the SoA R,G,B,A vectors
*/
void
lp_build_unpack_rgba_soa(LLVMBuilderRef builder,
const struct util_format_description *format_desc,
struct lp_type type,
LLVMValueRef packed,
LLVMValueRef rgba_out[4])
{
struct lp_build_context bld;
LLVMValueRef inputs[4];
unsigned start;
unsigned chan;
assert(format_desc->layout == UTIL_FORMAT_LAYOUT_PLAIN);
assert(format_desc->block.width == 1);
assert(format_desc->block.height == 1);
assert(format_desc->block.bits <= type.width);
/* FIXME: Support more output types */
assert(type.floating);
assert(type.width == 32);
lp_build_context_init(&bld, builder, type);
/* Decode the input vector components */
start = 0;
for (chan = 0; chan < format_desc->nr_channels; ++chan) {
const unsigned width = format_desc->channel[chan].size;
const unsigned stop = start + width;
LLVMValueRef input;
input = packed;
switch(format_desc->channel[chan].type) {
case UTIL_FORMAT_TYPE_VOID:
input = lp_build_undef(type);
break;
case UTIL_FORMAT_TYPE_UNSIGNED:
/*
* Align the LSB
*/
if (start) {
input = LLVMBuildLShr(builder, input, lp_build_const_int_vec(type, start), "");
}
/*
* Zero the MSBs
*/
if (stop < format_desc->block.bits) {
unsigned mask = ((unsigned long long)1 << width) - 1;
input = LLVMBuildAnd(builder, input, lp_build_const_int_vec(type, mask), "");
}
/*
* Type conversion
*/
if (type.floating) {
if(format_desc->channel[chan].normalized)
input = lp_build_unsigned_norm_to_float(builder, width, type, input);
else
input = LLVMBuildSIToFP(builder, input, lp_build_vec_type(type), "");
}
else {
/* FIXME */
assert(0);
input = lp_build_undef(type);
}
break;
case UTIL_FORMAT_TYPE_SIGNED:
/*
* Align the sign bit first.
*/
if (stop < type.width) {
unsigned bits = type.width - stop;
LLVMValueRef bits_val = lp_build_const_int_vec(type, bits);
input = LLVMBuildShl(builder, input, bits_val, "");
}
/*
* Align the LSB (with an arithmetic shift to preserve the sign)
*/
if (format_desc->channel[chan].size < type.width) {
unsigned bits = type.width - format_desc->channel[chan].size;
LLVMValueRef bits_val = lp_build_const_int_vec(type, bits);
input = LLVMBuildAShr(builder, input, bits_val, "");
}
/*
* Type conversion
*/
if (type.floating) {
input = LLVMBuildSIToFP(builder, input, lp_build_vec_type(type), "");
if (format_desc->channel[chan].normalized) {
double scale = 1.0 / ((1 << (format_desc->channel[chan].size - 1)) - 1);
LLVMValueRef scale_val = lp_build_const_vec(type, scale);
input = LLVMBuildFMul(builder, input, scale_val, "");
}
}
else {
/* FIXME */
assert(0);
input = lp_build_undef(type);
}
break;
case UTIL_FORMAT_TYPE_FLOAT:
if (type.floating) {
assert(start == 0);
assert(stop == 32);
assert(type.width == 32);
input = LLVMBuildBitCast(builder, input, lp_build_vec_type(type), "");
}
else {
/* FIXME */
assert(0);
input = lp_build_undef(type);
}
break;
case UTIL_FORMAT_TYPE_FIXED:
if (type.floating) {
double scale = 1.0 / ((1 << (format_desc->channel[chan].size/2)) - 1);
LLVMValueRef scale_val = lp_build_const_vec(type, scale);
input = LLVMBuildSIToFP(builder, input, lp_build_vec_type(type), "");
input = LLVMBuildFMul(builder, input, scale_val, "");
}
else {
/* FIXME */
assert(0);
input = lp_build_undef(type);
}
break;
default:
assert(0);
input = lp_build_undef(type);
break;
}
inputs[chan] = input;
start = stop;
}
lp_build_format_swizzle_soa(format_desc, &bld, inputs, rgba_out);
}
void
lp_build_rgba8_to_f32_soa(LLVMBuilderRef builder,
struct lp_type dst_type,
LLVMValueRef packed,
LLVMValueRef *rgba)
{
LLVMValueRef mask = lp_build_const_int_vec(dst_type, 0xff);
unsigned chan;
packed = LLVMBuildBitCast(builder, packed,
lp_build_int_vec_type(dst_type), "");
/* Decode the input vector components */
for (chan = 0; chan < 4; ++chan) {
unsigned start = chan*8;
unsigned stop = start + 8;
LLVMValueRef input;
input = packed;
if (start)
input = LLVMBuildLShr(builder, input,
lp_build_const_int_vec(dst_type, start), "");
if (stop < 32)
input = LLVMBuildAnd(builder, input, mask, "");
input = lp_build_unsigned_norm_to_float(builder, 8, dst_type, input);
rgba[chan] = input;
}
}
/**
* Fetch a texels from a texture, returning them in SoA layout.
*
* \param type the desired return type for 'rgba'. The vector length
* is the number of texels to fetch
*
* \param base_ptr points to start of the texture image block. For non-
* compressed formats, this simply points to the texel.
* For compressed formats, it points to the start of the
* compressed data block.
*
* \param i, j the sub-block pixel coordinates. For non-compressed formats
* these will always be (0,0). For compressed formats, i will
* be in [0, block_width-1] and j will be in [0, block_height-1].
*/
void
lp_build_fetch_rgba_soa(LLVMBuilderRef builder,
const struct util_format_description *format_desc,
struct lp_type type,
LLVMValueRef base_ptr,
LLVMValueRef offset,
LLVMValueRef i,
LLVMValueRef j,
LLVMValueRef rgba_out[4])
{
if (format_desc->layout == UTIL_FORMAT_LAYOUT_PLAIN &&
(format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB ||
format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) &&
format_desc->block.width == 1 &&
format_desc->block.height == 1 &&
format_desc->block.bits <= type.width &&
(format_desc->channel[0].type != UTIL_FORMAT_TYPE_FLOAT ||
format_desc->channel[0].size == 32))
{
/*
* The packed pixel fits into an element of the destination format. Put
* the packed pixels into a vector and extract each component for all
* vector elements in parallel.
*/
LLVMValueRef packed;
/*
* gather the texels from the texture
* Ex: packed = {BGRA, BGRA, BGRA, BGRA}.
*/
packed = lp_build_gather(builder,
type.length,
format_desc->block.bits,
type.width,
base_ptr, offset);
/*
* convert texels to float rgba
*/
lp_build_unpack_rgba_soa(builder,
format_desc,
type,
packed, rgba_out);
return;
}
/*
* Try calling lp_build_fetch_rgba_aos for all pixels.
*/
if (util_format_fits_8unorm(format_desc) &&
type.floating && type.width == 32 && type.length == 4) {
struct lp_type tmp_type;
LLVMValueRef tmp;
memset(&tmp_type, 0, sizeof tmp_type);
tmp_type.width = 8;
tmp_type.length = type.length * 4;
tmp_type.norm = TRUE;
tmp = lp_build_fetch_rgba_aos(builder, format_desc, tmp_type,
base_ptr, offset, i, j);
lp_build_rgba8_to_f32_soa(builder,
type,
tmp,
rgba_out);
return;
}
/*
* Fallback to calling lp_build_fetch_rgba_aos for each pixel.
*
* This is not the most efficient way of fetching pixels, as we
* miss some opportunities to do vectorization, but this is
* convenient for formats or scenarios for which there was no
* opportunity or incentive to optimize.
*/
{
unsigned k, chan;
struct lp_type tmp_type;
tmp_type = type;
tmp_type.length = 4;
for (chan = 0; chan < 4; ++chan) {
rgba_out[chan] = lp_build_undef(type);
}
/* loop over number of pixels */
for(k = 0; k < type.length; ++k) {
LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), k, 0);
LLVMValueRef offset_elem;
LLVMValueRef i_elem, j_elem;
LLVMValueRef tmp;
offset_elem = LLVMBuildExtractElement(builder, offset, index, "");
i_elem = LLVMBuildExtractElement(builder, i, index, "");
j_elem = LLVMBuildExtractElement(builder, j, index, "");
/* Get a single float[4]={R,G,B,A} pixel */
tmp = lp_build_fetch_rgba_aos(builder, format_desc, tmp_type,
base_ptr, offset_elem,
i_elem, j_elem);
/*
* Insert the AoS tmp value channels into the SoA result vectors at
* position = 'index'.
*/
for (chan = 0; chan < 4; ++chan) {
LLVMValueRef chan_val = LLVMConstInt(LLVMInt32Type(), chan, 0),
tmp_chan = LLVMBuildExtractElement(builder, tmp, chan_val, "");
rgba_out[chan] = LLVMBuildInsertElement(builder, rgba_out[chan],
tmp_chan, index, "");
}
}
}
}
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